I'm using multiple viewports (1st as a view into the world, the 2nd for the gun model so that it always renders on top). Bloom (glow) from sufficiently bright emissive objects in the 2nd viewport is only visible on top of the gun model and doesn't spread to the 1st viewport. I don't want bloom to be applied separately for each viewport, is there any way to work around this?
#Bloom + Multiple Viewports
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i could be wrong when I say this but I think there is an option that allows you to have something always on top with just one viewport
in mesh settings I believe