#Bloom + Multiple Viewports

12 messages · Page 1 of 1 (latest)

warped narwhal
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I'm using multiple viewports (1st as a view into the world, the 2nd for the gun model so that it always renders on top). Bloom (glow) from sufficiently bright emissive objects in the 2nd viewport is only visible on top of the gun model and doesn't spread to the 1st viewport. I don't want bloom to be applied separately for each viewport, is there any way to work around this?

waxen yew
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in mesh settings I believe

warped narwhal
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the 2nd viewport camera uses a different FOV and position so that changing the main game FOV doesn't change the look of the gun

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so I don't really want to render guns on just one camera

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thanks anyway though

waxen yew
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oof hmm

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maybe use the world environment node

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2 different ones per viewport

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but set the ENVIRONMENT resource

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to the exact same one

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therefore it updates for the two of them