#Four Arms - A co-op puzzle platformer.
247 messages · Page 1 of 1 (latest)
Looks like it's not a shader but a scaled up mesh with inverted normals to create the illusion of an outline
love it, did you make the character and it's animations in blender?
yeah there's no shader work, it's exactly what robbinbob described
yup :]
I love how cute these little dudes are! Really interesting aesthetic premise too basing it on the general look of Xbox Arcade titles, good choice
I think you’re already heading in a good direction with content, maybe add in some cooperative puzzles? Buttons that unpress after stepping off of them, could be used for opening shut doors and activating moving platforms
Yees the xbox arcade had so many hidden gems it was such an era
the buttons that press and unpress and trigger other doors sounds like a good place to start with to begin prototyping puzzles - good idea 
Hopefully I can finish it haha
amazing
what if the doors snap open in a squishy fashion
to match the game?
well not squishy but yk
that would be pretty cool i agree yeah 
i am just absolutely abusing this area node
i had an idea to make only certain coins pickupable by either player one or two to kinda encourage each player to do different things but ill have to see how that goes
coins are place holder ofc
gonna take this time to dabble in sfx cause i have no idea how godot handles that
functional guii for the coins :] think thast the last thing i have time for tonight
the way I do it is just with some sound nodes n stuff
really love this so far
especially the artstyle direction it seems to be going it
*in
I assume it wouldn’t be too complex right
Well I guess it depends
Thx :] it’s shaping up better than I expected it to
would u be able to customize the characters color
maybe paint on it
i did think about that, maybe if there's time i'd add that
cause this is for a game jam which lasts a month, there's a lot i want to do but theres also a lot i know i shouldnt spend too much on
welcome to earth my silly goober
Just made this build for a silly concept test but gonna roll back and keep polishing everything with p1 first
I shouldve mentioned this earlier but it would be really cool to see the box guy be used as a platform by the circle guy for some puzzles.. Would be cool and could maybe differentiate each player a bit further
Everything is looking great so far btw, keep up the awesome work!
haha yeah that'd be a great idea, if only the box guy could be used as a platform and if you try it with the other guy you slip down. wonderful idea
funny, in the earliest prototype, i was kinda on that train of thought
wow look at how crusty that is
Woah, I really like the colored outlines a lot
If you'd be able to jump ontop of box guy I wonder what the ball guy's advantages might be
yeah i should think on that
oh yeah i never showed off this
cool thing that could be used as a gimmick somewhere
ice
Ice would be a pretty fun gimmick
All of these dev videos are really cool (also nice cloth physics too)
yeah ice is like the Universal platformer gimmick lool
also ye :] i love taking videos of just random stuff im doing indev cause you kinda get to see the game slowly but surely take form
man i love how simple this is
simply call the function at the end of the animation
(this allows you to pickup coins more then once if you're fast enough bad idea i need to figure this out)
circle
the war between cubes and spheres rage on
or are they friendly
oh no no no they are BEST friends
this about sums up today's progress
_ _
That´s interesting, do you have an example that you could show me? I´d like to implement it
I increased the brightness of the outline mesh so you can see it, but all it is a scaled up (along face normals) of the mesh with its normals inverted so you see into itw
sorry for clogging up this chat with an off topic thing i didnt know where best to send it
depending on how much of an outline you want, just scale it up further
beefy outline
theres #art
also amogus
here's something i was working on earlier
i completely scrapped it cause it was really messy in code but
still cool to see the conepts i guess
squishy guys
Was thinking what the sphere dude's ability could be as an exercise with someone, we got to this:
The idea is that the cube dude have the abilities or gain it thorough the game to become wider, or taller platform, and float on water, the sphere dude could use tools. For fun tools what put on sphere helmets (that's why cube dude cannot use it) like grappling hook, gun, that kinda thing. Also had the idea that sphere dude could punch and kick enemies, while cube dude could just jump on them, mario style, but there are enemies with spiky helmet cube dude couldn't jump on.
Sphere dude should turn into a bouy when on water
Btw I love how it looks so far
what if they can retract their legs and embrace their shape
but sphere dude just rolls
That would be such a funny mechanic
Also these are alllll lovely ideas
This is for a jam so I’m trying not to overwhelm. Myself with too much but if I work past that I’d love to use some of those
maybe this can be used
sphere bois can go through slides that square bois cant
and square bois can be heavier when fully ✨ cubed ✨
thus pushing heavier buttons
or maybe you can pick up cube bois and yeet them
and vice versa
but the sphere bois are bouncy
yeah adding stuff like that would really give each player a role and that's a really good feeling
It takes two vibes
my plan is currently to finish programming all the common abilities they will have and then i can start thinking about stuff like that
also yes it takes two very goated video game
also online would be great cause the current is workaround is just local and parsec haha
but this is like my first full game that has gone past basic charadter movement so im trying to set a good scope i can finish it with
2 players or 4 players?
if its four players then why not add triangles
they could be sharp
I could help with that
There's some wierdly not talked about features that let you bypass internet firewalls so people don't have to port forward
2 players for now :) would love to experiment with more at some point
I would really really appreciate that when I get to it
At what point should I start implementing online? Should I wait until all the mechanics are done or what
any point you feel comfortable doing that I suppose
I do believe there is a mild change in player code when changing from single player to online though
Yea
I could just do it all myself but I am not free™️
If I could afford to be free I would be
this will suffice for now i guess
note to self: first and last time making a game without an animation tree
aw why
Idk it feels very sloppy
Maybe that’s just how coding is
I’m still kinda new to this
Maybe if I take an hour or so to clean everything up it won’t feel as bad
Tbh tho for the most part it’s kinda functioning how I need it too
I just have a hard time implementing new animations
running around geo from other games can be fun
im mixed on the camera system , im gonna mess around with rewriting it
i like what it have and while it does somewhat emulate the lego game feel i mean its just clunky and outdated
For a second I thought you named the square lad geo
that would be a funny name lmfao
also ah screw it
im not gonna bother with the cam
like geo as in geometry
it might just be for the specific game it is
for me, the game im making
to use an animationtree instead of animationplayer is self-imposed torture
yeah you do make a good point tbh
i really love how you can keyframe nodes or functions in animations, i think thats very powerful
i think states are better for bigger/more complex characters
im kinda in the middle where adding new animations/moves is kinda just tourture cause im still really new and i followed a lot of tutorials so i dont 100% know what everything does
so i need to simplify
extremely powerful
its so underrated
oof, I had that too
I dont really exactly know how I strayed away from it
but my new method is still shit, I need to change it again lmao
yeah same lol
but i dont feel like going back and perfecting code for a gamejam game
but i have a passion for everything i work on so i have expectations for it and ughhhhhhhhhh
it just needs to run efficiently and properly I guess
but this game seems interesting
and i think it might go places
soo idk
i think a very simplified version can work as a game jam entry and then later on if thats kinda recieved well i can turn it into a full thing
cause i really love the idea
but a coop game with lots of functions and moves and abilities as my first game let alone a game jam game not the best idea 😭
this is basically how i feel rn
mood
sob
id love to play it if I had friends in normal timezones
but no apparently everyone is 3 hours behind me
10:36
most of my friends are in i belive western america
and one british lad
*believe my spelling is so off today
Ah fair enough
I did have a British friend once and it was hard to do much
I’m the same timezone as u tho I would’ve expected you to be in a wacky one
dam nice
Yee
That’s so unfortunate
will there be triangles
side note
if you want a screenspace outline shader theres a really nice one over on godotshaders.com
Oh really I’ll have to check that out then
Also sadly there will not be triangles not playable
Maybe as NPC tho
enemies
you can stomp on enemies
but triangles u cant
bc pointy
They charge at you head down
makes sense
what about
hexagons
ohhhhhhhhhhhhhhhhhhhhhhhhhhh
its called four arms because there are two playerss
and two arms a player so its four arms
I am going to take this moment to say that your project is really coming along nicely, and it looks great thus far!
I am also going to have to ask how you imported a mario 64 stage into godot, this power is something I need lol 💀
lolol ty!
also, i just downloaded the model from themodelsresource.com, imported that into blender and double checked if the mesh had any issues, exported into glb, and it went into godot with no problems
besides me needing to make the collision mesh, but thats a single button press in godot :]
yknow, i always forget that site exists, its so heckin good
it can be hit or miss sometimes but its cool that it exists
rlly depends on the usage
most certainly
immortal
https://cdn.discordapp.com/attachments/1090454218629984296/1154906408433766481/Desktop_2023.09.22_-_18.24.16.32.mp4
for anyone who's seen the camera system before, would you say that this is preferred
honest opinion, have this ONLY for local multiplayer
for online multiplayer it'd be better to do away with the split screen and have the camera locked for each respective player or both
yeah that makes sense
there wont be online
but there will be "online"
(parsec)
the splitscreen will give me more freedom to design levels me thinks
mayb
squishy boi enlarges fist to destroy local boxes
very true
hi @humble zodiac you got a DM
Okie
Is this a multiplayer game, or just 2 player?
If you mean online or local just local for now
Yeah, sorry thought it was clear on what I meant, in my defense though I was really tired at work
no no you're good i got what you meant but just wanted to make sure
player model looks alarmingly similar to cryaotic
i have never once heard of that name
if anything they're just based off behemoth guys
Battleblock theater 3D
basically
Makes more sense, looks cute
tnx
the whale
its just :D
tophat square is so dapper
Are there any new developments with this project? It’s been a while since the last update, hope everything is going well
sadly not, this was originally suppoesed to be for a game jam but it was a bad idea to make something on such a huge scale for my first game (bcs uni got in t he way), so i think im going to postpone this for now and rewrite it when i get the chance
last update was from a little playtest session i threw with my friends
I was meaning to say this yesterday but it sucks to see that this project has been put on hold. I really dig what you were aiming for and I 100% understand that life gets in the way. Hoping that things go well when you end up rewriting it, as you did an exceptional job considering its your first game
ty man for the kind words it means a lot I’m sure I’ll be able to bring it back better and this time without the pressure of a game jam 😅
got a DM
i love the battle block theater design
thank u :]