#Project S-812

1 messages · Page 8 of 1

unique hill
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actually that one may not work as well

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ill not do that

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lol

icy anchor
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Yay, the LOD

gray spade
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by the way if you will ever want to automate formatting and do some other cool stuff (i don't remember), there is Scony's godot-gdscript-toolkit
as a small sneak peak i am also making a similar tool, but still at the stage of writing parser

GitHub

Independent set of GDScript tools - parser, linter, formatter, and more - GitHub - Scony/godot-gdscript-toolkit: Independent set of GDScript tools - parser, linter, formatter, and more

icy anchor
gray spade
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oh actually please tell the results too

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i wonder how much slower my tool is 😂

icy anchor
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I shouldn't have written gdlint ./

gray spade
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good code you have there haha

icy anchor
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Also, yeah, now it is a fact, it has 5822 problems found and entirety of this code consists of Trailing whitespace(s) (trailing-whitespace)

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I love it

unique hill
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lmao

icy anchor
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In one of the addons, there are problems in the code

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Maybe that's the cause of all issues

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But, honestly, i thought that i have problems, but not even sure at this point

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7358 lines of roasting of everything i've ever done in Godot

icy anchor
unique hill
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so much whitespaces

icy anchor
unique hill
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sending a video in a sec

icy anchor
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Does it remove it entirely from scene tree?

unique hill
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but is stored in memory to be re-added

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so that we dont need to reload it entirely again

icy anchor
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I think i had a problem when i used that one thing with culling CollisionShape, when node got re-added to scene tree, sometimes it was missing the collision

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But in other cases i did the very same thing and it worked well so just saying you may need to check it

unique hill
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wait was there audio in this clip

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shitt

icy anchor
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Nice music, btw

unique hill
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god dammit

icy anchor
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But not really recognizable anyway

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I was more surprised by hotcocoastudios.discowd.com

unique hill
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lmao

icy anchor
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That song

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I know, very different, but somewhat similar vibe

unique hill
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@sturdy void made it

icy anchor
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I need more of that stuff

unique hill
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he does all the non fast paced ost

unique hill
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hes made quite a few that hasnt been used yet

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oooooooooooooooooh I just found something

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a very old screenshot from last year

sturdy void
unique hill
unique hill
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you can see just how far the artstyle came

icy anchor
sturdy void
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ive only made 3 songs so far and idek if we are gonna use one of them lmao

icy anchor
unique hill
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hence the benday dots

sturdy void
unique hill
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im proud of the style ive settled on now though

icy anchor
unique hill
unique hill
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and used none of them

sturdy void
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lmfao

unique hill
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then again I never finish my tracks except for a select few

sturdy void
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its all me (so far) baybeee

unique hill
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I cant find it

sturdy void
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what

icy anchor
unique hill
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holy shit I found an image from the prototype

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this was so long ago

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yet it feels like yesterday

sturdy void
icy anchor
# unique hill

Looks very corrupted, so different from current, clean one

sturdy void
icy anchor
unique hill
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I never fully get to depict what I want to depict, nor use the sounds I want to use

sturdy void
unique hill
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the only one that im really really proud of

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is

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oh i cant say the name of it

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I sent it to dadaskis before so he knows what it is

icy anchor
sturdy void
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the siren one is good

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idk the name

unique hill
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its a bop

icy anchor
unique hill
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where is the warehouse track??

sturdy void
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what warehouse track

unborn vale
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Quick delete it!

sturdy void
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i aint make no warehouse track

icy anchor
unique hill
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im in the twilight zone or some shit

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lmao

sturdy void
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i mean you probably told me to i just couldnt

unique hill
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this has inspired me to finally make the theme and leitmotif for this game

sturdy void
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MAKE

unique hill
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and u sent it

sturdy void
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THE
FORKING

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STORY

unique hill
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later :(

sturdy void
unique hill
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i downloaded it but i ended up deleting my downloads folder

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so I dont have it

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I wonder if i should send the siren track I made here?

icy anchor
sturdy void
unique hill
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mm

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yo I just made something cool in online sequencer

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1s

icy anchor
# sturdy void STORY

Man, i don't know how does it all work inside of this project, but i wanted to say one thing: I've seen quite a bunch of devs that started to make the game not from making the game, but from making a lore for this game. These guys literally should've written a book, but they are not content with it, so they are living in an illusion of making a game when they are not doing anything to make it.

But yeah, make the story, please

sturdy void
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thank you dadaskis

sturdy void
unique hill
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Ethics

unique hill
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ok wow, I definitely didnt know as much about online sequencer as I thought

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this is pure effects

unique hill
gray spade
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uh

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you are aware that that repo is public, right? or is it a different one

sturdy void
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diff

gray spade
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ah alright

unique hill
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WHAT

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whats the name under

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Project S?

sturdy void
gray spade
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under the other dev's github account

unique hill
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oh then its diff

gray spade
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i don't remember

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good then

icy anchor
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Incorruptable privacy

unique hill
sturdy void
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yeah its private

gray spade
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mm yeah

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that's a different org

unique hill
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pls dont be giving me a heart attack ever again

gray spade
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lmao sorry

sturdy void
icy anchor
gray spade
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just that the file name is 1:1 the same

unique hill
icy anchor
gray spade
unique hill
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it would be devestating for me

unique hill
gray spade
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YES

unique hill
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ohh

gray spade
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that's it

unique hill
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thats illogical's game

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I got the idea of a gdd.md from his repository

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he has it FOSS

gray spade
unique hill
icy anchor
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I wonder what would happen if people actually get their hands on repo

unique hill
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no one would know much to be honest

sturdy void
icy anchor
gray spade
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xd

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decision reverted

sturdy void
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lmao section deez nuts

icy anchor
unique hill
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well

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kinda

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ish

sturdy void
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acc i cann do it in 2:

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mirrors edge

gray spade
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godot!!?

icy anchor
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*british conspiracy intensifies*

sturdy void
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im rbiths

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british

gray spade
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b'itish

sturdy void
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radish

icy anchor
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"But now it has been ambushed by British Empire"

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"The eye in the sky is watching"

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Alright, jokes aside, that seems to be a fitting kind of story, even if it is not finished just yet

icy anchor
gray spade
icy anchor
gray spade
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oh wow never noticed

sturdy void
icy anchor
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What if Godot in this game is kind of "Deus-Ex Machina"

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So any events lead to the fact that game is powered with the power of God GODot

gray spade
gray spade
icy anchor
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Time to write Godot bible

gray spade
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indeed

sturdy void
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i mean how do you know the game isnt just based around the play waiting for godot and you just sit on a bench until godot finally shows up and the credits roll

gray spade
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don't get me wrong, i would be more than happy if it integrated well

sturdy void
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wow sixteen is 16??

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this is my first time looking at the gdd lmf

gray spade
icy anchor
sturdy void
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ye

unique hill
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with accuracy bc im the writer

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wrong time, wrong place

unique hill
icy anchor
unique hill
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definitely the only reason

sturdy void
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also i came up with its name sooo

unique hill
icy anchor
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S-812?

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Damn i'm still wondering how it is related to the game itself

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Godot, secret project, lost connection, british people

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That's a crazy mix i'd see

unique hill
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the MC's name hes talking about

icy anchor
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Oh, alright

unique hill
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I never put it into a list like that

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its very odd to see

icy anchor
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That's, my friend, my weird perpective based of everything i've seen yet

icy anchor
unique hill
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ah fair

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that would also be the first mention of british people

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this game's city is canonically based in england

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more information for u right there

icy anchor
unique hill
icy anchor
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It sounds very promising so that'd be nice to see any kind of screenshots... If you don't mind!

gray spade
unique hill
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so I just got the custom resources and no function yet

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will make later today when I have time

unique hill
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I spent 30 minutes coding it and it worked first try

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am I magic?

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things dont work first try

unique hill
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there is voiceline compatibility

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but the only voicelines I have saved are my own

unique hill
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@icy anchor

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my implementation

unique hill
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screenshots & videos will slow down as development continues into the story writing phase

unique hill
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maybe I can reintroduce some comic-like elements at some point

icy anchor
# unique hill https://hotcocoastudios.discowd.com/f6RRWLOjty.mp4

Amazing one, especially for the use-case you have mentioned earlier! By the way, you may be interested in one potential possibility to simplify work with it:

@tool

@export(DialogueItem) var items = [] : set = set_items

func set_items(value: Array):
  items = value
  for item_index in range(len(items)):
    var item = items[item_index]
    if item == null:
      items[item_index] = DialogueItem.new()

Basically, what it does is creating a new dialogue item when you add a new element into your array. Just a little fancy thing!

icy anchor
icy anchor
icy anchor
unborn vale
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@unique hill Have you played the stanley parable or portal before?

unique hill
unique hill
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fun fact, TV screens have a pixel effect upon closer inspection

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Texture quality dropdown using Texture Mipmap Bias

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this is unfortunate for dadaskis

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bc that isnt in 3.X

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(default setting is medium)

icy anchor
icy anchor
unique hill
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also I have a question

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Do you have an Anistropic filtering setting in your game?

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4.X doesn't suppport changing of Anistropic Filtering at run-time, so I was wondering if thats the case in 3.X too

icy anchor
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Not really, i don't really want to touch it, it is 16 by default as it does not affect it much

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I think yeah, i can't change it in run-time too

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WTF is going on with Godot in this case?

unique hill
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Weird

icy anchor
unique hill
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I had it disabled in project S this entire time, I only just re-enabled it in the video at x4 so textures look better at angles

unique hill
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same for this, may godot have mercy on anyone who enables HQ Shaders in this game

icy anchor
unique hill
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maybe 1 or 2 frames? Don't know

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It may increase ram usage, I'm going to measure that right now actually

icy anchor
icy anchor
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I mean, i tested it in levels with gameplay logic so no wonder, if there was only rendering there would be difference

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But i think tests like that prove how cheap it really is

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x4 still seem to be a good middleground though

unique hill
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I do see an improvement in the textures tho

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this is actually not bad

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im surprised at how little ram this takes

icy anchor
icy anchor
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It reminds me of something, but i cannot even tell what

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Some kind of futuristic game...

unique hill
icy anchor
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Maybe i've seen something similar at Spider-Man: Shuttered Dimensions? Idk

unique hill
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Its Orbiton

unique hill
unique hill
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but then @spark sparrow suggested we use Orbiton Black

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and it was a really good fit for the scifi aesthetic, so we switched over to that font

icy anchor
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Oh, i didn't notice there is one more team member here

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All this time i thought there are 3 of you

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But that's a nice change nonetheless

unique hill
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holy shit. lowest settings looks so weird

unique hill
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but most are artists and unavailable sometimes

icy anchor
icy anchor
unique hill
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the members that are in the thread are illogicalapple, ylumiccoon, kamino and me

icy anchor
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Especially if they can make something that is fitting to the project and doesn't stand out too much

unique hill
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but I tend to make most of the textures not gunna lie

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i think maybe its because I have a specific vision so I do more stuff

unique hill
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especially ylumiccoon, who uses scratch (the block coding website) as their art tool

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infact they made the HCS logo, and the Torvi Technologies logo (to name a few that you all have seen so far)

unique hill
icy anchor
icy anchor
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And shadows

unique hill
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upscaling

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In Project S there are 3 upscaling modes available

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Bilinear, AMD FSR 1.0 and AMD FSR 2.0

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they render the game at a low resolution, and scales it back up to the viewport resolution (1920x1080)

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amd fsr is the best upscaler but takes a decent amount of GPU usage

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but, they can also be used for downscaling

unique hill
# unique hill max settings

in this case, the game is being rendered at DOUBLE the resolution, 3480x2160, and is being downscaled back to 1920x1080

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it looks much clearer but takes up a large portion of FPS

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sorry for talking in multiple messages, its a habit I have when I get passionate about something

icy anchor
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What kind of settings run the best and affect the looks of the game the least?

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I can definitely tell there are some screen-space effects that are essential for the visuals, which are probably related to ambient occlusion and global illumination

unique hill
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as I always use default settings

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which means the style and aesthethic of the game is made to work perfectly well on default settings whilst keeping performance good

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I think you can use Low lighting quality and still have it look really good

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the lighting quality modes dont change much, just makes lighting a bit more accurate

icy anchor
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Many screenshots i've seen yet are default settings? It's very nice then!

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Just makes me remember Escaper v1.0. where settings drastically changed the looks of the game

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I'm glad that even lowest ones are looking good in your case

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Not that Godot gives possibility to screw it up, but, yeah, i think you'd make something like that either way, especially when it has that nice fps

unique hill
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I should remove the Lowest texture quality so the minimum is just Low

unique hill
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theres just this random error that exists and Idk why

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it doesnt appear to impact anything

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but is kinda annoying ngl

unique hill
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day night cycle test

unique hill
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tad bit more realistic clouds

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no performance impact bc its literally just 2 planes

thorn dome
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After watching this thread for a month or two, this game is absolutely beautiful. Amazing job on the graphics.

unique hill
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I really try to put the maximum effort I can in all aspects of the game

thorn dome
unique hill
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:D

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im just doing some sound design right now, from some audio Kamino has sent

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replacing the old placeholder ones

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closer screenshot of the clouds

sturdy void
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/hj

unique hill
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your shoes sound nice

iron shore
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hsc

unique hill
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theyre 256x256, maybe 512x512 will look a tad better

icy anchor
# unique hill theyre 256x256, maybe 512x512 will look a tad better

Don't be afraid to use even 1024x1024 if needed. That is a really HUGE surface that is very visible, for such kind of cases don't hesitate to use higher resolution texture. That is a fine practice in terms of "texel density" (highly recommend taking a read on this one)

unique hill
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simply to save on RAM and VRAM usage

icy anchor
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I don't think that is going to be a big contributor

unique hill
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fair

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I may make it 1024x1024

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and may upscale some other textures that are low res

icy anchor
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In many cases, my game uses 512x512 textures, similar texel density as Half-Life 2. I bet you can run Half-Life 2 without getting into trouble with VRAM, right?

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I use 2048x2048 for huge surfaces like asphalt, because that is a good way to break repetition while keeping uniform texel density

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As it follows i use it only in exceptional cases

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Just saying for you to remember if you will need it. It looks fine either way

unique hill
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ooh alright that makes sense

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my way of getting rid of repetition was just having actual tiles

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like the windows and rooftop tiled concrete

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but ill definitely use that method for more organic surfaces

icy anchor
unique hill
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they really nailed so many things

unique hill
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ooh wait, maybe I can blur the texture slightly

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for that fluff

icy anchor
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That's the way too!

unique hill
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max settings, upgraded clouds

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made em have a mild displacement and are higher res now

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Wow okay

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turns out I accidentally disabled some of the graphics options

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that were hardcoded

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sending screenshot of all the effects back in

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ooh no wait i just broke something

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uh oh

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default settings, supersampled x2

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for some reason lens flare was disabled on this map

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clouds and stars

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maybe the bloom is a bit intense ngl

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imma tone back the glow

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im also going to severely tone back the glare on the windows

unique hill
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ive made a saddening discovery, but I dont know what I expected really

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the lens flare shader, unsuprisingly, takes alot of gpu power to compute

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so ive put it to be enabled or disabled depending on the HQ shaders option

unique hill
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fancy!

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new HQ reflections option (on)

gray spade
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i always wanted to ask if that "glitter" everywhere is intentional or not

unique hill
unique hill
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ohh

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Kinda and kinda not

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its a remnant of having a ReflectionProbe

gray spade
unique hill
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oh those

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thats actually the sky reflecting

gray spade
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and on the floor as well

unique hill
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i may need to tone that back a bit

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as its a bit too visible

gray spade
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i wonder if this is "intentional" as well?

unique hill
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I believe thats the outline shader having a moment

unborn vale
unique hill
iron shore
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nether

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reveal gameplay

unique hill
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No

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ill be fully transparent, kinda wondering if gameplay would be underwhelming when revealed

icy anchor
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It's better to prototype often, even if it can be painful

unique hill
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I tried to get the gameplay loop down a bit before sending out test builds in-house

unique hill
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Ooh

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I found a new lens flare shader on godotshaders, looks promising and appears to work in a much different way than the one i currently use

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Im going to try it out and see

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interesting..

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this is actually not bad

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I can combine this with the other lens flare shader for an even better effect

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its like a weird lens flare

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but like its decent

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imma tweak it a bit

unique hill
iron shore
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just reveal it

unique hill
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we'll wait until we have like 5 levels

iron shore
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by keeping it secret you're just raising expectations

iron shore
unique hill
iron shore
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you're missing an opportunity to get feedback and improve

unique hill
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I need feedback on the gameplay from the testers first

unique hill
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lemme get feedback first

iron shore
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everyone is biased as fuck

unique hill
unique hill
iron shore
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bro

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everyone on hcs

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is on hcs

unique hill
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thats fair

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aaaaaah alright

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soon

iron shore
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you're missing an opportunity to get public unbiased feedback, kickstarter or YouTube support, etc

unique hill
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ill finish two levels first

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which wont take long

iron shore
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mhm

unique hill
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then ill send gameplay

unique hill
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theres nothing to do on the visuals

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i just dont like map making

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but i gotta so im doing it rn

iron shore
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get a map maker

unique hill
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?

iron shore
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no

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i have no experience

unique hill
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perfect opportunity to gain some

iron shore
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I'll make my own game later and get good with that

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but you want high quality maps

unique hill
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yeah the visuals are perfect now, cant change anything about it

iron shore
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so find a high quality map maker

unique hill
iron shore
unique hill
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to be honest im more of an environmental artist

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im doing it now arent i

iron shore
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you still don't want to

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this is what makes you want to stop developing this game

unique hill
#

?

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my issue is that I have a hard time starting things

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but once im going, im going

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also

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make the controls menu

iron shore
unique hill
icy anchor
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But, of course, i've only seen it and didn't try it on my own

unique hill
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and I kind of agree. It may just be because of how long ive been developing the gameplay

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I may have gotten desensitized to it

iron shore
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it's not fun, even though the graphics are nice

unique hill
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ive got @icy anchor testing a build right now

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I want to make sure the game isnt just "Looks good but plays bad"

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I want it to be "Looks good and plays amazing"

unique hill
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shippin container

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im going to start work on the warehouse and tutorial

unique hill
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Ok so, I want to make a seamless game experience with almost no loading screens

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so im going to spend my time coding a system that loads in and unloads things seamlessly

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so you can play the entire game without ever once seeing a loading screen

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(besides when you actually start the game of course)

unique hill
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modellin da warehouse

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gon do fancy thingies

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it looks much smaller than it actually is going to be

unique hill
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getting collision to work was horrific but this is what I have

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its massive

unique hill
iron shore
icy anchor
iron shore
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including in areas we don't even reach

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and i think concave ones are way worse

icy anchor
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I think he is doing alright because that game doesn't seem to be like the one i make where the physical hell of raycasts, areas and rigidbodies can happen

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The only concern that i have is that you guys spend time over making collisions, but it's up to you, you know who am i and how i'm going to recommend to use tool scripts everywhere

icy anchor
unique hill
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I usually comeback to fix them later

iron shore
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let's face it, the street lights on the bottom of the world don't need the collision you gave them

iron shore
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how

unique hill
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when you enter into falling death

iron shore
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bruh

unique hill
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you dont want to just go through the world do you

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you hit the ground

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and then bam

icy anchor
unique hill
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death

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WHT

iron shore
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it's easy nether

unique hill
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oh well

icy anchor
unique hill
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its fun for spdedrunners and game breakers too

iron shore
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i will reupload my profile picture now

unique hill
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but seriously I really like how when you fall you dont die until you hit the ground

iron shore
#

ye

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but why do the street lights need col

unique hill
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because yes

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simply

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I dont see any performance drop having them

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the game run surprisingly well on dadaski's computer

unique hill
icy anchor
#

Alright, i'm using Godot a bit unconventional way, but, as i understand, for Nether, to make a collision, he has to...

  1. Make a scene for a prop
  2. Mesh instance and stuff, maybe materials
  3. Press "Mesh" button and make concave something-something and it makes StaticBody3D with CollisionShape3D on it
  4. Tada? Concave collisions have pretty much fine optimization i think, until you stumble across physical hell that may not even take place in this game
unique hill
#

yee

unique hill
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like water tanks, those are a mix of multiple convex and a box collision so you can stand on it without slipping

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the vents are just normal simplified convex or just boxes

icy anchor
icy anchor
unique hill
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it drops fps

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but you rarely actually do that

icy anchor
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Yep, that's what i had

unique hill
icy anchor
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In my case, Bender was jumping on weapons, i had to walk on broken glass of m_day1_1, etc, that all stuff

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It is also including raycasts and etc, it's all getting more expensive this way

icy anchor
unique hill
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as my system is already made so that I can just plop anything anywhere and it works

icy anchor
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Sounds amazing then

unique hill
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I know the style and everything I want for the levels

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but i dont know where to start to actually make the levels

iron shore
#

don't decorate it

unique hill
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by using weird workarounds

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its unfortunate that godot is missing Asset streaming

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but I now know that the weird unreal engine pop in and out is because of that

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unreal loads the lowest LODs then higher detail and higher until the highest

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but only when needed

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if a LOD isnt shown for a while, it gets unloaded

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really thinking how I can go about doing this without diving into the engine source code

icy anchor
icy anchor
# unique hill really thinking how I can go about doing this without diving into the engine sou...

Your assets are very, very lightweight. I think UE's streaming was designed for very high-definition assets that take up a lot space in RAM, VRAM, etc. I'm saying that because you may just need to add and remove children from scene and that may work pretty much well. Yep, your assets will remain loaded into RAM for example (as they are orphan nodes), but come and think to it, maybe you are making such lightweights assets for that one reason

humble blaze
#

Cant you make meshes streamable in the import process? I know that doesnt cover all assets but maybe you could look into that Nether (unless I’m missing something)

humble blaze
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If you select a mesh in the import process the "make streamable" option shows up

unique hill
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I wonder what that does

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it doesnt appear to have any documentation

humble blaze
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I havent checked it out myself so I have no idea

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But it might be a step in the right direction

unique hill
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interesting

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but now im wondering if it even has functionality

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as I remember in 3.X, there was a Mesh LOD setting that didnt have any functionality at all

#

and was simply there as a placeholder

#

definitely will experiment with

humble blaze
#

I understand why they add the placeholders but they always throw me off

#

I hope this isnt another case of that but I wouldnt be surprised considering the lack of documentation on it

unique hill
#

and atleast the mesh lod slider had text stating it was a placeholder

#

so maybe this might work

#

I did find an issue opened by reduz on mesh streaming though

#

and it hasnt been closed yet

icy anchor
unique hill
#

It works in 4.X

#

it works quite well actually though I dont abuse it often unless im testing

humble blaze
unique hill
#

same

#

Mesh streaming and texture streaming is more of an issue for larger games

#

that dont want loading screens

#

Ive always been fascinated at how unreal engine games can seemingly unload and load large parts of the level instantly

#

without killing my pc

#

so I wanted to do something similar, although I dont know much about level design yet (still gotta learn)

humble blaze
#

I havent mucked around with multithreading much myself but considering the size of many of the assets (which I assume arent crazy high poly or anything) I think you could load segments of the level in and out on a different thread with minimal problems. Some clever design would be needed to hide this from the player though

#

It probably wouldnt be easy as mesh streaming but it's a way to achieve what you're going for

unique hill
#

for some unknown reason

humble blaze
#

You'd need to do some communication between threads, let the subthread do the loading and have it send that data to the main thread to be manipulated (instanced, added to the scene, what have you)

unique hill
#

mirrors edge has loading masked as gameplay with elevators, and legend of zelda just has low quality everything until the high quality version is needed

icy anchor
humble blaze
#

Yeah for what I know its a bad idea to modify the scene tree on a subthread

unique hill
#

but in my testing it simply did not cooperate

#

even though I was executing add_child() on the main thread

#

to avoid any and all errors

icy anchor
humble blaze
#

Can is a very strong statement, never said it could do it well :p

#

Does sound like a problem though

unique hill
#

I think that it might just be a good option to fuck around with threads and to find out

#

maybe sephamores and mutexes as well

#

how long have I gone without noticing 4.2.1 released

iron shore
#

@unique hillWHAT

gray spade
#

🤨

iron shore
unique hill
#

scenes

#

would flashbang me constantly

iron shore
#

damn

#

get rid of it there

#

add an option

unique hill
#

Noe

iron shore
#

bru

unique hill
#

breadpog 👍

unique hill
#

heres a screenshot of the prototype of this game, made in 2022

#

interesting to see how far its come

icy anchor
#

2022 man

unique hill
#

I found really really early screenshots, here we can see the city was originally intended to be darker and grittier, with a column like appearance

#

clearer image

#

it was originally named "The Middle"

#

I never knew just how much 2022 screenshots I have

tepid rapids
#

oh wow you have really come far

#

i don't have my super early stuff anymore but it was pretty bland learning material, i hope i have stuff like this to look back on eventually lmfao

iron shore
unique hill
#

Mainly because I send a shit ton of screenshots in the Hot Cocoa Studios group chat

#

for all the team members to see

tepid rapids
#

yeah lol that's called "DMs of my friends before it was all seirous"

heady thorn
#

Wait, y'all have friends?! 😂

humble blaze
unique hill
#

Ill send some more prototype screenshots

#

this was called "The Under"

#

made in 2023 using a dev build of 4.0 (as 4.0 didnt release then yet)

#

I actually still like how this looks

#

I may bring it back somehow

icy anchor
#

I hope you bring it all back somehow

icy anchor
#

I want to try falling down to the ground level safely

unique hill
humble blaze
#

Yeah these areas look really interesting

unique hill
#

Maybe as a DLC at some point

#

im waiting for my class rn

icy anchor
unique hill
#

we're on a quick break

icy anchor
unique hill
#

if this game gains decent popularity

#

I want to have a DLC mode called

#

Project S-812: Two sides to every coin

#

where instead of playing as the protag

icy anchor
#

So... what i have to do to repeat it...

unique hill
#

you play as someone under the antagonist

#

but with a twist

#

this DLC is multiplayer only

icy anchor
#

I died :(

unique hill
#

you and another fellow are twins and are sent to hunt the protag

#

or something along those lines

#

Im planning for 5 chapters

#

in 5 different areas

#

along with 2 dlcs

tepid rapids
#

:0 that big ol building

unique hill
#

but im still hoping

#

Idk how popular this game would become nor how well received itll be

sturdy void
#

how is this thread so forking active

unborn vale
#

magic

unique hill
#

no cap no cp

unique hill
#

Smh

sturdy void
#

myave

sturdy void
icy anchor
sturdy void
#

as in fire someone?

#

i vote nether our only deeveloper gdthumbsup

icy anchor
#

Lol

#

As any successful corporate department, we have to fire someone

#

Even if the lead is our one and only developer

sturdy void
#

and the studio owner 💀

unique hill
sturdy void
#

bih im the only one online during my day

unique hill
#

found something that would help me immensely with cutscenes

timid flume
unique hill
#

this was probably the fastest ive responded to someone

#

because I was already lurking in this thread

unique hill
unique hill
#

I think I can make a good modding SDK by just giving users all the models with collision

#

but to play the maps, you need to have the actual game installed

#

as itll launch and load the map in the gmae

timid flume
unique hill
#

im making the warehouse level

#

I have a clear vision of the level I want it to be

#

i just quickly made a background environment so that i can get a feel of the atmosphere

unique hill
#

the player is like a dust particle

#

Ill have parts of the level load in as the player progresses

iron shore
unique hill
#

this is a more chill level

#

planning to have it a bit puzzling

#

though that would need me to code new functionality

unique hill
#

that at the end of the warehouse section

#

I want a action scene

#

followed by a cutscene overlooking the city

#

something to really show what we're capable of for future chapters

upper frigate
#

o/

unique hill
unborn vale
#

Those god rays are amazing

unique hill
unique hill
#

The god rays are a model with a texture applied on it

#

and with its shading set to unlit, then I just tweak it until it looks good

unborn vale
#

Oh that's actually really smart

#

then you can just modulate it, assuming its a white ish texture?

unique hill
#

I also re-used the clouds in the night scene for fog down below

unborn vale
#

Such smart

unique hill
#

with no environment

#

lit with environment

unborn vale
#

But sadly considering the recent 4 quarters of the company profits have been going down, I think we will have to fire you, sorry

unborn vale
unique hill
#

I deny your request for firing

unborn vale
#

Sorry, I deny the firing, I suggest that you fire the firing manager

unique hill
#

I plan for this to be a step-like area

#

with each step being a separate level

#

but since it takes place in the exact same area

#

the background will just be re-sed

#

re-used

#

the background being the warehouse itself

unborn vale
#

Sorta like when you go through the same place in portal twice, but the second time it has changed?

unique hill
#

so when you go down a step

#

the step is loaded

#

and the previous one is unloaded

unborn vale
#

ahhh

#

smart

unique hill
#

and replaced with a lower detail version

unique hill
unborn vale
#

yee

unique hill
#

oh also

#

those containers are just cuboids

#

theres no other geometry except that

#

instead, i used

#

✨ displacement maps ✨

unborn vale
#

Did you hear that they removed displacement maps in unreal 5?

unborn vale
#

yep

unique hill
#

that makes sense ngl

#

they wouldve replaced it with something better

unborn vale
#

They said something along the lines of it being a deprecated technology

#

But they havem't replaced it...

unique hill
#

Alot of games use displacement maps for fur

#

just look at almost any toy in poppy playtime

#

its very visible that theyre using displacement maps

#

for the fur

#

and it works well

sturdy void
#

bred

icy anchor
#

Bread

unique hill
#

bread

#

I'm going to place a photorealistic bread model somewhere in my game

#

and im going to make it unnecessarily high quality and look very out of place

#

the outlines wouldnt even be applied onto it

gray spade
#

great idea

gray spade
# icy anchor Bread

a fluffy, outlined and very cartoon-ish bread somewhere in index purger. deal?

unique hill
sturdy void
#

spent.like an hour on that

sturdy void
#

yes

#

my first attempt with blender and i made spinning bread

unique hill
#

dam I suck at level design

unborn vale
humble blaze
#

^

unique hill
#

Its good, dont get me wrong

#

I need to get a mechanic that gives the player a reason to play besides getting from point A to B

#

Im still thinking about that

#

maybe Ill whip up a prototype level and send gameplay footage here so I can get better feedback 👀

unique hill
#

Ive started to actually prototype levels

#

before I often ended up building the level around the environment

#

instead im going to build the environment around the level

iron shore
unique hill
#

check your dms

#

I gave u a task to do

iron shore
unique hill
#

just dont put it off indefinitely

#

like the controls menu

unique hill
#

"Recently, the security bots have been acting... odd."

unborn vale
#

Is that a model from the game?

unique hill
#

animation from it as well

unborn vale
#

It look so cool!

unique hill
#

ty!

unborn vale
#

Man if I saw that walking out of a shadow and then like turn towards me I would be fucking scared

unique hill
#

the previous design is way more scarier

#

let me send it

#

previopus design

#

imagine that shit chasing you down

#

running on walls and ceilings

unborn vale
#

that would be fucking crazy

unique hill
#

I had to cut it out though as I remodelled the base model for all robots in the game

gray spade
#

or fucking funny, depending on which type of person you are

unique hill
#

💀

gray spade
#

the new model seems like a pretty good balance

unique hill
#

i agree

#

i plan for them to attack you with their wristblades when youre close

sturdy void
#

at least i dont think so

unique hill
#

you got a femboy-ish looking protagonist model

#

as compensation insted

#

instead*

#

adding functionality

sturdy void
#

until you give him blue and white thigh highs i am not accepting that

unique hill
unique hill
sturdy void
#

fine i will then

unique hill
#

you are not doing that

sturdy void
#

i will learn blender purely to femboy the protag

sturdy void
unique hill
#

ur the VA

#

smh

#

clear difference

sturdy void
#

hes british and i named him

unique hill
#

everyone is british in the game

sturdy void
sturdy void
unique hill
#

australia and england are related

#

theyre like brothers yeah

#

theyre under the same mother

#

*father

sturdy void
#

theyre on opposite ends of the world

unique hill
#

and?

sturdy void
unique hill
#

another one spawns in dw

sturdy void
unique hill
#

probably

sturdy void
unique hill
#

england colonized everywhere

sturdy void
unique hill
#

its kinda like australia is england's son

#

now that i think abt it

sturdy void
unique hill
#

and australia moved away

#

you get what im saying right

sturdy void
#

no

#

but you do you

unique hill
#

also sidekick is an odd term

#

hes more of a friend innit

sturdy void
#

im trying to not reveal the name smfh

unique hill
#

of who

sturdy void
#

-_-

#

of anything

unique hill
sturdy void
#

like i was tempted to say "how do you know im not secretly a [protagonist description in detail here] irl" but then remembered this place aint know a lot yet

sturdy void
unique hill
#

i wonder if alpha can put on an australian accent

#

I dont think it was a good idea for me to set the game in england and make these characters british and australian

#

when the only british person is you

sturdy void
#

exactly

unique hill
#

and no one else is even close to your time zone

sturdy void
#

and i can do a relatively convincing american accent

#

so

#

uh

unique hill
#

ehh

sturdy void
#

literally the dumbest setting countru

unique hill
#

I still hear some brit in it

sturdy void
unique hill
sturdy void
unique hill
#

and it makes more sense

sturdy void
#

not even i like england

sturdy void
unique hill
#

I dunno I just like london

sturdy void
#

the antagonist is a damn tech giant that's literally just fucking silicon valley

unique hill
#

so i made the game set in england

unique hill
#

you buffoon

#

2 things

#

oh no I cant say those two things

#

fuck sake

sturdy void
#

dms

#

also you already leaked the company name I just hinted at their deal

unique hill
#

second thing, Idk if theyre the main antagonist

#

they could very well just be an antagonist

#

bc I dont wanna go the typical "big bad company rules the world" story

sturdy void
#

that's why i didn't say main antagonist

unique hill
sturdy void
#

these nuts

unique hill
#

no idea what I did but lowest settings suddenly give this FPS level

timid flume
#

How did you change your original image of the forum post?

unique hill
#

that image being the new one

vast citrus
#

YuyukoGloop you mean I didn't have to delete my thread and make a new one?

timid flume
unique hill
#

just spent quite some time getting physics interpolation working

#

game should now look and feel better on higher Hz monitors

#

thanks to sinewave knowing what to look for and how to look for it when beta testing!

unique hill
unique hill
#

i have been vigorously testing gameplay alongside fellow game devs and team members to ensure its the best it could be

#

so expect to see some actual levels soon instead of test things

unique hill
#

@iron shore

#

ill just make the controls menu

unique hill
#

I revoke this statement

iron shore
#

weed eater

unique hill
sturdy void
#

literally just google "gdscript control settings" and theres multiple tutorials lol"

unique hill
#

i did find an addon that does it thoso i might usethat

icy anchor
#

All that dictionary magic around control panel makes it feel like a bunch of outdated bureaucracy. I've written it once, i'd steal it other time

sturdy void
unique hill
#

stealing is you dont give credit I think

#

kam can I post a funny screenshot of a message u sent

sturdy void
#

sure?

unique hill
sturdy void
#

i think?

unique hill
#

im fixing said hurt sounds