I have this node tree that blends a red shirt texture into a white short texture in Blender, but when I import it to godot I only get the white shorts texture.
Are complex shaders like this one not possible to export and I should resort to only simple textures ?
#Can you import complex shaders from blender ?
5 messages · Page 1 of 1 (latest)
you can bake the shader to a texture. it's better for performance anyway
how?
𝗪𝗮𝘁𝗰𝗵 𝘁𝗵𝗲 𝗡𝗲𝘄 𝗨𝗽𝗱𝗮𝘁𝗲𝗱 𝗧𝘂𝘁𝗼𝗿𝗶𝗮𝗹: ➡️ https://youtu.be/B2kFeMBBBjc
In this Blender tutorial, I will show you how to texture bake Procedural Materials.
I forgot to mention in the tutorial: Before baking any texture maps that are not contributing to the base color, (Roughness, Metallic, Normal) You should set the image's color space to Non Color dat...
Baking is quite a pain to get right the first time.
I see you are transitioning a texture into another one.
I would recommend that instead of baking you use Stencils in blender.
https://www.youtube.com/watch?v=6_agfMpELSA
But of course it depends what attributes you changed with your nodes.