#She Can Hear You (3D Horror Game GD4)

89 messages · Page 1 of 1 (latest)

stray marten
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Creating this post to show the most interesting updates of the game.

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still deciding whether to use CRT filter

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She Can Hear You (3D Horror Game GD4)

torpid trench
stray marten
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thanks for the feedback

stray marten
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created the animation state machine for the priest (playable char)

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in each state created blend tree for control animations

umbral hazel
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I dig the PT vibes from the screenshots, looking forward to seeing video of gameplay

stray marten
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thanks, I plan to make some gameplay at the end of the month

stray marten
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holding items, the idea is to graphically show what the player is holding

frail hedge
stray marten
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I'll put it in the settings and I think the first time the player enters the game, he can configure this. maybe with a slider to set the intensity

stray marten
stray marten
umbral hazel
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nice reminds me of RE7 inventory

stray marten
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I spent the day trying to improve the game's performance

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I checked profile, the script isn't a problem

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the problem is: lights(mainly), windows, mirror, particles and number of objects in scene

stray marten
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disable interaction with fog and indirect lighting and adding fade improve performance a litte

stray marten
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I managed to create a optimization system for my game

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Optimization system active

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system disabled

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a significant reduction in drawn objects

stray marten
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At first I was planning to make a loading to the scene from outside, but now I will be able to make the player play without loads

umbral hazel
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nice!

jolly copper
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looks promising ! keep up the good work

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how long you have being doing this ?

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do you have experience ?

stray marten
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thx, man

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almost two years, but I stopped and started again several times

stray marten
jolly copper
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no

stray marten
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in godot using 3d, just this game, but I had already worked on unity

stray marten
jolly copper
stray marten
jolly copper
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good job bro

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how did you do it ?

stray marten
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then I calculate line of sight (basis object) to player, clamped in -PI and PI

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finally, replace neck basis for line of sight basis

jolly copper
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is this entended to be a commerial game ?

stray marten
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I intend to set a very cheap price, I want this launch to serve more as learning and experience

jolly copper
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as for the last video, the girl face is ok but the movement is not there, its not spooky enough, i suggest you make her move weirdly and spooky more to make is reasonable that she is slow by making her leg broken and pulling her leg while going forward makes her slow or you could make her very slow and creepy but when the play move away for a certain distance it jumps very close the the player.

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then performs an action agains't the player

stray marten
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good suggestions

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I really have to change this walking animation

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I'm thinking about also creating a shader so it isn't completely visible

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When I turn off the lights it will improve a little, I'm thinking about putting in a matchstick mechanic

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what do you think?

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matchstick in start the game then lantern

stray marten
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mechanics stamina and stress added

lament sedge
stray marten
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I hadn't thought about that possibility yet

primal marlin
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but i think it should default to off

primal marlin
stray marten
stray marten
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if it is full the player dies

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the style is something like blood rising

primal marlin
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faster heart beat the more stress

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also the icon can strobe

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idk i just think it would be cool

stray marten
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I chose to leave more unobtrusive to not nuisance the player

primal marlin
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but is that half?

stray marten
primal marlin
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of the max stress

stray marten
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yes, recorded a little only

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speed of heartbeat is variable of stress

stray marten
primal marlin
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that's only half of the stress level

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that's not a healthy heartbeat xp

stray marten
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I understood

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I will adjust