Currently having a lot of trouble with improving the performance of my game but it's more specifically the tilemap that is messing up my games performance. Now i'm not sure if placing the tiles using rectangles are wrong, theres a setting or collision mask I can use to help improve the performance or even my overall game but in game and when i'm making my game every reference to the tilemap always slows the game down or even completely crashes it.
#TileMap Performance Issues
3 messages · Page 1 of 1 (latest)
What do you mean by "every reference"?
sorry for the late response, just remade the tile and it flowed better