#Making a Souls-like with combat inspired by Sekiro

4 messages · Page 1 of 1 (latest)

spring carbon
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The character controller is in a good state right now, here's a devlog of the work done so far: https://www.youtube.com/watch?v=q52CTlZGqwQ

Download the prototype demo scene here: https://github.com/Snaiel/Godot4ThirdPersonCombatPrototype/releases/tag/v0.1.0

Any thoughts or feedback are very much welcomed! Please leave them in the comments below.

For around a month, I've been working on a prototype for a third person souls-like with combat inspired by Sekiro. This devlog shows wha...

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dusky basin
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awsome dude!

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I downloaded the demo, have some feedback for you: I think the base walk speed is a bit too slow, the transition from walking to sprinting looks too quick, feels like there is no kinematic, acceleration involved. It looks a bit weird once you attack for the first time, the character lifts his shoulders, arms. The camera feels not responsive enough in my opinion, it maybe should move and rotate more with the characters moving direction. The camera also does not turn if you walk into its direction, don't know if this is intended. Character start moving while standing and pressing sprint. I also feel like the character slides too much once you stop running and moving. Sick project so far

spring carbon