hi, so im currently trying to make a demo for some code im working on. issue is ive never used godot before, so im kinda struggling here. i got character movement working so all i need now is for the player code to have access to a slider on the side, and for the player to be able to spawn "point" nodes (im working on path generation). I assume what i need is to be able to connect 2 different nodes together, but i can't find the way to do it without spawning another instance of an object or being parented to that object (neither of which are desirable).
#connecting nodes?
7 messages · Page 1 of 1 (latest)
Hm...
Are you saying you are trying to have the player character move to different points in the world and have the points spawn dynamically, kinda like a point and click?
nah, i just want points with textures to store coordinates
then the player node accesses the points coordinates and does all the math i need it to