#Windows Export Debug
1 messages · Page 1 of 1 (latest)
Also I've just realised the godot export is completely broken if I have my tool script in the project, any ideas on this? Or should I submit a bug report?
if you start the game from the command line the outputs should appear in the command line window
Yeah I’ve managed to get that working, if you don’t start from cmd line yet still export with debug, cmd doesn’t pop up, is that expected behaviour too?
Yes, I think that‘s expected behaviour since version 3.x (don‘t remember exactly since when)
No worries thanks! 🙂
What does it do?
The custom tool just creates an editor plugin for displaying my character's jump trajectories when in editor mode, so I can design levels without needing to play the game all the time