#Windows Export Debug

1 messages · Page 1 of 1 (latest)

spare moat
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Hi, I've just tried exporting my game with Windows .exe but it's not working as intended, I'd like to debug the issue but not sure how? The game doesn't open with a debugger, any tutorials or tips please let me know 🙂

spare moat
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Also I've just realised the godot export is completely broken if I have my tool script in the project, any ideas on this? Or should I submit a bug report?

cursive ether
spare moat
cursive ether
spare moat
# blissful knoll What does it do?

The custom tool just creates an editor plugin for displaying my character's jump trajectories when in editor mode, so I can design levels without needing to play the game all the time