#Enenmy only attacking once
2 messages · Page 1 of 1 (latest)
I tried that but it didn't work
2 messages · Page 1 of 1 (latest)
You can use a timer that loops when active, each time it is full it emits elapsed() so you can connect a function to that that deals the damage and stuff.
When the enemy leaves the area you can just stop the timer and reset it.
(and when it enters the area you start it up again)
I tried that but it didn't work