I'm trying to make a 2.5D Tower Defense game, but when i put the map it turns to a sort of trapezoid and it can't fill the screen. I want to make something like this, where the camera is rotated -70 degrees (check the image of the ice map), however when I do the same thing this happens; (check the image of the editor)
#Use a 3d camera rotated -70 degrees to capture a full Sprite3D
12 messages · Page 1 of 1 (latest)
You could try orthogonal projection in the camera settings, it may however not be what you are looking for
that doesnt change much really
it simply keeps the size of the object the same across distance
alr
bump
Hm... pardon the dumb question, but wouldn't it work if your sprite was just bigger than the screen?