#Use a 3d camera rotated -70 degrees to capture a full Sprite3D

12 messages · Page 1 of 1 (latest)

vagrant salmon
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I'm trying to make a 2.5D Tower Defense game, but when i put the map it turns to a sort of trapezoid and it can't fill the screen. I want to make something like this, where the camera is rotated -70 degrees (check the image of the ice map), however when I do the same thing this happens; (check the image of the editor)

celest flume
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You could try orthogonal projection in the camera settings, it may however not be what you are looking for

vagrant salmon
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it simply keeps the size of the object the same across distance

celest flume
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True

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Very true

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Wellp then I’m out

vagrant salmon
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alr

vagrant salmon
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bump

wide kiln
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Hm... pardon the dumb question, but wouldn't it work if your sprite was just bigger than the screen?

vagrant salmon
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It woukd, but i dont have the bigger sprite

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also i fojnd a solution