#Godot isn't accepting blend files

1 messages · Page 1 of 1 (latest)

vital fulcrum
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I followed multiple tutorials on how to add .blend files into my project but it still won't accept it. what's going on?

dim pawn
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Try moving your project folder to a different place on your filesystem and reimporting. It could be that there are permissions where it set everything to read-only.

vital fulcrum
dim pawn
vital fulcrum
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These are the colors/textures I used

dim pawn
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It seems to be just the default colors?

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I recommend SimpleBake

vital fulcrum
dim pawn
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Okay. Did you UV unwrap yet?

vital fulcrum
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I still need to do that. i was busy sry

vital fulcrum
vital fulcrum
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should the color and the outline have the same image properties?

vital fulcrum
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@dim pawn I did the steps in the tutorial, but when baking, I got this error. Do both the outline and the color need to be an image?

dim pawn
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I dont know how to help

vital fulcrum
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Okay so apparently I didn't have to bake it I think. I'm not entirely sure what I did but it managed to import the model correctly

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anyway thx