#Godot isn't accepting blend files
1 messages · Page 1 of 1 (latest)
Try moving your project folder to a different place on your filesystem and reimporting. It could be that there are permissions where it set everything to read-only.
thx! it worked. But I don't know how to get the blender model to export the colors and material and stuff
Have you already textured the model? Could it be you are using procedural Blender shaders? Do you know about something called "baking" the textures yet?
What's baking
These are the colors/textures I used
It seems to be just the default colors?
I recommend SimpleBake
It's a grey color
Okay. Did you UV unwrap yet?
I still need to do that. i was busy sry
I'm stuck on this part. apparently there's supposed to be a big option here but I'm not seeing it?
should the color and the outline have the same image properties?
@dim pawn I did the steps in the tutorial, but when baking, I got this error. Do both the outline and the color need to be an image?
I dont know how to help