So im trying to create the game boulder dash. In this game you dig out dirt blocks and boulders fall if they dont have dirt under them or diagonally below them. The problem i have is that it seems godot checks if there is a floor under all boulders at the exact same time which causes boulders to fall into the same tile and overlapping. How do i make godot go through every instance of a boulder once at a time?
#godot instance process order
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video of boulders falling into the same tile and overlapping
code for falling, rsycast gets position to point to, is updated, then it checks if its colliding or not, then it moves the boulder
Don't see why this wouldn't work
Oh wait I'll look at the video
Oh I see
Maybe don't force the update @noble granite ?
i cant try