#godot instance process order

15 messages · Page 1 of 1 (latest)

noble granite
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So im trying to create the game boulder dash. In this game you dig out dirt blocks and boulders fall if they dont have dirt under them or diagonally below them. The problem i have is that it seems godot checks if there is a floor under all boulders at the exact same time which causes boulders to fall into the same tile and overlapping. How do i make godot go through every instance of a boulder once at a time?

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video of boulders falling into the same tile and overlapping

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code for falling, rsycast gets position to point to, is updated, then it checks if its colliding or not, then it moves the boulder

austere thicket
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Don't see why this wouldn't work

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Oh wait I'll look at the video

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Oh I see

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Maybe don't force the update @noble granite ?

noble granite
austere thicket
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You can't?

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Or can

noble granite
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i can

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xD

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wrote wrong