Can someone name drop me some AI algorithms? I know about finite state machines and behavior trees, but thats it. Ive tried behavior trees and it feels a little over the top. Havent tried state machines but they look promising, I was just wondering if there were more techniques I should know about, and even if I shouldnt know about them because finite state machines take the cake, I would still like to be aware of other options.
#Enemy AI algorithms
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I think those are the most common, from my research. Otherwise, here ya go: https://en.m.wikipedia.org/wiki/Outline_of_artificial_intelligence
The following outline is provided as an overview of and topical guide to artificial intelligence:
Artificial intelligence (AI) – intelligence exhibited by machines or software. It is also the name of the scientific field which studies how to create computers and computer software that are capable of intelligent behaviour.
A lot of other ai algorithms may be needlessly complex for most videogame enemies. Though I really like "needs based" like the sims.
If behavior trees are more complex than you need, you are probably on the right track looking at state machines. Many of the other popular algorithms build on behavior trees to create more complex systems. Here’s a nice overview: http://www.gameaipro.com/GameAIPro/GameAIPro_Chapter04_Behavior_Selection_Algorithms.pdf
That whole site is an amazing free resource: http://www.gameaipro.com
Home of the book Game AI Pro
Aye thanks guys, I’ll be sure to check these resources out, I appreciate the help!
Thank you
And