#Flipping skeleton2D with scale x

5 messages · Page 1 of 1 (latest)

clear olive
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I've made an animation using AnimationPlayer node. Skeleton2D is a child of a 2D node. I'm changing the x scale on the 2D node to -1 and instead of just flipping the animation my bones start acting in a very weird way. I'm also using the IK modifiers for the limbs. Does anyone have an idea how to tackle this issue? Can't find any useful information on google.

clear olive
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For those who stumble across a similar issue. Found that it's the IK modifiers that are causing this issue. If anyone has a solution for it please let me know. For now I'm forced to animate without using them it seems.

stark flare
honest heath