I've made an animation using AnimationPlayer node. Skeleton2D is a child of a 2D node. I'm changing the x scale on the 2D node to -1 and instead of just flipping the animation my bones start acting in a very weird way. I'm also using the IK modifiers for the limbs. Does anyone have an idea how to tackle this issue? Can't find any useful information on google.
#Flipping skeleton2D with scale x
5 messages · Page 1 of 1 (latest)
For those who stumble across a similar issue. Found that it's the IK modifiers that are causing this issue. If anyone has a solution for it please let me know. For now I'm forced to animate without using them it seems.
Got the same issue, someone actually already reported it on github in march. Though from what ive seen, 4.1 won't have a fix on it.
Thank you for the heads up!
hey did you ever find a solution for this?