#VisualVerse: Unlock the Power of Dialogue with Ease!

1 messages · Page 1 of 1 (latest)

echo ingot
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I'm working on a plugin for Godot 4.0 that helps to write dialogues in games. It allows you to use a custom resource specifically designed to represent dialogue scripts. I am developing this plugin for Twitch live streams (sksource) but I am using my native language, Spanish.

I still need to work on the part of displaying characters. I want to make it easy to change layers. When I manage to create a better system for usability, I will try to publish it.

lusty smelt
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Awesome! Finally a code solution. Will it be possible to customise dialog boxes/choose menus (in the future)?

echo ingot
ancient wyvern
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That's cool! Very much the closest I've seen to a RenPy Godot port!!

echo ingot
ancient wyvern
echo ingot
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I have only drawn these two characters without any variations. The free time I've had so far has been spent programming with Godot. But at least they serve for testing.

I have implemented the creation of a LayeredImage where each group has a list of attributes that specify the textures. Only one attribute can be chosen for each group.

The issue of performing transformations using the 'at' keyword is still pending.

ancient wyvern
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Cool!