I have a pixel art atlas that must be scaled 2x for the game that is 1280x720, the question is, which is better for performance?
- scale up the atlas before importing
- import at the original size the scale every sprite in the engine
I would rather make the game at 640x360, but the pixel font I've created doesn't show right at any size below 16.
The font was designed for half that size, but for some reason, I can't save a ttf font that's only 8 pixels tall.
And I couldn't figure out how to import the font as image into godot.
Any guides on using bitmap fonts in godot will be greatly appreciated.