#Using Path2D to place tiles

3 messages · Page 1 of 1 (latest)

flint moss
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Idk how to delete this post - I found my solution.

If anyone’s insterested:

I’m using a tileset to make an action platformer and wanted to make a sort of grind rail mechanic.

I created a Path2D with a tool script. In the editor, in _process, it iterates through every point in the path and snaps them adjacent, aligned with the tilemap’s grid. Then at runtime on _ready, it paints a tile at each point’s position.

I originally wanted the tile painting to happen in the editor but couldn’t find a reliable way to erase tiles. For now this method is enough because I can see the paths visually while I edit the level.

orchid charm
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Why delete ... Label it as solved and we are all happy.

flint moss