#Where are the TEXTURE_REPEAT etc. flags now in the UI (ed.: specifically for ShaderMaterial) ?
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Where are the TEXTURE_REPEAT etc. flags now in the UI?
(p.s.: this is because my GradientTexture1D seems to be doing incorrect sampling at UV.x = 0.0f or 1.0f, and I thought it might be that TEXTURE_REPEAT is enabled)
It's defined on the thing using the texture
Not entirely sure how you would set it if this is in a shader
GradientTexture2D also appears to have its own repeat option
That's what I have. It's a ShaderMaterial.
Anyone? I'm going to bump once
Where are the TEXTURE_REPEAT etc. flags now in the UI (ed.: specifically for ShaderMaterial) ?
You might try using GradientTexture2D instead
I think it is a hint in the uniform