#Godot 4 plugin for authoring level geometry in-editor
40 messages · Page 1 of 1 (latest)
will allow adding geometry from arbitrary meshes
boolean operations? 🥺
that would be a nice thing to have sdkjfhsd
i will have to think about that much later though
that's getting into severely advanced territory while this thing is still extremely primitive and rudimentary
it cannot alter the geometry beyond moving verts yet
yea, I see
it would be nice to have that built in with CSG nodes actually
i mean your thing, not boolean operations

yeah
honestly it'd be super sick if this was a custom Mesh type hmmm
wonder how feasible/worthwhile that'd be
anyhow
golly i think ive already pretty much exhausted the most straight-forward parts of this
now comes the annoying and difficult things that actually require effort 
it would probably help me if i didn't care about performance at all for now, or not much
it's easy to get caught up in thinking "ok but how could i make this run the most efficiently...?" .....
but this mess is being made with gdscript for now, it's never gonna be amazing for the whole time it remains that way
this looks awesome!
ahahah thanks
i should look at MeshDataTool and SurfaceTool's internals to get inspiration for complex high-level handling of mesh data, methinks
cause im not entirely sure how to best go about proper adding and removal of geometry, but it definitely seems like a bad idea to keep writing directly to the properties ...
You might want to look at Godot-ply add-on, heck even better if you two can work together
this is huge
good idea
i will defo look at that
wOW this blew up on twt
mainly due to the akien rt but still, fellas seemed hyped about it
guess im obliged to actually finish this ahahahah nervous laughter
fuck this is really good lol
and oh wow they already ported it to godot 4
i already feel like i may be wasting my time x3
but i could probably improve over some things ... probably, maybe
i guess the main difference is that i want to allow much more free-form editing compared to the restrictions that has
his is pretty good. I'm using it's 3.x version to block out my level
suddenly im feeling not so motivated to work on my thing at all, if there is already something that can do it and is 'good enough' 😅
ehhh im sure i'll get over it eventually
Godot 4 plugin to allow authoring level geometry in-editor
Godot 4 plugin for authoring level geometry in-editor
part of the reason I suggest you to work together with him. His schedule is tight so his plugin update is rare. The current state is pretty good but it's not there yet. If I don't prioritize my game, I'll definitely attempt similar plugin for easier use and more blender-like behavior
The thing is, do you like it's workflow ? I said I'm using it, but only because it's the most agreeable workflow to me compared to alternatives. If there is another with more blender-like workflow then I'll use it instead
i tried it a bit and was far from satisfied
it's alot less capable than i intend my plugin to be
and yeah mine will be much more akin to blender
Then I guess you find your motivation to work on your plugin again 😄
idk
in any case things are definitely gonna slow down severely from here on i think