#Godot 4 plugin for authoring level geometry in-editor

40 messages · Page 1 of 1 (latest)

quick token
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it's currently very effective for creating man-made horrors beyond comprehension...

quick token
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will allow adding geometry from arbitrary meshes

mossy current
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boolean operations? 🥺

quick token
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that would be a nice thing to have sdkjfhsd

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i will have to think about that much later though
that's getting into severely advanced territory while this thing is still extremely primitive and rudimentary

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it cannot alter the geometry beyond moving verts yet

mossy current
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yea, I see

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it would be nice to have that built in with CSG nodes actually

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i mean your thing, not boolean operations

quick token
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yeah

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honestly it'd be super sick if this was a custom Mesh type hmmm

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wonder how feasible/worthwhile that'd be

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anyhow
golly i think ive already pretty much exhausted the most straight-forward parts of this

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now comes the annoying and difficult things that actually require effort gddeadinside

quick token
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it would probably help me if i didn't care about performance at all for now, or not much
it's easy to get caught up in thinking "ok but how could i make this run the most efficiently...?" .....

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but this mess is being made with gdscript for now, it's never gonna be amazing for the whole time it remains that way

karmic island
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this looks awesome!

quick token
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ahahah thanks

quick token
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i should look at MeshDataTool and SurfaceTool's internals to get inspiration for complex high-level handling of mesh data, methinks

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cause im not entirely sure how to best go about proper adding and removal of geometry, but it definitely seems like a bad idea to keep writing directly to the properties ...

wise skiff
near coral
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this is huge

quick token
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wOW this blew up on twt
mainly due to the akien rt but still, fellas seemed hyped about it

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guess im obliged to actually finish this ahahahah nervous laughter

quick token
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i already feel like i may be wasting my time x3
but i could probably improve over some things ... probably, maybe

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i guess the main difference is that i want to allow much more free-form editing compared to the restrictions that has

wise skiff
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his is pretty good. I'm using it's 3.x version to block out my level

quick token
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suddenly im feeling not so motivated to work on my thing at all, if there is already something that can do it and is 'good enough' 😅
ehhh im sure i'll get over it eventually

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Godot 4 plugin to allow authoring level geometry in-editor

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Godot 4 plugin for authoring level geometry in-editor

wise skiff
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part of the reason I suggest you to work together with him. His schedule is tight so his plugin update is rare. The current state is pretty good but it's not there yet. If I don't prioritize my game, I'll definitely attempt similar plugin for easier use and more blender-like behavior

The thing is, do you like it's workflow ? I said I'm using it, but only because it's the most agreeable workflow to me compared to alternatives. If there is another with more blender-like workflow then I'll use it instead

quick token
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and yeah mine will be much more akin to blender

wise skiff
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Then I guess you find your motivation to work on your plugin again 😄

quick token
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idk
in any case things are definitely gonna slow down severely from here on i think

wise skiff
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have you done grab scale rotate shortcut to manipulate the vertices / edges / faces ?

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part of why that plugin above feels not-there-yet to use for me is the lack of those GSR shortcut and axis locking XYZ