First, to start off, Godot 4 is a MASSIVE improvement over Godot 3 in terms of TileMap functionality. An actual layer system alone was more than enough for me to want to switch. With that out of the way, I have a few minor questions.
Question 1. With custom data layer, is it possible to have tiles that can be collision detected and return TileData? In instances where I have a ladder tileset I want to terrain paint, or is something like that only for the tile scenes functionality?
Question 2. With scene tiles, my understanding is that they're painted as children of the tileset instantiated on start. If I have a tile with a script attached and I want to edit some exported value in that script, that doesn't seem possible per scene tile in the editor?