In my game, i want my enemies to have a very specific movement
i want them to have a collection of points that they can move around. and i want these points to work like a mesh, as in they have points but also lines that connect them; IE; you can only go to a point that has a line connecting to you
ive tried normal nav and curve stuff but with that you cant really have any branching or cyclical paths
The end goal is bassically that my enemies can either wander across these points and bridges, or move across them, trying to get to a specific point (most likely either their resting point or the player)
any pointers or explanations are apreciated
