this is the printout i get from the print function, so it seems the node is detected but it doesnt want to work with me , any ideas what could be wrong?
Weapons:<Node3D#33034339602>
#Nonexistent function in base 'Node3D ()'. error
44 messages · Page 1 of 1 (latest)
but it doesnt want to work with me
What do you mean by this?
Are you trying to get the name? Try print(Weapon.name)
Ah sorry just saw the "Nonexistent function in base 'Node3D ()'. error"
well, i tried getting a child from weapon
what function are you trying to call?
but it trhows me this error Invalid call. Nonexistent function '_Primaryfire' in base 'Node3D ()'.
_Primaryfire()
but it says that it doesnt exist, when i clearly have it defined here...
oh I see, real quick, if you change the print statement to print(Weapon.name), does it say MOD_LauncherMini?
just to make sure we're working with the right node
it printed weapons
hm, thats odd, since you put get_child(0)
yeah...
i tried putting it outside the wepaons folder, but then get_child(0) gives somethign from MOD_LauncherMini_1
specifically, meshinstance3D
which makes no sense? because it gives weapons , but it gives the first child of the MOD_Launcher_Mini_1
._.
yep
a broader view
As far as I can tell you have the right approach, so I'm just as confused as you are lol
Would you mind zipping up and uploading your project to something like mediafire or google drive?
That way I can import it and poke around, and test out different things
uh, ive been at this for 5 days only so far
it will take me some time to get this figured out , so bear with me
that was embarrassing
i had PrimaryFire as Primaryfire...
is there anything in godot to show spelling mistakes?
Hey, I missed it too!
I thought it was showing the wrong node in the name print though
interesting
i have to ask
Ah sorry you're dealing with that!
would you have <10 minutes to go over the error ith me in the 1 on 1 channel?
i will probably just work on this for a few more hours either way, but if you have the time, do tell