#Nezumi - A narrative driven Action Game about a demon exterminator
21 messages · Page 1 of 1 (latest)
holy shit, when you said "stylish" you weren't kidding, this looks incredible
even the old kappa looks great
Thank you for your kind words 🙂
Here is a short combat clip I just made, the enemies need a lot of balancing, this is supposed to be way easier 😄
And this is definitely the moment that best describes the feel of the game
Absolutely love the look of this game, incredibly clean art, mechanics, and animations
Super cool. Love the art style and the gameplay looks super crisp.
If I may give one small piece of feedback, the time freeze on doing damage looks just a tiiiiny bit too long to me. Maybe it feels fine while playing it, and if that's the case disregard me entirely. Just in the video it seemed like it was breaking up the super crisp combat flow too much.
Thank you! Sending this to the artist to raise his ego a bit 😄
Thank you for the feedback! Could you be a bit more specific, are you referring to the hit freeze/zoom that happens when landing consecutive hits?
Yep!
I can't get over how fucking amazing this looks. My god.
We have a demo day next week in Stockholm, so we've been polishing the game, debugging like crazy XD
Looks great!
It seems like you adjusted the freeze and zoom effect, and it really helps the fluidity of the combat I think. 🤩
Yep, it's been a long time coming, and I'm really happy with the results of it, great suggestion 👍 🔥
Tomorrow is a big demo day, so the combat got another layer of polish 😄
Hopefully we can make a combat demo for playing and feedback in general soon 💪
Looks amazing and it keeps getting better.
Wait... this is an instance-battle game?! That's AWESOME