#Background loading in Godot 4
12 messages · Page 1 of 1 (latest)
Have you looked at the docs for ResourceLoader?
rofl the docs for godot 3 are outdated too
yeah..
I've tried that, first of all it's kinda hard to understand, second after I've written code to background load a scene it causes heavy stutter for about 0.2s which I initially wanted to avoid by background loading it (better than a 0.2s freeze, but still not what I'm looking for..)
I'm also confused about this, passing in an array still returns a ThreadLoadStatus, not a progress.
The array passed in seems to get changed to [0], no matter when i poll its status
Are you checking it regularly, or only after it's loaded?