#Using custom file formats

13 messages · Page 1 of 1 (latest)

gloomy inlet
#

So I wanted to ask if I can use custom file formats for saving data (custom means I created it myself) in godot (mono version if it matters)

clear knoll
#

Sure, you can create whatever kind of file you want

#

You can use Godot's File class, or since you're in C# you can just use whatever exists in C# to create files

gloomy inlet
#

And godot will support them?

#

Because i always thought godot just supports some specific file formats

clear knoll
#

For your own files you can do whatever you want

#

Godot's own stuff will use its specific file formats. Like you can't choose your own file format for *.tscn files. But if you want to save your own data, you can save it however you want

gloomy inlet
#

yeah ok thank you

cursive thicket
#

godot doesnt care what the c# side is doing

#

you can also use whatever in gdscript, you just neeed to read it

cursive meteor
#

godot simply doesnt care

clear knoll
cursive meteor
#

wdym post in every single thread