#Using custom file formats
13 messages · Page 1 of 1 (latest)
Sure, you can create whatever kind of file you want
You can use Godot's File class, or since you're in C# you can just use whatever exists in C# to create files
And godot will support them?
Because i always thought godot just supports some specific file formats
For your own files you can do whatever you want
Godot's own stuff will use its specific file formats. Like you can't choose your own file format for *.tscn files. But if you want to save your own data, you can save it however you want
yeah ok thank you
godot doesnt care what the c# side is doing
you can also use whatever in gdscript, you just neeed to read it
godot simply doesnt care
You realize you don't need to post in every single thread, right? If you have nothing to add, there's no reason to post
wdym post in every single thread