Hey all!
I'm trying to recreate the animation code seen in this video (written for unity in C#)
Thus far, I've got the second order dynamics code nailed out, but have come down with some issues and can't seem to wrap my brain around this, been stuck for a few days, maybe fresh eyes would help clear things up?
The first image is my code, second is the code from the video I'm trying to replicate.
My code returns an Array [new_position:Vector3,Velocity:Vector3]
The new_position, or [0], is then assigned to an object's global_transform.origin
The purpose of this code is to allow for dynamic procedural animation, by calculating a Vector3, and applying that to a transform.origin
It's been a while since the last video hasn't it? I've made quite a bit of progress since the last update, and since one of the things I worked on was some procedurally animated characters, I decided to make a video about the subject. In particular, this video highlights the entire process from initial motivation, to the technical design, techni...