Hello folks, I have been tinkering with the idea of making an in-game level editor for my game. So far most approaches I have looked at have a menu with textures representing the game objects, and then they instance these objects when the mouse is clicked using those menu tools.
My question is, why is this texture only approach used? Can I just have the actual scenes as children of the UI nodes, and then clone them when the user wants to place them in the level?
Additionally, what would be a good approach to prevent the scenes from executing their behaviour inside the level editor?
Thanks in advance