#Molotov/burning zombie death

12 messages · Page 1 of 1 (latest)

jolly vapor
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Already got feedback for the Molotovcocktail from the snipped of the 8.0 news.

Zombie burning animation look cheap (look exactly like from back4blood, stiff wiggle animation). Just give them a slow or speed buff + let them walk or run still towards us until the burn to death and drop heavily into the ragdoll state when their hp hits 0.

Similar how left4dead zombies burn to death.

primal hemlock
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just make them run

jolly vapor
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Yeah i just add this for alternative option, dev’s should decide which one fits better or randomise what the zombie will do

rose moat
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Don't make all of them run, only have some of them.

zenith hill
# primal hemlock just make them run

I'ma be real i think it actually be better if they "panicked" and spread when on fire as it could be a tool to A. split up a horde to move through B.work against the player and spread a horde thats condensed meaning they have less jooking options. Turning them into runners make a little sense if its "making them mad" but doesnt fit to them being strictly slow any other time. If we set them on fire it should work or and against the player. Maybe even if they grab you while on fire you take passive damage.

primal hemlock
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like a chain reaction

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THAT would be amazing

zenith hill
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it be pretty interesting to see

primal hemlock
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you can obliterate all of their limbs and they still wanna beat the shit out of you

jolly vapor