I came across a post that inspired me to finally put into words some ideas that have been floating around for a while:
https://discord.com/channels/211900829307895819/1433170006958407680
Thanks to @golden stratus for your post - I’ve studied all of your suggestions, as well as what currently exists in the game:
https://discord.com/channels/211900829307895819/1408943988001607711
At the moment, there are 47 skills in the game:
- 15 affect firearm characteristics depending on who’s holding the weapon,
- 10 for melee combat,
- 4 for stamina,
- 3 for infection,
- 7 for carry weight,
- 6 for health,
- 1 for stealth,
- 1 affects flashlight battery duration.
My proposal is not to remove the skill system, but to rethink and reinterpret it.
The idea is to make it more believable by replacing abstract skill bonuses with an upgrade system.
This way, players would gain stat improvements through acquiring or modifying specific items, enhancing realism - the kind that NMRiH2 should have — and strengthening the logical consistency of gameplay.
The images below illustrate how such a system might look. In this example, skills are integrated directly into the items themselves.
When creating this concept, I based it on real-world objects and their characteristics, while keeping gameplay conventions in mind.
This concept can easily be expanded with additional items that would naturally fit the NMRiH2 universe.
I’d appreciate hearing your thoughts on this idea.
