Most nightmare players will definitely agree that, in its current state, the game is far too easy and it's all because of current movement. No matter how many adjustments are made to the balance of the game - such as spawn rates of zombies or the amount of ammo you can find - the movement system is still too generous. The ability to easily avoid zombies, jumping from obstacle to obstacle, side jumping so you skip vault animation and just simply jumping around allows players to avoid most lunge or normal zombie attacks. I run all my nightmare games with nothing but the steel pipe because of how easy it is to just zoom around. It's way too forgiving, it doesn't feel as stressful or tense like the first game, players just move way too quickly. I think NMRiH2 should move approach to more hardcore coop experience like GTFO or Ready or Not.
Movement needs to be slowed down significantly to make the experience more difficult, stressful, and tense - just like in the first game.
My proposal to adjust and tone down movement so the game becomes much harder is:
- Lower height of jumping so players can mostly rely on mantling and vaulting
- A massive stamina drain when jumping
- Jump fatigue after 2-3 jumps
- Slower walking speed, to increase tension when surrounded by hordes of zombies while out of stamina
- Complete removal of bunnyhopping (it’s still possible if timed right)
While on the topic of slowing down, longer animations of healing for medkit and bandages need to come back aswell.