#The Necessity of Sadder Music in NMRIH2

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vernal willow
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Hello everyone!
In today's discussion, I wanted to talk about one of NMRIHs most important elements; the music.
It's no doubt that Garrett "ThoughT" Lindquist has a special touch to music. His ability to bring out that desperate, hopeless, and melancholic feeling in NMRIHs music is nothing short of indescribable. It also explains why NMRIH1s OST was recognized as one of the seven best soundtracks of 2014 by GameFront.
It also highlights the undeniable fact that NMRIHs music is a separate character that audibly tells us a story of sorrow.

As of right now, we have a mixture of sad and tense music in game. Some music plays when we enter POIs while other music plays in between other areas in general, out in the open. Personally, I would like to hear more sadder music play in between areas and MAYBE not have POIs have exclusive music to them. The reason I state the latter is simply because having that continuous flow of the sad music is better for the overall experience, helping us to learn how screwed things are.
A good example of this that I often go back to is the first time I played NMRIH1s map, Suzhuo. I remember first loading in and hearing one of the many Arpley Ambience tracks, specifically Arpley Ambience 1. Loading into an empty subway, a place that is generally full of activity, is now devoid of people and noise. Having that track play while I was gathering supplies made me realize how lonely I was in that subway. It gave off the sense that something either went wrong or is currently wrong. This, plus the kenopsia, produced a moment in game I will never forget, and part of that is the power of the music.

ThoughT produced many tracks for NMRIH2 that should be played in game. Some of these tracks, just like the first game, do not have to be map specific. Every track plays their part in the NMRIH experience. Even the legacy build featured this more than the current build, linked here: https://drive.google.com/file/d/1GxcxP2H2jqsC6TlqcZKGMEkwtEiKjzYJ/view

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Another example I would like to offer is the piano track that plays at the beginning of Pottsville.
That track only plays once during the introduction of Pottsville and that's it.
That track, alongside, ThoughT's Alone remake at the church in Lewiston, should play in between areas during exploration and not specifically at their respective locations all the time.

The more music of this nature that we hear, the better it enhances the idea that the vast majority of hope is lost.

Other examples include the following videos:
https://www.youtube.com/watch?v=WOsFUwdHWmk
https://www.youtube.com/watch?v=K7_tTYkC25E

Our composer ThoughT captured this cool footage during a playtest recently, and we decided to share it ahead of our upcoming trailer!

NMRiH2 comes out October 31 2022 on Steam and EGS as an EARLY ACCESS BETA - the game is a Work in Progress and with your support the game will grow through our 1 year Early Access!

Enjoy, and please don't forget...

▶ Play video

[Everything seen here is still WIP]
This video was made for the NMRIH Discord community

NMRIH Official Discord : https://discord.gg/nmrih
Wishlist on Steam : https://store.steampowered.com/app/292000/No_More_Room_In_Hell_2/

▶ Play video
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I will also leave a link to a playlist made by nortoN_367 on YouTube where he comprised ThoughT's unused tracks:
https://www.youtube.com/playlist?list=PLlB44It0EfJPTprlXXG11cgFSrc5PEfUE

And finally, the Arpley Ambiance tracks I talked about during my session in Suzhuo:
https://soundcloud.com/thoughtmusic/sets/arpley-remastered-no-more-room-in-hell

glad canopy
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Thoughting time

unique crater
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Different theme, NMRIH 1 was about surviving in the end. While NMRIH 2 was about a group of professionals dedicated to help not long after the outbreak.

But I admit that the music in 1 is indeed a masterpiece with a sense of more despair.

vernal willow