I appreciate your transparency, but you are giving with one hand and taking away with the other. Telling players that you are going to wipe all their progression in exchange for a nebulous reward, which is likely to be little more than a cosmetic item, is a great way to drive them away from the game. Instead of wiping credits and characters, consider offering a limited-time series of purchasable or unlockable items that are permanent and cannot be obtained after the 1.0 launch.
Incentivize players to spend their credits before wiping their progress for something they have no agency over.
I understand that you are concerned about not alienating new players, but alienating your existing fans should be an equal, if not greater, concern.
Nameplates, logos, and icons are nice, but the rewards need to be truly unique and substantial—something that will make people genuinely jealous. Items that help longtime early adopters stand out from the crowd would be ideal.
Consider unique weapon skins with impressive artwork, designs, decals, and animations. Unique special forces gear, such as stealth suits, camo, ammo vests, and armor, would also be solid additions. These items should be transferable, similar to a transmogrification system, to all new characters.
I don't see why a flaming helmet or something equally unique would be outside the realm of possibility. Distinctive items like this could enhance player engagement and create memorable experiences. They can also foster a sense of community, as longtime players share their unique looks and discuss how to obtain them. Whatever is offered must be genuinely coveted to justify starting over in this permadeath-focused game.
We want game hosting, browser features, and workshop support, even if it takes a year. Not adding these will harm the game. There should be greater zombie variety and optimizations. The new game mode sounds promising, but it shouldn't focus on unnecessary PVP. Alienating early adopters is unwise.
