#Zombie Idea: Medic Zombies

9 messages · Page 1 of 1 (latest)

plain solstice
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Zombies that where either EMT,Doctors for HERA or Field medics for the army

EMTs and Soldiers dawn their usual attire but more dirty and bloody while Doctors wear surgical uniforms or labcoat like uniforms

When killed they have a chance to drop a bandage,revive syringe,medkit,phalanx pills ,and gene therapy(rare and mostly fir the doctors)

Probably these 2 types of zombies only:

  • general practitioners (GPs) who do home visits
  • field medics

Drop chance of them should be 100% of only 1 item:

60% bandage
20% med kit
10% Pills
5% both Revive and Gene Therapy

tacit locust
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Probably these 2 types of zombies only:

  • general practitioners (GPs) who do home visits
  • field medics

Drop chance of them should be 100% of only 1 item:

80% bandage
14% auto-injector (EpiPen) for adrenaline
5% first aid kit
1% gene therapy

A bigger pool of items would be bad.

Why adrenaline injection? I suggested "adrenaline mode" back then and will suggest anything related to it to get this finally in the game.

I'm 100% for more medications in the game.

plain solstice
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Feel like the adrenaline shot wouldnt make alot of sense though so removed it and tried to balance the medkit chance of spawning

drifting condor
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And then add the Child zombies

tacit locust
tulip python
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i would expect epinephrine to be fairly common in first aid kits, how else are you gonna treat an anaphylactic person

tacit locust
# tulip python i would expect epinephrine to be fairly common in first aid kits, how else are y...

yeah but we need game logic. either it's damn rare and long use or we get it a lot and the duration is short. and also having the sedative would be good to stop it if needed, sedatives are not typically standard items in most general first aid or emergency medical kits. it takes a few more considerations getting the sedative added as well but I'd find it useful to have it predominate and act like an antidote