The climbing in this game isn't fluid and needs a major overhaul. The combination of trying to press the sprint key plus jump at synchronized times makes it difficult to climb something simple as a van a tedious task.
Melee feels somewhat sluggish at times and kick should be another key bind entirely. Holding down the dedicated melee key bind to kick feels like my legs weighs two tons to lift off the ground. The kick should be immediately executed when the key is press and players should be able to kick as much as the stamina bar allows similar to how Dying Light and Dead Island handle kicking.
Melee weapons feel really janky and do not have the same impact that melee weapons do in games such as Dying Light and Dead Island. I understand this game is still EA but the two main points are a significant part of the gameplay loop in NMRIN2.
What is everyone else thoughts?