#Perks and level up suggestions

4 messages · Page 1 of 1 (latest)

trail hawk
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Instead of RNG, make it to where we can select any available option, but depending on your choices certain things should be locked out, which would create a soft class system mixed with role specific perks like Rush, Athlete (melee oriented) so on and so on, this is just a rough idea of what I think would be ideal, it could be a skill tree, or however it is implemented in the UI.

Also prestige responders, each time you prestige you get to expert your perks each time, so if someone prestiged 6 times they could have 6 expert perks, or it could be limited to 2-3 for balance reasons.

winter python
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i'd argue for a system similar to 40k darktide, where there is a large skill tree with 3 distinct groups of skills with general all rounder skills connecting them. doesn't have to be a 1:1 implementation but for example you have 10 points to put into a melee tree, gun tree, medic tree and maybe a utility tree.

trail hawk
full mango
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I was thinking something similar. To me, it is kind of silly that we can start with a weapon expertise and, despite killing hundreds of zombies, we are locked out of the expert version. I think it would be cool to have challenges we can do to upgrade certain perks. Like to upgrade headblown, you'd need to kill x amount of zombies with a pistol headshot. Or for healing perks (IDK the name cuz I don't use them), you could upgrade it by healing and reviving other players, which could boost teamwork.