#Melee Canceling

1 messages · Page 1 of 1 (latest)

daring pollen
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As it stands in the game, once you attack you have to commit to it. The animation must play until it's finished. However there are times in Melee specifically when you commit to an attack but get hit anyway despite opening up the target to attack and/or heavy swinging. I propose that melee canceling akin to the first game is added so that there is a little more leeway when fighting. (Ignore the pic I didn't really have anything image related that fit what I was suggesting.)

thin granite
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You can cancel in the game press the opposite mouse button to cancel charged attack

daring pollen
night bay
thin granite
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Otherwise tye gameplay will look like whiplash as people are canceling otherwise fairly quick attacks

night bay
toxic elk
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It is torn banner, Im sure it wouldnt be too hard to introduce similar melee mechanics like in their chivalry games. Just a quick "Q" to feint or cancel

hoary remnant
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This also applies to guns. Shoot a revolver and look how long it takes to be able to bash or kick

potent igloo
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How do we feel about this now?
I feel like cancelling should also happen for strong attacks (same side light attacks). I barely see anyone favor strong attacks. Unlike charged attacks, you can’t cancel its slower windup, and unlike light attacks, it’s not as fast for a shove follow-up. It feels like a punishment for messing up your light attack combo rather than a medium melee attack advertised for riot shield zombies.

daring pollen
potent igloo
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idk, strong attacks for me just feel too situational to use compared to light and charged. Mostly because of the strong attack windup on some weapons can be longer than or just as long as charged attacks, and there is no way to cancel it compared to a charged attack windup.