#private matches should have Friendly fire, but public should not.
33 messages · Page 1 of 1 (latest)
pvp could be a game mode post 1.0 but it is not essential
I would never touch anything pvp in this game. Sorry
sounds like I'm on the wrong page for the vision! the hope would be more trigger discipline gameplay, but this doesnt seem to be how
When the zombies spawn directly on top of your character, controlling where the bullets go is neither fun nor fair.
So you meant friendly fire. PvP has the idea that its meant for players to fight each other where as friendly fire it isnt
You might wanna rename your suggestion
private matches should have Friendly fire, but public should not.
yes! i will do so
i remember when you could kill infected players in NMRiH 1, its a shame they took it off this 2nd game
im down for all types of PVP modes in this game
too many trolls. Ive noticed people Faming 10-15k supplies and then self sacrificing moments before extract. They are always chinese letter named, I cant tell if its a troll or a protest against the stupid supply/lvl loop
If they are gonna give us extra account, character xp yeah.
i played around 30 matches and nobody was trolling (maybe im lucky), i was talking with some friends that played the 1st game on how cool it was that you had to take pills in a hidden place so that other players wouldnt notice you were infected
thats the ''normal'' when we look at zombie movies/tv shows, The Walking Dead, The Last of Us, Dawn of the Dead
if you are infected, you gotta hide it, but i understand why they made it that way since now you level up your character with skills and bla bla bla
Well that's cuz the game has very little in the way of tools to even grief/troll but I promise you if friendly fire is a thing people will be more dangerous then zeds
in a zombie apocalypse, people are dangerous just like zeds, i tested earlier with my friend and its pretty easy to kill someone and troll in a match using explosives, that's why it makes no sense that they removed friendly fire against infected players
and from what i was scrolling on NMRiH 2 forums, it seems like people are already doing that in the helis, placing a lot of explosives and waiting for people to get close
Explosions doing team damage got nerfed and is also very bugged atm. I wouldn't consider it a feature as I've tested it out myself and my team mate took barely any damage. It's something that isn't polished or even functional correctly. So atm Explosions are bugged.
Pipe bombs shouldn't be laying around, frag grenades maybe if there's a military presence. Explosives should be devastating but super hard to come by. The ieds are just dumb.
You also shouldn't be able to throw explosives to clear zombies surrounding down team members, it should turn them into minced meat just like the zeds.
Nah pipe bombs make more sense than frag grenades but should be weaker. Dont forget there are government broadcasts telling people to arm themselves so crackheads would indeed make pipe bombs
But yea throwing it at teammates does make reviving far too easy
im just saying there should be like one or two spread throughout the map but should be super devastating. I always drop them before i can use them because i would just rather have other things. Thats kinda crazy... to be honest completely filling up your inventory should be difficult
Maybe on nightmare but the games still take place within the united state as early as 3 weeks after the outbreak... depending on map. Also pipe bombs would be full of sharpnel that can kill like a group of 20 easily but not a group of like 40
Youre also wanting to make the DIY bomb that already attracts zombies more OP than the grenade that was improved upon for years btw
Im not talking about any particular explosive, Im more talking about explosives as a whole. They should be rare and lethal to everything within their proximity.
Agreed they should be rare but some should be rarer than others
Im find with buffing nades and making them rarer. Atm the timer on the pipebomb is still too short, and it was even worse pre update.
Im leaning toward having the pipebomb be a remote controlled explosvive.
it should have almost a 10 second fuse, that way you wouldnt use it to rescue down mates and it would have more time to aggro zeds
It is almost 10 seconds now. Still not enough
Idk about that... kinda feels more like 5