#Lost My Character + Supplies Worth Of 10K Because Of Random Crash
26 messages · Page 1 of 1 (latest)
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000010
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kernel32
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Pff It crashed again.
Sorry no refunds
Same thing happened to my friend and I, we were absolutely devastated to lose our characters we were leveling up.

I bugged in the chest wıth 7k supplies on hardcore 😄 40 mınutes of waste of time
Windows defender Virus, because UE5 reading folders.
Steam start up settings: -high
Are you aware that this is a problem on his PC and not in the game?
That's weird that game reacts to Windows Defender..
i crash way too much its super annoying
It is weird, some people change anticheat on PC & game works, so i think you need set up you WD. 2 month ago i Got crash: reading folder problem, i just turn off some stuff in WD. Works fór me.
i turned off my fire wall
says gpu crash game is unstable im done
game is trash casue of crashes. we were at the end and the mission glitvhed im done lol
Definitely something with your config, I haven't had a crash in months
dont hink so
yeah you were right its a nvidia thing. its maxing out gpu on anygame. trash
That's what I was worried about I know NVIDIA has been having troubles with drivers and whatnot recently, hopefully they fix it soon for you 🙂
same
LoginId:aa4f8ec4410af5528d8bc19e1bfc0ef2
GPU Crash dump Triggered
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kernel32
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Windows defender react not game. WD block reading.
i managed to get it down a bit and havent crashed. re installed the driver without nvidea and turned a ton of background apps off and some other settings. took awhile lol
Well would you look at that, me and my friend crash as well sometimes during the game (not every game)
I'm on AMD/AMD and he is Intel/Nvidia
Same I've lost 5 characters due to crashes and just last night lost my level 49
same ı just get in some f'kin stairs
For anyone encountering this issue in the future, there is not much you can do but wait on the Developers. Memory got garbage collected (my assumption, the memory got freed, or is otherwise invalid), then the game tries to access said memory without doing a null check or similar which then leads to the EXCEPTION_ACCESS_VIOLATION.
This issue arises in UE5 memory management, which relies on manual handling in C++. I'm also not entirely 100% certain, but from the information I spent the last few days trying to gather, this one is the most likely cause. Other UE5 based games encounters this issue as well, and it is not NMRIH exclusive.
I had these crashes, I fixed them with the help of the tutorial on YT. and voila 0 crashes after 100h+