I'm attempting to use func_zombie_spawns to spawn zombies on top of terrain. In some places, particularly where the displacement is quite high, zombies routinely either fall completely through the displacement on spawning and walk around on the sealing brush, or they protrude halfway through the terrain. The func_zombie_spawns are well clear of the terrain by at least 16 units and otherwise are completely standard. Any ideas please?
#(Mapping question) Spawning zombies on displacements
9 messages · Page 1 of 1 (latest)
Another example:
I'm not 100% sure it works since im not a mapper but im pretty sure you can raise func_zombie_spawns like 100 units off the ground and they should still work normally except they wont be stuck in the ground
hope this helps
fun fact at least from the objective maps ive decompiled officials have custom spawn density set but dont use the "override spawn density" flag for some weird reason make sure to enable that if you want custom spawn densities
another useful debug cmd is ov_debug 1 so you can see more info about the func_zombie_spawn