#Post update gunplay

17 messages · Page 1 of 1 (latest)

analog mulch
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So far so good with the update, but the gunplay got really degraded. The 5.56 needs two head shots to kill a naked zombie. .308 doesn't pen. .357 also doesn't kill in one headshot. I don't think it is a step in the right direction, which is unfortunate because everything else is.

Weren't there old gun threads here? They were pretty good. Removing ballistic and gun damage perks, tighten up gunplay and gun animation. I think you guys already know what kind of gun realism is appropriate for this game. Please move onto that road.

patent tundra
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Headshots should be a ohk no matter what, maybe make weapon sway effected by how low your health is to add some difficulty? With seemingly less ammo and less ability to carry ammo I agree the gun nerf wasn’t a great idea overall

analog mulch
patent tundra
analog mulch
patent tundra
analog mulch
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It feels really weird when your AR15 doesn't give a melon sized exit wound on a point blank headshot. Just saying.

analog mulch
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I have to say the shotguns feel much better than before. Much much better. 1911 also fixed to fire at a decent rate.

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But non-shotgun guns became bad after this update XD haha.

patent tundra
analog mulch
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Also, we need fire selector in next patch.... the M7 and MP5 eat too much ammo.

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Im a tap guy and they still spit out two rounds half the time.

devout ice
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I think if we want headshots to one hit ko we need a brain hitbox. a zombie should be (and has an animation for already) able to survive its jaw being blown off

analog mulch
analog mulch
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bump

fleet lodge
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firearms feel pretty good to me, but I think that the blunt melee weapon damage should be buffed a little, and the amount of zombies spawn should be decreased a little too