Ironically, I'm conflicted on this one, but didn't see a post about it yet so gunna do so myself!
Other than the visuals of everyone's spawn point, I assume the Responders are coming from a camp and pairing this with the "oh crap I'm the only one left alive, my responder is toast" scenario that seems to happen often on higher difficulties, my thought was to somewhat take a page from Hunt: Showdown and allow players to "Chicken Out" off the map if things look hopeless (or maybe the legit just need to quit for "life" reasons)
TLDNR:
- Allow player to Exist off the edge of a map (or at specific Exfil points at the edge of the map) and provide either:
(a) No Reward, as if died but you can keep your responder alive at least (doesn't make logical sense to me though)
(b) Reward of XP for only the objectives completed + supplies specifically held by your character (bringing them back to camp -- cut your losses sort of deal ... This may be too "generous" but makes the most 'logical' sense if someone were to 'chicken out' when things get too tough .. bring back what you can and fight another day!
That said, the 'bleakness; of being stranded Do-or-Die as things are, while punishing and a bit unfair if someone needs to quit voluntarily part way for any reason, does make the game tense... so I dunno. Food for discussion I suppose!