#NO Traders BUT mainly focus on Questing (Edited)

15 messages · Page 1 of 1 (latest)

plush oar
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Maybe in-session, sure, you can find an NPC who asks you for some batteries in return for some ammo or somesuch.

Otherwise, I'm very much against being able to trade/buy/sell weapons, ammo, medical supplies etc between missions, when resource scarcity is a core tenet of survival-horror. Enabling the player to subvert that defeats the purpose.

undone cypress
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I feel like it would be too much of a distraction to the main objective(s) tbh

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Referring to traders in session^

lunar valley
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No pls, don't make this game a generic extraction fps, the maps it self has objetives the main thing to do

plush oar
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Not a straight-up trader running a shop in the middle of zombie-infested nowhere

wide frigate
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I would be down with maybe having optional objectives appear before you enter (And maybe be able to see them when you open the map) that reward you with more exp at the end of extraction if you beat them.

Traders wouldn't seem like a good addition.

undone cypress
plush oar
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Yeah I'm not terribly invested in the idea either - it's just the only form of trading I'd really be down for

tough flume
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maby not traders but mainly a questing system to level up responders etc?

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NO Traders and Questing (Edited)

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NO Traders and mainly focuses on Questing (Edited)

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NO Traders BUT mainly focus on Questing (Edited)

plush oar
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I'm not opposed to side-objectives in principle, but I feel like the game pretty much has that with basically every POI brimming with supply items