I'm just gonna post my review here. I hope the devs polish and improve this game, but as of right now this needs a few more years in the oven.
Needs more polish. A LOT more polish.
I know it's in early access but it's been 4 years in development.
I guess I'll start with the good.
It's got a great concept. A large open map with various objectives and survival items.
Which is better than the Left 4 Dead linear path. It's like DayZ in a way only with a LOT more zombies.
If you find the right squad and If you manage to group up, you will have fun.
But... it has plenty of negatives which need to be addressed.
Here's some feedback for the devs:
[2;33m- Lobbies/Networking[0m: give players an option for private lobbies. As of right now it's total chaos, there are a lot of players who rush the main objective and Extract before you've even made it half way though the map.
Also there's a LOT of latency. I'm getting an average of 120 ping. Which is annoying when you have to headshot Red zombies.
[2;33m- Buff Melee[0m: As of right now Melee is pretty much useless. Going in with a melee you will likely get swarmed and 1 lag spike will kill you.
Two Handed heavy melee should ALWAYS 1 shot zombies if you aim for the head. If I hit them with a sledgehammer, literally blow half their head off, they should not be running towards me.
OR Nerf Red-eyes zombies.
[2;33m- Keep Squads together[0m: What's the point of me teaming up with friends if we're gonna be thrown around the map like every other player?
[2;33m- Character Perma-death[0m: I'm really not a fan of this one, but as long as you Balance the Profile leveling so it's not this grindy, then I can accept it. As of right now leveling my Profile is way too tedious for the Character reset to make sense.
[2;33m- Pipebombs[0m: more like firecrackers.
In theory: It's supposed to draw the zombies attention and then explode once they all group up around it.
In practice: it just makes a lot of noise, zombies stare at it but don't bother walking to it, then it explodes in a very small radius.
the cons outweigh the pros. Fix it by making the zombies run towards it at the same pace as when they try to grab the player.
[2;31m- Zombie Spawns[0m: THIS is my biggest issue so far. You HAVE to fix this, it's completely unacceptable.
[1;2mI can literally see zombies spawning in mid-air on top of my friends in T-pose and dropping down behind them.
[0mIt's quite literally Bullshit. There should be at minimum a 10 meter safe-zone around players where zombies can't spawn. Why would you want to have zombies spawn ON TOP of or BEHIND players?
It not only ruins the immersion but makes it impossible to do objectives in smaller squads or solo.
I tried to do CQC clearing, completely pointless. You check a corner, it's clear, you turn around, zombie grabs you from that same corner.
[2;33m- There's a lot of desync issues[0m. Players getting stuck in healing animation, melee or shots missing zombies, zombies T-Posing when they're supposed to be laying on the floor... etc.
Beef up your servers or make it peer 2 peer with smaller squads. That should fix the issue.
[2;33m- Performance issues[0m: I know a lot of people are having performance issues. The MAIN culprits are Shadows and Shaders. Put all settings on High, but keep Shadows and Shaders on Low. That should fix your FPS.
Devs need to optimize their shadows a bit, currently it's very GPU heavy.
As a former QA tester, i would've advised you not to release the game in this state, even in Early Access.
Titles like Alpha, Beta, EarlyA, do not matter for the majority of consumers if they're Paying for a product.
First impressions do matter, it's what dictates the success and marketing of your game.
Based on steam reviews, right now your first impression is not... good.
hopefully after a few major patches some of these will be addressed. I wish you luck.