#Physics based enviromental interaction.

8 messages · Page 1 of 1 (latest)

stoic musk
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This is a suggestion i think would be amazing , if implemented. There are tons off games out there where enviromental interaction is handled with a simple hotkey , however what always stuck with me and never seen done again was the physics based interaction on doors , chairs , shelfs and items used in the Amnesia series , it really adds a whole new layer off interactiom that makes you feel immersed in your environment.

https://youtu.be/2ve0eVwjv5k

Our latest trailer for Amnesia is a developer walkthrough, where we take a look at the physics interaction found in the game. If you ever had a hard time explaining to someone what makes the interaction in our games unique, perhaps this video can help!

Amnesia will be released on the 8th of September, the demo is out TODAY and you can read all ...

▶ Play video
jade jasper
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Example like MW2019, you can bash the door or open slowly

hot wing
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also can be used to barricade the doors id love to play with that. the heavier the pile gets, more zombies it takes them to bust open

stoic musk
shadow sun
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You can have cars that can be pushed down steep ramps to kill hordes-- booby trap stairways with large heavy things that make zombies go splat

stoic musk
shadow sun
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I dont know what any of that means

stoic musk
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That what you could push , like a car or place is based on what a normal human could realistically do if it was physics based.