#Firearm + Melee Weapon Suggestions and Discussion
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How did you know it was not for tear gas?
you can put practically any kind of projectile into a bullet, they are composed of a cartridge with propellant and the projectile, this projectile can be anything, a metal bullet meant to kill, a big rubber ball or a gas releasing grenade
tear gas can be fired out of 40mm
Yes, but by that riot control logic, bringing greande for the public does not sound good
the military was brought in as a emergency measure, it is possible that they would still have the lethal ammo in their supply trucks
By that logic, there should not be any grenades
by that logic yes?
So why cannot Military bring a rocket launcher?
like i said, this is a emergency, they barely had time to prepare large amounts of non-lethal ammo and unload the lethal stock
rocket launchers aren't mounted on trucks, trained with less often and they are not part of a tanks crew armament
and everything aside, rocket launchers would be much too powerful
they would either be nerfed to hardly do more damage than a grenade or be much too strong, clearing a huge crowd of zombies
even as a extraordinarily rare item, it wouldn't fit the setting and balancing would be hard, you can only make an item so rare till it stops being part of the game
Just do not add too much ammo into the game
if anything it would have had one shot anyways
It is fine with me if a weapon is full of power; if you want to make sure it does not get nerfed, simply make it take up more inventory space
Also, just a random thought: would it make sense to add night vision?
it might be fine to you but in the sense of game balancing it isn't, especially in NMRIH since it is supposed to be a slow, difficult game, taking up more inventory space is already done in NMRIH1 in a good way but something as powerful as a rocket launcher would throw it off the scale, like you would hardly be able to carry anything else
actually no, i don't think they are part of standard kit within homeland and they would completely throw off the balancing of darkness, battery management (and gas management for your lighter) also isn't a way to balance since it doesn't exist
So, if someone in the team decides to carry it, they will have to make a compromise for the entire team by not carrying other items, and just adding a few rounds of ammunition will make sense
there are already weight compromises in NMRIH too but still, i think it is too powerful, still i don't think it makes sense to add even more ammo to it
also the AT-4, one of the most common US recoilless rifles is disposable
the other recoilless rifle, the SMAW/carl gustaf would be carried by special squads
Copying from my other post:
Hey, Torn Banner/Lever. I also wanted to suggest the idea of implementing a system of Aim-Down Sights/ADS to the game as well as see-through scopes. One of the things I found uncomfortable among the mechanics of NMRIH 1 (though I think it is an excellent game) is that, given its source provenance, it was reliant on the mechanics of Half Life, which were generally unconducive to aiming mechanics. In particular, I'm not a fan of games wherein scopes âespecially sniper scopesâfully zoom your screen in and remove your ability to see outside of the scope, as it can be a little disorienting. I'd love a system like this for NMRIH 2.
laser gun
An interview question I had was "How would you defend yourself with a sausage?"
Can we have a Sausage as a weapon?
What about the over the top rare weapons. The type of stuff you would find at an ancient sword shop. A massive Final fantasy like sword, maybe a mace, flail, falchion, what about a plane Jane longsword or bastard sword.
Outside of that I think it would be cool to be able to pick throng up and use them as weapons. Example, brick, frying pan, can of soup, chair. Even cooler is when I hit something with a grail item, they could break.
I'm gonna lightly disagree and say that I think the game should be more realistic/immersive, like the first game,
I'm sure it's been said somewhere, but...
Weapon lights and accessories?
The old NMRIH had a separate handheld flashlight that you could use with handguns. Now if NMRIH2 sticks to the chronological setting of the first, there were plenty of weapon mounted lights and railed accessories for rifles and handguns in 2011.
From what I read, NMRIH2 has an inventory system, so perhaps weapon accessories could be rare pieces of loot located around the map in hard to reach/ high danger areas. The need for batteries or having some sort of rechargeable battery system (like the old Metro 2033 flashlight charger thing) could be a good balance to keep a weapon light in a spooky game from being OP. Plus, throw in a healthy dose of zombie aggro when you use it would definitely keep you from spamming the flashlight.
In addition, night vision goggles and monoculars were a thing, albeit, not as prevalent as they are today. Same deal with using batteries/homemade charger for balance issues. Unlike in video games, shooting guns under NODs (night observation device) WITHOUT an optic or laser aiming system is INCREDIBLY HARD. You could for additional balancing, have a depth of field obscure your sights and weapon (especially while aiming down sights), and reduce the field of view to 40ish degrees, making NODs an item sought for stealth movement, and not combat. I think this would be a cool late to end game item/mechanic that doesn't make the game too easy when you're fully geared up and kitted out.
Im sure this has been said but unfortunately it needs to be said again. The guns need more umpf to them the trailer i watched now regarding guns is lacking. They indeed act like pea shooters and not like the real thing. NMRIH1 is a great example of how guns should feel. The kick the gun gives you also adds to the atmnosphere
From what I've gathered over the years, NMRIH2 is effectively a modernized reboot; the first took place in the late 2000's-early 2010'sâthis time, it's set in around 2018-2026.
NODs might be a thing; even back then cabela's kept them as pricier stock. You're also encountering Special Forces and National Guard so the options really start opening.
As for weapons, IRL most weaponsâespecially larger calibersâ have heft to them to help tame recoil; not that .22, 9mm or 5.56mm had that much to begin with. You'll really start to feel the recoil when you go for featherweight weapons, but you still aren't anywhere near "handheld earthquake" levels of recoil.
probably heard this a million times, but what about suppressors? i'm aware they could be fairly OP so i came up with an idea for how to balance them; there are 3 different types of suppressors that you can find. Oil filter suppressors which are easy to find but will break after maybe 10 or so shots, civilian suppressors which are harder to find than the oil filter but last about 25 shots, and the military suppressors which last either 50 shots or are unbreakable but are significantly harder to find.
Honestly, just keep the âmilitaryâ suppressors and skip the other ones âcause the highest quality suppressor boasts 30,000 round count.
A âcivilianâ suppressor round count of 25 is laughable at best, and super unimmersive.
Suppressors muffle the sound of rifle/shotgun/pistol cartridge/shells gases that exit the barrel, not out right silence them (hence why non amateurs refer to them as suppressors and not silencers).
So instead of outright silencing the gun in this game, instead negate the sound distance it draws zombies, and if itâs under sustained fire make it overheat and stop suppressing until it cools off (the temperature thing is not quite realistic in some ways, but balanced).
Your welcome.
i suggested it only be 25 shots or so because 9mm and 22 .lr will likely be fairly common around the map
so people will likely grab a suppressor and stick it on their handgun, and then use it to take out as many walkers as possible
realism isn't really a worry imo because that argument only gets you so far before you take into consideration balancing
but having a suppressed gun still make some noise is both realistic and balanced
it's not like our guys will have subsonic ammo
reducing the range a suppressed gun pulls zeds from would be a good implementation
Suppressors will be added, though I'm not sure if it's added day one.
You can get your hands on the same suppressors the military use provided you fill out a form 4âunless you're in Texas; you can buy them like you would an optic, so long as it's made in the square mileage that is Texas.
You aren't gonna get something whisper quiet either way; most suppressed weapons are still within the 120-150db range even with subsonic ammo
Not to say that suppressors are useless; 120db would be about on par with power tools. However most calibers that hit that range are .22's, generally pistol calibers, and a handful of intermediate calibers
What I suggested isnât about realism, itâs about immersion.
Itâs quite jarring (especially for weapons adepts like myself) to have a suppressor break at 25 shots even for low quality ones.
What I suggested instead takes on a different approach, and offers a solution to the balancing.
Itâs like the other fella said, weâre not using subsonic rounds.
Are Mosin Nagants gonna be in the game ?
i dunno are they? how about you suggest it
Add some weapons from chivalry2 for the memes. Maybe add the flail that the developers were never able to add to the game.
up, i'm not a big fan of spamming shove after i literally hit the zombie with an sledgehammer (or shovel or whatever), like why didn't the impact already push him back??
Damn that's an old comment
It can push them back but it's chance based, higher with blunt weapons
But it should be 100% so I don't have to shove just in case
(kinda what you said right? Hehe)
you can find abandoned tanks and such, most likely for infected control, would make sense if they brought he grenades for the same purpose
very short battery and shite fov, but basically fullbright? would make sense to see some sort of marine activity in the rural states and you could feasibly find a pvs 14
also make the depth of field absolutely horrible as they probably wouldnt be adjusted for cqc
massive blemish somehwere on it aswell?
pvs 14s tske double aa batteries it wouldnt be that hard to give them a balanced battery
hmm i suppose that might work
depth of field wouldn't make much sense though, it can also cause many people eye strain
Hmmm NVG sounds cool and fits the game really well (like they let you see in dark but in bright places they blind you) and, then maybe you can find a helmet or plate carrier to have more damage resistance? Also helmet can be used to mount NVGs
Would love to see mosin nagants being in the nmrih 2
we are in US not RU not a lot of mosin are there
caliber is low cost but the problem is the rarity
it's like a spas12, it's rare
not in russia since they still use it but in US they don't produce them
no they aren't
they made like a zillion mosins and a lot made it to the states
A mosin runs you about 500 bucks in gun friendly states
They made almost 40 million before they stopped making them lol
they stopped when ?
Started in 1891, didn't stop until the AK and SKS came around
which was in the 1940s
ho my bad then
they could then but idk about it
i remember the lee enfield was supposed to be in the game
They're adding one into the game, alongside the M1 Garand and the Lee Enfield; they're all sharing the same made-up caliber, for quality of life
what
so mosin nagant, m1 garand, lee enfield would be converted to 308 win or smth?
lmao
Pls add in super Saiyan mode where if I pay you directly 100usd I can unlock invincibility, flying, and one punch kills
Mosin Nagant in .308? Thatâs preposterous.
M1 Garand in .308 is possible, but probably very rare. Lee Enfield in .308 is also preposterous.
You would have to replace some parts to make them able to handle the pressure of a .308 round.
I assume it's the same abstraction hunt showdown does with "long ammo"
They're making it .30 surplus, which is a made-up caliber that blends .303 British, .30-06, and 7.62x54R into one bullet
There's supposedly a tanker variant that was chambered in .308/7.62x51mm
thats interesting..
what about brass knuckles?
light ones, spiked ones, etc.
might not be the most deadly melee weapon, but very lightweight and compact, may help you break some skulls and push away few zombies with less effort than with simple fists
a straight upgrade to empty fists, in other words, and pretty much widespread
this actually sounds pretty nice
I may also suggest adding a bolt cutter as a slightly longer version of the wrench
and it may be used in few missions on various maps
cutting the chain on the door for example
fascinating
I'm glad that there will be hatchet in nmrih 2
I love hatchet
its lightweight but still does a great job
more common than machete alao
also
well, the attack range is quite low tho
Pisyuniiiâ ď¸â ď¸â ď¸
???
Just put every chivalry2 weapon in here tbh 
I need MK47ďź
DEATH ROAD TO CANADA PLAYER SPOTTED!
Also, pocket sand to throw into Zeke's eyes. They canonically feel pain, from my knowledge.
a wakizashi would be cool
Ban Russians XD
Huh?
Wrong channel :p
The Heckler & Koch G3 (German: Gewehr 3) is a select-fire battle rifle chambered in 7.62Ă51mm NATO developed in the 1950s by the German firearms manufacturer Heckler & Koch, in collaboration with the Spanish state-owned firearms manufacturer CETME. The G3 was the service rifle of the German Bundeswehr until it was replaced by the Heckler & Koch ...
If y'all aren't planning on adding this weapon but will be later? PLEASE I BEG FOR A KATANA lmao I would LOVE to slice zombies with a SWORD
add the fire extinguisher.
A pocket knife!
A last resort kind of weapon
It would do barely more damage than fists & would be quicker with a bit more range
What would be cooler is if it could save you from getting bitten in a grab. Maybe while in your inventory, when you get grabbed, there's a 47% chance that your character will pull out said knife, and shank them in the skull.
After that, there's an 87% chance the Survivor you play as will leave it inside the skull, or it breaks, or something happens to render it unusable.
seems like a cheese item to me
While the item itself is very rare
And since it's so small and light it could can be carried in 99% full inventory space
Yeah
It could be that little thing you might find and sorta
"Ooh this could save my life!"
"Yay!"
A really cool idea would be if there was opportunity for merging weapons you find with other supplies to create more deadly versions. one example off the top of my head, a broom being a long range blunt weapon but, when merged with some glass or any sharp object, would turn into something more like a spear or maybe a mix of the 2? Blunt weapon where you can flip it around to use like a spear for differing situations. idk maybe i'm too ambitious lol
I would love it if weapons can be used in more unexpected ways, i.e. if you have to open a locked metal door, you could just use slugs on the lock and hinges, instead of just finding the key.
Basic crafting would be a nice touch.
Glass shivs. Heh.
100% break chance, but 75% chance to save you from a bite.
Gimme a RPK and Iâll have the reactor cleared in no time.
I think an RPK would be dope, but maybe a little bit lore breaking?
I mean, those are rarer than gold especially in Pennsylvania lmao.
A brookstick with a kitchen knife taped on the end of it to make a makeshift spear
Also what if some guns like a AR-15 could have different parts like handguards and stocks and can be changed if different parts are found around the map
After visiting PZ Workshop I came across Britas Weapon Pack again and although its arsenal does not fit with the era of the game, I think some weapons could be introduced here
The following images are not proposals, just a demonstration so that the devs can have some idea or for the players to discuss which weapon they would like to add to this list
Again, nothing specific
just to show the amount of options you have
And I know that not all the guns/weapons fits in the game
You know perfectly what fits and what not
The only thing I would suggest is to not use bottle suppressor, it doesn't work like that, just use normal suppressors
What year does the game take place in?
From what I understood
Around the 2020-2024ish
Just going off the recent sneak-peaks, it looks like we're getting at least a tire iron/lug wrench as a new melee weapon
Yeah pretty nice I wonder how good it is
i feel like this game would achieve the horror element better of it was set a bit further in the past
A bit late to this discussion, and this isn't a weapon specific recommendation, but one thing I believe is absolutely paramount to the 'realism' the devs keep talking about (and that I am totally behind on) is making the weapons realistically spawn where you might find them. A cop zombie drops a pistol or a revolver, looting a house you'd find some hunting rifles, pump shotguns, maybe a pistol. Most likely a totally slick, or maybe with just a red dot sight and foregrip, AR15 platform weapon. You shouldn't be finding full auto M4s in regular houses. Finding military grade weapons at abandoned military posts or convoys in the world. I don't wanna walk into a normal house and find a gucci'd out m249 machine gun. I similarly don't wanna see an abandoned military post and be met with nothing but a shitty double barrel shotgun. I also belive that popular milsurp rifles and pistols should be in the game. Especially since they've dumbed down the ammo system to be extremely generic, it would work very well. A bunch of my friends, family, and I all have at least 1 WWII milsurp rifle. I own 2 mosins, my brother has a lee enfield, a few friends have mauser K98s. Finding these in houses would also make sense. I know plenty of people with old lugers and mauser C96s as well, webley revolvers, tokarevs, makarovs, all of those would work perfectly fine. Just my long winded 2 cents for this discussion
Im not sure if anyone said this before but I think could be great if u work in the reload animations (for example, if you put 4 bullets in a revolver only load 4 and not 6 like in the videos you upload to youtube), same with shotguns, if you shot once drop only 1 bullet to reload and dont throw away both bullets
scar-h
M4a1 full auto rifle
I wish....very few games actually do this
Classics from the first game:
Firearms:
- FN FAL
- SAKO
- CZ
- COLT
- M16A4 w/Scope
- SKS
- Glock
- Winchester
Melee:
- Pickaxe
- Shovel
- FUBAR
New ideas:
Firearms:
- HK416
- HK417
- HKG36
- HK45
- FN SCAR-H
- FN SCAR-L
- Mosin Nagant
- Lee Enfield
- Springfield 1900's
- Thompson
Melee:
- Combat Knife
- Combat Tomahawk
- Bowie Knife
Its really annoying how this game melee combat is nothing like the last game where it was pretty much perfect compared to this
Sure old game had bugs and its quirks but you could work around it
Here you cant charge uo your attack and hold it so you can safely kill the zombie but instead you just swing and miss so the zombie can then punch you
Not to mention anything that isnt 2 handed will not kill a zombie. I mashed some zombies head in like crazy and he didnt die
I will refun the game since its unplayable at this moment.
I expect more from this game since we waited for so long and we were loyal and patient. We got this mess as a 30⏠game? Please....
This at best should have been a free early acess for the week or two
I will give you a new chance but if the issues are not fixed when you in the future claim the game is finished i wont be buying the game again at all.
No mans sky is a good example. I heard its a good game now but when it came out it was garbage. I dont care that the game is good now because my trust has been broken and i wont give third chances
Drilling Rifle
Shoot heavy ammo + toggle to shoot shotgun ammo
They would have to rename it and completely change that model. They can gain inspiration but that would be directly copying the work from Crytek.
From a game called Hunt: Showdown
They'd have to change the design probably, but Crytek doesn't own the name "drilling gun." That's just a generic name for a 3 barreled combination gun
Thank you, I've actually never heard of the term Drilling gun before Hunt. I figured it was something they had created to name their weapon, however the design might need a rework, I agree.
Yeah it's a german term, drilling meaning 3, as it was popular in Germany for a long time to have a 3 barreled gun for hunting. 2 shotgun barrels for small game and 1 rifle barrel if you came across something bigger. The german airforce in WW2 issued an M30 Drilling to some of their pilots as a survival gun if they were shot down. It had 2 16 gauge shotgun barrels and a 9mm mauser rifle barrel on bottom
I did some researching after you mentioned that its a generic name. Again I appreciate you letting me know.
No problem
Well thats some dope trivia. Makes 3 barrel shotguns makes some sense now (excluding the fact the 3rd barrel is just more pellets)
toggle crouch, toggle ADS (aim down sight). also a parry/block ability would be nice. it's kind of silly to watch the zombie hit you, and have no other option but to get hit.
Toggle crouch -> in the settings already
Toggle ADS -> in the settings already
That's why hunt you have 2 medium ammo barrel and 1 shotgun. I think a 2 heavy ammo barrel + 1 12g barrel could be pretty dope for the game. Pew - Pew - Pouff
New Accessories:
Steroid Booster: Increases melee weapon damage and dismember chance.
||"Great for when I want more power behind my swings."||
Vitamins: Grants slight health regeneration over time.
||"The doctor used to tell me to take them... Before they tried to bite my face off, at least."||
Tactical Gloves: Increases reload speed with firearms. Shoves can be performed while reloading or during weapon round cycling actions. Only one pair of gloves can be worn at a time.
||"Standard issue military gloves; perfect for any rifleman in the core."||
Working Gloves: Shoves no longer cost stamina or require it. Shoving can now be used during melee swings. Only one pair of gloves can be worn at a time.
||"The leather these are made of has definitely seen better days. I just hope they won't fall apart on me."||
New Weapons:
(Mid tier 1H Sharp Melee) Meat Cleaver - High light swing speed, high heavy swing speed, decent light damage, high heavy damage, very low reach. Horizontal light attacks. Vertical heavy attacks. Can dismember.
||"A butcher's best friend." ||
(High Tier 2H Sharp Melee) Forged Broadsword - Decent light swing speed, very low heavy swing speed, high light damage, high heavy damage, decent reach. Vertical light attacks. Horizontal heavy attacks. Can dismember.
||"This weapon was clearly created by a very skilled survivor."||
(High Tier 1H Blunt Melee) Forged Mace - Decent light swing speed, fast heavy swing speed, decent light damage, high heavy damage, decent reach. Horizontal light attacks. Vertical heavy attacks. Cannot dismember.
||"Blunt force trauma isn't the only thing to worry about."||
Straight up just the claymore from chivalry 2, both as a fun nod to that game, but to give us a 2H blade
How about a Military Knife that you hold in a reverse grip for stabby stabby? or a good ol´ double barrel sawed off
Defensive items like tasers and daggers ALA resident evil remake?
What bout a ice axe
Fry pan
A semi-automatic pistol that shooy 357 magnum, Coonan 357 Magnum 1911
Desert eagle however is clichĂŠ
idk i want a handgun that can use 357 magnum rounds without having to pull the hammer constantly
what about a colt python?
how bout' the Automag
should fit your criteria decently well
I think your safer with a nail gun at this point đ
Nail guns are pretty rare given the fact nobody uses planks to barricade
And planks being completely weak
bring the fubar back please, it was awesome to use
Wayyyy better than the big wrench we can get
I wasnât on about the passive nail gun more so an actual nail gun as a weapon you can shoot nails with đ
the crowhammerwrench must make a return
Someone came up with a great idea for Melee weapon Attachments so really Nails and Razor wire and the ability for dual wielding melee and guns
Modifying a bat with barb wire and nails should be a thing, dual wielding hell no except if using a shield and one handed weapon
Disagree with the dual wielding hate. They had dual wielding flashlights in the pre-TB build and I desperately want it now that I've seen it
Oh yeah I forgot that was a thing
Yeah we need dual wielding for smaller melee etc
You guys already know me as a state side firearms professional. The picatinny rail on top of the M9A3 is absurd and not something virtually anybody does. Beretta introduced the M9A4 to the market not long ago that comes standard with a threaded barrel and an optic mounting system. The 92X RDO is also a 92 model that has a standard optic mounting system. Either of those pistols would be a better fit in the game. Or just take the pic rail off the M9A3 in the game now.
Secondly, the M13 revolver in the game is a 357 magnum 6 shot revolver that is based on a smith & wesson k frame model 13. Problem is, the barrel on the in game model appears to be a pencil barrel with a half moon front sight. No 357 smith revolvers ever had a pencil barrel. The actual model 13 would have had a bull barrel with a serrated-ramped front sight
I think this is supposed to be 17 years after apocalypse, was the M9A4 even out yet?
Ive heard like 3 different timelines of the game so far
also, they have to be smart about copyright. altered names, slightly different models, etc
fair, ive only heard 17 so far
Lastly, the cartridges in the revolver are... just straight up terrible. There appears to be some kind of red texture or normal error on the case walls? The carts are also missing the primer and case markings.
I'd also recommend speeding up the fire rate of the revolver by eliminating the hammer pull animation. Not something anybody ever does with revolvers unless they're just playing around at the range. Double action pulls are standard every time. It was not uncommon for hammer spurs to be cut off back in their heyday.
(also your content filter blocked the phrase "hammer c*ck")
Ive noticed that, very odd but noticeable. thought i was crazy about the red brass of relods tho
I want the MP5 or a UZI to be ingame
still think an automag would be cooler
Are only steam verified users allowed to post photos now?
I canât post any
nevermind its already in the UE4 version
This is some old gameplay footage of No More Room in Hell 2 from February 22, 2021, during a dev livestream on the No More Room in Hell discord. Obviously keep in mind that a lot of things will be drastically different now compared to back then. I had this old footage lying around so I thought I would upload it for archive purposes.
Hammer axe
A all in one nail barricading tool, building, tree chopping and self-defense weapon, great for the zombie apocaplyse. Also its an upgrade version of claw hammer
Feiling axe
A downgraded but common version of the fireaxe mostly found in trees
Also more "Hey paul"
OUR SUGGESTION SURPASSED THE MIAN ONEE!!!!!!
Read also other suggestions and implement it in the game when it has a lot of likes - people want it, so why not to give it to them
Harpoon gun
Basically the same functions as a compound bow from the first game
Except stronger, has a trigger but very rare to come by
rn an jump past zombie can also be applied to the first game
Hope NMRIH2 launches more realistic backpacks
hold on, is it me or the shotgun is clipping through the case?
wow cool
Can we implement a fix asap for the bombs and shotgun to work as intended? Shotguns and bombs won't kill some zombies for some reason, it will just blast off parts of the zombies and leave them to be immortal. This would greatly improve gameplay experience. Also, after a certain duration in a match, players have been experiencing inability to pick up supplies. We can still pick up loots but not supplies, making it useless to explore the entire map in a single match
You can hit one kill any zombies in NMIRH 1 with heavy melee (Sledge and Fubar) but you have to hit it at the center of the zombie's hitbox or head, the sides won't do jack shit. That or just treat it as an actual heavy weapon and don't tire yourself out.
zamn, that was an old comment, but yeah, you can one shot the zombies. But sometimes it hits the hands or shoulders, and in that case it's chance based that the zombie will stagger, which is weird when you consider that it's still chance based even if you hit with a big weapon.
amazing
Golf club
Baseball bat but s;ightly less hard hitting, swings faster, less stamina usuasge
Dha (sword) or Dragon sword
Madness combat version Thai writing that translates to "Crush, Destroy, Kill,"
A 2 handed, upgraded version of the machete except stamina usage is bumped up and very rare than a unicorn
just a change of paste of the traditional Japanese katana in a zombie apocalypse trope even though its still a katana
These are not joke suggestions, im dead serious
kukri knife when?
Power drill
A compact, common, less damage, barricading tool, battery powered version of the chainsaw and abrasive saw
Great for barricading and surgering a zombie's brain
requires electricity or batteries to function
I still stand by police batons.
Since we're bringing up power tools, a Hackzall would be nice
Would make a great addition
I'd say melee attacks needs directional hits and more or proper purpose for pushing/right click. I barely remember ever pushing a zombie away its kinda useless if I don't know an usefull trick for it. Maybe including a block function as well. Melee combat is satisfiying to some extent but it really is barebones and you just spam attack and try not to drain your stamina thats all.
type of western cowboy esc revolver than can be rapid fired
parry dagger
Replaces the torch slot (Or dual wield slot), when right click the character performs a fencing, if parry timed a zombie arm hit zombie gets stunted and character performs coutner attack.
cons:
-Torch cant be used (good luck parrying in dark!)
-replaces shove
Does chilvary 2 have a parry dagger? if so, maybe that could add this
im one of those weirdos that like timing parries
Can we please get a Desert Eagle .44 Magnum variant? The current magnum is fine and all, but nobody wants to use it over the other semi auto handguns despite the damage difference. Adding the .44 Deagle (Mag Capacity of 8 .44 rounds, (7 rounds of .50 AE)) would give us an upgraded way to use Magnum rounds while providing us a minor capacity increase and faster reload.
I would love to see bows in game as itâs ammo sustainable and does not attract zombies
Yes, I really like the composite bow in NMRIH. It has great power and can retrieve arrows. Crossbows can also be considered, as they can increase the fun of the game under certain circumstances.
i dont like when zombies eat my arrows
A Desert eagle in .357 was originally planned, not sure now; it would've held 9rds
Since we're now no longer restricted by caliber beyond weapon class, I suppose anything's possible
I mean, we just got the Sig Spear (the M7A1) that's chambered in 6.8mm
Frying pan as a melee weapon.
Thatâs like the staple of zombie apocalypse arsenal im surprised how that isnât a thing here but we can have hammer and mullet đĽś
Unfortunately the AR-15 still majorly outclasses it.
The iron rebar is currently one of the most useless weapons in the game. Ithink by sharpening one end of it into a crooked point and using it like a spear, it could be improved.
the rebar need some buff ngl.
2 handed pipe is also garbage
nmrih 1 pipe supremacy
-easy understanding swing pattern
-horizontal swing
-knocks back zombies
-can be Maglite
-does actual damage than 2
-common
-only used until player finds machete
(or crowbar)
or anything else then the lead pipe XD
Hatchet supremacy. Thing is amazing in both games.
true that, by far my favorite weapon
even if its worse than machete it makes up for it with style and weight
Rebar wouldn't be this weakâgiven the size, I'd estimate it's a scrap stick of #6 rebar; the kind used in concrete foundations. I suppose it's for scaling purposes, but still...
If we have a spear-type weapon, the easiest one by far would be a Digging bar. It's effectively a 7ft crowbar with a chisel on one end and a stake point on the other.
digging bar looks like an excellent zombie killing weapon
Let me set myself on fire by shooting one of these point blank.
No way to check if it has been said yet, but if there end up being guns that use the same ammo, such as an sub machine gun and a handgun, I would love to see the return of the unload feature from the first game, don't know if anyone would agree but I liked being able to channel all matching ammo into my preferred weapon of choice when I would find a juicy mac 10 full of 30 rounds for my 1911 colt, dunno if this mechanic would still be enjoyed on this game with the changes to some of the mechanics but thought I'd throw it in anyway
Yeah...the rebar stick shouldn't be that weak 
Ikr
Especially if the tip is sharp
Not sure if anybody has said it yet but Katana or Crossbow would both be dope
I still think the vp70 handgun would be an awesome choice
Since we aren't really utilizing batteries, why don't we have more items that use them.
-Stun lights: basically those stun gun flashlight combos. Functionally an offensive flashlight
-"Zap mat": a home brew miniature electric fence of sorts. Can be placed on barricaded doors as an extra defensive measure, or as a standalone emplacement
-Defensive brace: an arm guard made from hard plastic forearm pads and exposed wire taped across the surface. Allows an instant breakout provided you've loaded a battery, and has a chance of killing whatever bit you
PEAK
For those who don't think it'll work, the battery in an Apple Watch has enough amperage to kill you
Imagine what you can do with a D cell battery
please add the G36C,AK47,Glock-17,M1-Grand,Trench Gun(Shotgun),Sten w/silencer,Thompson M1928 & M1928A1,KRISS Vector,Atchisson AA-12,Browning A5 20-Gauge,Bergara B-14 Squared Crest,Police Baton,Crowbars,Baseball bats,Pool Cue,Golf clubs,Meat Cleaver,Katanas,European 1-handed sword,Spear,Tomahawks,Chainsaws(which we could add fuel into). I hope this is plenty to work for weapon ideas. I will put more in later for explosives, combat abilities, features, attachments.
I lean towards more "lore friendly" on the availability of certain guns in the game. You aren't just going to find d-eagals everywhere. While for pre game loadouts I'd like to see surplus weapons as options. Like m1 carbines with 15 round mags or m16a1 with 20 round mags no over powered starter guns.
I think you grossly underestimate both the availability of surplus weapons, and what the average person can legally get their hands onâespecially in Philadelphia.
Case in point, I found two Steyr Augs and a Tommy gun before I found an SKS
I'm more thinking of what can be pulled out of storage to equip what is essentially ad hoc civil defense units.
There's a number of select fire weapons that have never been released to the civilian market that sit in storage.
Thus "surplus" weapons that are given to the volunteers not found in the wider world. With the load out feature that's coming down the line.
There's a couple things that can be taken from the gameplay.
-The CRC sounds like a quasi-NGO in the same vein as MSF; both rely largely on donations and volunteer work
Turns out they're a federal organization after all...
-Since they technically aren't a government organization, they aren't exactly privy to government equipment; otherwise they wouldn't have to piece-meal a battle kit in the field.
They're a federal org; they're still screwed over since they're considered non-combatant
-It can be implied that whatever gear you bring back during evacuation is inventoriedâit's also implied that the government/military gets first dibs, which routinely screws over the CRC since all they can afford to send you with is a pipe and a revolverâassuming that you don't already have a personal firearm.
The only weapons stock I could see the military donating is anything with a longtime decommissioned caliber (I.e. .30-06), or anything that doesn't have parts compatibility with their existing stock.
Off topic; the M7-A1 (IRL still the XM7) just proves we didn't learn a thing after fielding the M14 in Vietnamâthe rifle is 2lbs heavier than the M4, and holds less rounds per mag
On top of that, the round is basically a bottlenecked, segmented .308 Winchester
6.8mm:
-Sig CROSS (bolt action, 10rds)
...yeah that's about it
9mm:
-Ruger PC carbine (rifle, 17rds)
-Sig MPX (SMG, 35rds)
-Hi Point Model 995 (carbine, 20rds)
That's the US army for you. Downsize the magazine, wait till the next war before fixing it.
Since the aesthetic of the game is post 2015s with all the FAST cut helmets on soldiers, it would only be prudent to have eccentric handgun and shotgun silencers
Come on lads, we need to shill for this. Classic tube suppressors for rifles, cool twinkies for the cool guns, pistols and shotguns.
Also, make the shotgun spread realistic/much tighter, please. I blasted the red eye 5 times at point blank range in the face and it didn't die.
Everything you've mentioned is part of the attachment update in the future. As for the shotguns, even with the perks they do seem underpowered of late, so I agree there. Heck, I'd be all for adding slugs as an alternative ammo.
Yes, but they better be looking all square and rectangle on my handguns and my shotty, because Lord knows we are sick of conventional weapon attachments.
Also, tighten shotgun spread please. Like make them realistic. Shotguns are useless at the moment.
What about little workbenches in the supply rooms of the POI's or randomly around the map?
Where you can go to kinda mix and match your weapons with the attachment system?
Or do some kinda make-shift weaponry thingy that'd cost some of your supplies to do?
Like, classic taking a bat there, upgrading it with some of the supplies could go towards the spiked baseball bat, kitchen knife on a stick for a make-shift spear, can-suppressor, Radio's attached to IED's/Pipe bombs so once the music stops it blows? Like...Nothing super crazy like in Dead Rising or Dead Island, just a little DIY to add to the zombie apocalypse theme.
i would like to see the return of .22 caliber weapons
I always liked the .22s because no one would take them, so I'd stockpile them in survival mode
What we'd really need is to be able to unload weapons for ammo
True. I'd love to have the mechanic return where guns came preloaded with a random amount of rounds and could be unloaded.
A katana, and or any other long bladed weapon
obligatory spam
nunchucks
throwing knives that can be retrived
Do you check the update announcements at all? They're adding suppressors and attachments on Tuesday. They said variations of said attachments will slowly be added with each update.
I want my handgun and shotgun silencer to be square and pretty like a twinkie. K? 
They can keep the tube on the rifles and their fleshlights
And that's fine, but I'd prefer new attachments before reskins.
Better get them correct than having to reskin
could we have a rocket launcher for a weapon that only can be use once there are 2 i can think of Law72 https://media.sketchfab.com/models/eb4f0ab3cc8348ed94ec2edd82a2c380/thumbnails/74f9648dc2c748ca8fb99114888ec213/69cad1a708ac436c91ddef1a2f66dabe.jpeg RPG https://ocdn.eu/pulscms-transforms/1/PpAktkqTURBXy9lNDRlNGE0ZWM2M2VjYmU1MTEyOTMyOGEyMzBiYjA0Ny5qcGVnkZMFzQSwzQJ2.
NOOOOO THEY DID IT, FLESHLIGHTS ON PISTOL
The LAW would be more region accurateâthe US still has massive stockpiles from Vietnam, and most M2 Bradleys stock at least two on board, though AT-4s are just as frequent
Not to mention both the LAW and the AT-4 have their instructions stamped right on the side 
@opaque sedge what a about a LMG like a m60 we had one in nmrih 1 just we could not use it as a weapon.
@daring wadi For the most part, the M60 has been replaced with the M249 (5.56mm) and the M240 (7.62 NATO)âmeanwhile the Marines have replaced pretty much everything with their copy of the HK416
I don't see why you "shouldn't" have one, but that things gonna be a bullet hose like the M7
@opaque sedge so we might have these gun in nmrih2
well as long we get some spiecal weapon maybe soon that well make happy
Once they implement the National Guard holding certain areas; then I imagine they'll start toying with emplaced LMGs
Obligatory spam
arent there already supressors
Dude, chill out. Stop spamming over your stupid square suppressors. I'd rather have new stuff over reskins.
oh... their just square
lmao
no :v
Id suggest so since it's just a square suppressor
Gun aesthetic must have priority in every FPS game
Spamming over others suggestions is not a way to gain that. Put a separate suggestion instead of spamming a popular thread. End of story.
I would like to see a glock 17. and a desert eagle that take 357. and a fiveseven. and a new ammo type for this one FN 5.7 and a m16. and a ak47. and a ak74u, a mac 10, a mp5 and maybe a P90 that take FN 5.7 those are my idea for guns for now. cause those weapon could be useful if were going to buy guns in the load out. Rufio want a double-stack magazine for 1911. and a spas 12 no pumping need.
Woah dude, slow down. Your gun choices are mostly nice though. Maybe just post some of the images for reference.
@verbal galleon what happened to Founder's Edition?
#đď¸ânmrih2-archive message
-The Glock and the MP5 are most likely to be re-implement; the MP5 itself was supposed to come with the last update.
-The P90 and Five seveN were initially gonna be in the game, but were scrapped last minute after they abandoned 5.7mm and .40S&W as ammotypesâthe 6.8mm world model uses what would've been .40 as a placeholder
-The MAC-10 might not make it back but never say never I suppose; It's most likely being replaced with the UMP45. As for a double stack 1911 in .45 auto, those are fairly hard to find but not impossibleâyou'd probably have better luck with an XD45
-A desert eagle has been explored, and the AKM is being added. We're probably not getting a SPAS-12 but we'll be getting an M1014 which kind of fills the role
@opaque sedge ok that cool any other stuff that will be added in soon
@full magnet MERIAAAAAAAA

Nan- nani nani? If there tragic momento no way?
Till the end of time
Where are my Silencerco Osprey and Salvo, noguns? I represent all offended gunnuts. Isn't the game supposed to be set in 2028? Why do we still use fleshlight silencers?
Because there is an overwhelming abundance of said fleshlight suppressors
The only thing that matter in gun play is looking cool. Those who haven't learn are still in try hard mode đ
Mk14. Could be an incredibly rare version of the m14. Mk14 is just better tho. would love to see it. https://www.youtube.com/shorts/2o9-tJAEre8
The Enhanced Battle Rifle.. Links to full videos of this rifle below.
See all my #Shorts here: https://youtube.com/playlist?list=PLEIgM2Eee1uZbs8dgiIpYXsmSJJ8E2PCI
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Fac...
fal with 20 bullets
M7A1 needs to be able to switch fire modes.
A sawn off Double Barrel for a single handed shotgun.
Desert Eagle to use magnum rounds
Bow and arrow/Cross bow
Pick axe, pitch fork, Hand-made spear, hand-made flail, A short sword, Brass Knuckles, Frying pan, butcher knife, Bowie knife.
Said it once, I'll say it again.
A work bench at certain safe-houses that allows you to spend some of the credits/supplies you find around the map to "upgrade" your weapons...In the sense of adding nails to a baseball bat, or a hand guard to your machete, duct-tapping the knife to a stick to make a spear? Idk there's heaps you could do, would fit the whole 'cobled together survivors' kinda deal...And if they're at a base for sure they'd be building make-shift weapons rather than just...Hopeful to find one, yeah?
Image bellow is the kinda vibe I'd feel would be appropriate, nothing like Dead Island/Dead Rising or anything.
I could see a responder haphazardly "hammering" nails into a bat off the floor, or duct taping a knife to a mop handle; beyond that, I doubt we'll get anything crazy since its implied in-universe that the responders are under an urgent timeframe
Yeah I'm not saying anything like...WILDLY crazy for when you're out doing missions.
But a few things you could 100% get to work.
I guess the more crazy things are just an idea of stuff you could bring in with you via the load-out cache thingy.
I mean...If they've got the resources to have a Chinook cargo Helicopter running around, I'm 100% they can make a few wacky bonking sticks.
Y'know, it kind of makes me wonder; the game takes place in modern times, and in modern times you can now print an entirely DIY rifle with all the reliability of a factory rifle--many of them being magazine fed and semi auto, with some capable of full auto
I could totally see a responder printing one prior to being deployed
I remember in the UE4 build I believe there was some type of blueprints menu system. Where each match you could find blueprints for weapons and items etc to craft. The blueprints would be learned forever regardless of your responder dying. You would basically just need to win the match with them to keep them forever.
Hopefully this system is brought back in some way shape or form. This would add more replay ability to the game.
To keep the realism aspect I would say if your crafting things like a whole weapon or something you would need a workbench to make it. Maybe there could be a future perk where you could craft on the go idk. Tool kit perk or whatever.
I honestly like the idea of the very high end weapons only being obtainable through very dangerous zones or events in higher difficulties. Similar to The Forever Winter, I like earning my high end gear, even if I risk losing it every run.
Yeah, you'd need to reach a work bench, with tools and stuff there to build a weapon...PREFERABLY upgrading your already acquired melee weapon/ranged weapon.
Baseball bat with nails in it...Or a saw-blade screwed through it and bolted, chair nailed around it.
Knives and forks duct-taped to a sledge hammer.
Knife-taped to a stick, in spear style or make shift icepick
A can-supressor
Or even make-shift weapons made from hunks of wood, saw blades, liscence plates, broken steel, rocks etc...
More complicated melee weapons I'm thinking would have to be sorted via blue-prints and done at the loadouts menu?
Idk, there's a lot of things I feel the devs could do to add in a lot of replayability with a system like this.
Crafting will pair well with linear, story driven maps using scav/survivors instead of mains/Responders. They might even get people to use the trash melee weapons too, but they will have to add more creative animation to the trash weapons.
Also obligatory spam, again. Sexy square silencers for handguns and shotguns, please.
I think it could work with the responders, no?
Like...What would be the difference between a survivor/responder...They're one in the same, aren't they? Like, from what I'm understanding it's just survivors are organised, and the responders are a bit more organized, implying they've been living in this world for a while?
That's just what I've picked up...Like we're not playing the army, just...Survivors who're sent in to undertake tasks to keep the base up and running. I could be wrong, though.
I think the work benches/loadouts could give options to make junk weapon parts to start with too...Like torches/flashlights duct-taped to guns, or tin-can supressors or something...Makeshift bows/crossbows.
Other fans of the franchise have been complaining that responders are too good and operator like. They want weaker characters to play with. I think if there is a second game mode, which most likely will be linear and story driven, then common survivors would be better. At least for such a setting.
Yeah? I see what you mean...I personally haven't seen much difference? Like I get what you mean.
Maybe if they added a character customization thingy like zombiod...Maybe not as INDEPTH. We could play a little more like random survivors?
I personally doubt they'd get rid of the whole responders deal...But you never know.
Yeah, the 2nd mode if it's like a horde-survival or a mode a bit more like the classic NMRIH where you play as random survivors would be a little more interesting.
I think the current map we've got is a little TOO open, if we were forced into a lot more tight and confined spaces it would be a little more brutal.
ALSO!
Fire weapons...Makeshift Flame-thrower, flame-torch, molotv cocktail, spraycan-lighter. Increase fire damage to zombies...Could see that is a pretty useful area of denial kinda weapon...
If we DO get a base defense mode for a 2nd gameplay mode...What about more defences? Like sure we can nail doors/windows shut...What about fixing spears through the gaps of doors/windows. Or barbed/razor wire. Heavy door reinforcements that takes up twice the wood but makes it far more sturdy. Flaming torches out of window/door gaps to add fire damage to zombies. Trench digging and spike pits for said game mode?
You are suggesting like a 7 days to die approach. That would be more like a 3rd game mode, your own hideout/camp. I would like it tbh. But for the 2nd game mode scavs/survivors are enough.
Kinda? Like...I'm not really going for a 7 days feel...Guess a 3rd mode would be a bit neat
But if I had a heap of wood laying around and I knew there were zombies around. I would be fortifying the house/base/ect as much as possible.
I vaugely remember the 1st game had a horde/survival mode. But yeah, that'd be dope if we got survivors...I still wish they'd give us full reign to just create our own characters.
Come on, Devs...We've got these mission points/supplies, we could grind them out for cosmetics too!
Thing is that the CRC is an organized Fed org. They do not have to improvise the way a prepper would. If you listen carefully in the main menu, you can hear chatter from other people nearby. I would assume that every CRC compound is reasonably secure. So your survival map would just be chopping up zeds coming close and then fixing some barricade then there is no extraction because you are already there. Don't know how that would work, gameplay wise.
I always figured it was like some kind of State Emergency Services, like clearly people in the area as survivors but given a radio/tools to help in said situation...Like they're not special forces or nothing.
The feel I got from them was, the only difference between the survivors from NMRIH 1 and NMRIH 2, is that the CRC seem like they've had to organize a sort of group to help against this zombie apocalypse, and the survivors from NMRIH1 are fresh off the outbreak, so of course they'd be a little less prepared.
Also no, as I said. The first game already had a survival mode where you'd have to survive for x-amount of time until extract, from memory a APC/helicopter would eventually come after...Idk how long, it's been a while since I've played NMRIH1
I just meant if they want to really give us a bit more of a defense mission option that would seem a little more engaging to be able to do more, especially if we've got a cargo-helicopter to drop supplies...Like maybe could be a mission to rescue a smaller survivor compound, and we have to wait until all the survivors get loaded up and the helicopter is fueled up before we can leave so we'd have to make DIY defenses and stuff?
Why does the lever action .357 only holds 7 rounds? It isn't a .30-30, man. EDIT: So you decided on the carbine version. I think it is not ideal and not an improvement over the revolver.
Henry Big Boy Steel Rifle .357 Mag/.38 Spl Capacity
10 Rounds, for example, this would be an actual improvement over the revolver. Now it is just a slightly faster shooting manual action gun.
yep, I think capacity of this rifle should be at least 10-11 rounds. Or maybe 15 (like in OG game) for balance
You can suppress it however. Not sure if it's important to you though. Reload is also faster if you empty the gun beforehand (just like with the M590).
When I check the attachment interface, I see neither the icon for pistol nor rifle silencer, but the tags indicate it can be suppressed. Which one does it use?
It takes Rifle Suppressors for me.
Thanks, I will try it out.
Id add that the mp5 should take pistol suppressors.
Some of mine suggestions. Not all of them are weapons tho, but weapon-related.
- I figured that we kinda need more attachments. Suppressors and holo sights are good of course, but I'd rather put a Damage Falloff perks to use. So, what can we have:
1)Sights: ACOG 2.8 - A rather middle-ground between CQC-oriented Holo and a Hunting Scope. Not much zoom, but is enough to shoot over 50 meters, while retaining practicality in CQC. Compatable with all of the long guns, exept for SMG's)
2)Sights: Hunting Scope - Very specific-to-use 4x-6x long range scope, that is desighned for single use only - scoped shooting over 50-100 meters. Compatable with Heavy Rifles(hence Bolt Action and M21) and Rochester.
What makes it specifically intresting, is that using this sight completely eliminates gun's sway during zoom in, even under helicopter, making it easier to do steady and accurate long-range shots. Although, I am afraid, without specific perk you won't be able to fight in CQC with the weapon this much
3)Barrel: Muzzle Brake - Doesn't silence the gun, but does reduce overall recoil, making usage of automatic guns or just shooting lots of bullets a bit more easier.
- Since we are exploring topic of multiple weapons sharing the same caliber, could go for these:
1)UMP-45. Slow, single-fire submachine gun, chambered to .45 ACP(God's Caliber). Takes Pistol Suppressor, Flashlight and takes the Holo sights(and ACOG I suggested), making it very flexible and able to be built to suit any situations, but, not as good against armored targets I'm afraid.
2)MC-63(or you'd rather know it as M16) - Long, burst-fire accurate assault rifle, that takes 5.56 rounds, for a trade off of only 20 rounds per magazine. Can't take Long Gun attachments exept for scope.
Why would you need it? - in some cases zombies wear protective gear at their heads, which takes more then one shot to kill them. This gun technically does kill them in one tap of the trigger, because it fires more bullets.
2.5)SCAR-L(alternative to M16 and AK) - Automatic, but slow firing 5.56 weapon, that trades power and modularity to firing speed.
25 rounds, and can take all the attachments exept for Hunting Scope.
3)If 7.62(as in, Eastern Block 7.62x39) is gonna make it into the game, we can have 2 new rifles:
3.1) AK(of course, AK-47) - Fully automatic, rugged, and powerfull rifle, with a 30 round mag, and enough firepower to both pierce through the helmets and skulls of zeds. Beauty!, but not without drawbacks - insane recoil, and abscence of modularity(doesn't take scopes or flashlights, only barrel attachment), which means irons only.
3.2) SKS - Direct counter - can be outfitted with Barrel and Scope attachments, is semi-auto, but only has 10 rounds, and not as powerfull as .308. Still, a good kicker for a DMR, a nice alternative to Bolt-action and M21.
- Suggestions on current guns:
Buff the firepower of M7A1, since technically 6.8 should be a hard hitter, somewhere in between 5.56 and .308 đ¤ˇââď¸
Unless there are armored or fat zombies, SMGs wipe the floor with any other gun in the game. It is kinda moot to talk about how tactical guns are when we are just dealing with zombies and there is no reason to shoot further than 50m atm.
Heck, I keep saying 50m but how often do you even shoot across the hallway?
A lot, at least like 20 times per game
this is precisely why I went up with scopes. And its common that SMG's can wipe the floor up, because they can still oneshot headshot all the zombies up close.
But again, the best gun is the gun you can have ammo for it. And since everyone uses MP5 now(according to your observation, which is true), as well as Beretta being always reliable you can't really find a lot of 9 mil.
Oh and also there are firefighters, which I do believe take 2 shots from 9mil to take the helmet down
anything that isnt a pistol gets used a LOT in a rush event
Out of necessity, not when you are just taking potshot for fun. And Im talking about shooting over 20m in game.
Of course rifles are better than pistols but only because of mag size and control.
Atm they are all one tap machine (as they should be on unarmored zombies).
I didn't say for fun. Do a lot of covering fire stuff usually, since I am lucky to have my characters built to be gun-oriented. So, lotsa bullets, no damage faloff, e.t.c., e.t.c.. So while other people do objectives since they are capable, I cover 3 corners inside and outside the powerplant đ¤ˇââď¸
proven effective since no runners or hordes swarming us from there makes a good runaway point
Do dmg fall off even do anything? I only do headshots as any proper gentleman should. Today I tested the .357 rifle. It 1 shot zombies at 20-30m with iron sight just as good as the m14
of course, dmg falloff perks shouldn't do anything. Most people here are against gun dmg perks
allows you to bodytap regs and runners with .308 from any distance
And again - this is why Scopes are inside the suggestion, to make that work better
You are body tapping in a Romero game? To each his own I guess. This game not withstanding, I only do headshots in all FPS PVE games.
I should just move my 1911 complaints here
Headshots are cool(and required in romero games), but not with the sway, recoil adjustment and zombie's shambling predicament. More distance - worser it gets. Damage faloff reduction allows you to waste less bullets on greater distances, which is NOT to everyone's taste, since the game is more for CQC. But bullets are a recource, and you of course want so that yours would kill as many zombies as you could.
Additionally, bodytaps guarantee stun the zombies, making it easier for a follow up headshot. Especially when the target is screaming and running at you like crazy.
Plus, the dismemberment of zeds is a thing in romero game, which can be used to your advantage. Zombies can't really grab, scratch or blunt you if you shoot both of their arms off. The body cavity makes them generally a bit slower and takes huge chunk of their non-head health. Legs make them slower, and turn them to crawl(which is risky, so I'd not do that)
which ones are you looking for?
Suppressor height sights (not the gi crap we have), threaded barrel, sound file to be shorter so firing can be done in a realistic manner
Also Shotguns literally are built for non-headshots, because they one shot body shot Regs and Runners(!!!) from up close, while their headshot is a roulette in which you either kill a zed, or it will somehow still be alive, but with head turned to a peppered beaten meat.
hm, intresting. Agree with Suppressor Sights, not sure about threaded barrel, but a bit shorter sound would be nice.
That is totally broken in a bad way. Headshots are headshots. You can add 1-5% RNG chance for a headshot to not drop a zed (like first game), but guns should kill zeds on headshot instantly.
The Lord demands Silencerco for semi auto handguns and all shotguns!
You can't put a suppressor on without a threaded barrel
Ooooooooh, I see
Quick mount, man. Threaded is so 1990s.
Quick mount for rifles yes. Otherwise its boosters on threads for pistols.
They need nelson devices and quick mount on pistols is not common if it exists
literally anything youd find laying around in industrial east coast america lol
i hope you guys dont take the customization of guns too far, this is still an apolcalypse afterall, the chances of finding holos and supressors on the ground is so slim
Homemade suppressors would be cool for a more common suppressor... maybe make it not as effective
Nah, we good with normal silencers. It is 2028 murka baby, shtf long before zombies
https://www.smith-wesson.com/product/s-w-model-1854-lever-action-rifle-357-magnum The lever rifle that should have been
Truth. Plus its a common item at this point tbh. I own a few myself
And that is despite the insane NFA laws. People don't realize how some Euro countries don't even treat silencers as firearm parts XD
Bc its no different than a rail. Lol
Yeah, without a gun it is a glorified oil filter.
Add the Ruger Mini 14
Lol
Not as common anymore though.
It's cool though
and it's another 5.56 weapon
Id like an hk416 as its what the marines use anyway. Full auto 5.56
I'd prefer less tactical weapons and more civilian weapons ingame tbh
Its what would be present tbh. My civilian weapons are more tactical than not tbh. As are most now by that standard. ARs are the most common by far. But i hear you
I'm gonna assume by "civilian" you mean less picatinny rails and pistol grips, and more along the lines of wood furniture, and monte carlo style stocks?
Even "wood" firearms have started swapping over to synthetic furniture since it doesn't expand when there's moisture in the air
^
hell yeah
I agree. .22 would be quieter than melee if suppressed. It has the same db output as a stapler
Lol
Do they still look at this thread?
I would love to see the H&K USP45 or some other 45 caliber pistol with a higher capacity (12 rounds) and fast fire rate, some USP's also have night sights.
Most of the people I see leave 1911's to collect dust in their current state along with any other slow firing/low capacity weapon.
They both have a place.
Uhhh..i like both.
I think usp should be upgrade .45acp.
You do know that IRL, 1911's fire pretty fast right? The game just has some weird limits to prevent you from firing faster.
Mine shoot faster than my usp.
The AR-15 should have varients to its stock,sights(carry handle),barrel,and its handguard
This would create a real problem with attachments though
nah there's attachment points for optics on A2 handles
I would like to see an actual red dot sight for rifles the current holo sight has way to fat reticule.
Height over bore for ADS, rail options are plentiful, etc.. i think it'd be too options for drops. Honestly maybe if they did an old m4 variant and a 416 as the modular better full auto model.
with the new radial menu id like to see thability to go through styles of red dot.
If Helldivers is anything to go off of, most people end up hating to learn how to properly aim, and eventually drive Height Over Bore out of the game.
Edit:
Uncalled for response. My b
I dunno why you're telling me to get good, I'm all for adding height over bore. I was pretty irritated Arrowhead gave in and removed it. It's just that most people dislike it for some reason.
Sorry, i misread that. My b.
I got a few ideas:
Melee:
-Hay hook (short range)
-Fire poker (mid range)
-Altar candlestick (short range)
-Antique curtain rod (long range)
-Railroad drift pin (short range)
-Dead head driver (long range)
-Brush hook (long range)
-Nightstick (mid range)
Melee (purchase only)
-DIY Cattle prod (mid range, uses batteries): A homebrew stun baton made from a gutted flashlight, spare plumbing, and some duct tape magic
Consider the Following:
Luty Pattern Improvised SMG
I'll do you one better,
3d printed firearms
Nein.
long live garage builds
Nein.
heil polymer
I mean... clearly theres electriciry
I like the idea that some load out weapons should be exclusive and be a step up from nothing but still worse than what you can find in the world. the load out should be a leg up not make your character OP right out the gate.
Shielded weapons?
Riot shield + police baton
Wood plank shield + hatchet
Makeshift junk shield + Make shift junk flail/mace
Makeshift car-door shield + make shift sword made from a street sign
Makeshift junk shield + makeshift junk spear/pole arm of sorts.
Weapons would play a little different, could practically be a shield wall, but the zombies banging on the shield would eat up stamina, your right click would instead be bringing the shield up, left click would steel be a melee attack.
Crossbows. Ammo can be retrieved and crafted. Can stab with bolt
riot shield would be cool, could use it to slow zombies in doors, could still be grappled but it would be a seperate animation where failure results in you losing the shield instead of getting bit
also yes we need bows and crossbows only thing is crossbows should require the player to stand still to reload for balance in exchange for more damage/range
A makeshift spear made out of a duct taped knife and a handle (ie. Broom handle, hockey stick handle, etc.) that has a very low dismemberment chance and requires high accuracy to be effective would be interesting
add a bayonet = Spear
In response to what the guy above said, I think a pitchfork would be an interesting spear-like addition.
Also, maybe not a melee or ranged weapon, but deployable barbed wire that slows zombies and rattles when walked over would be good for holding areas down.
For defense heavy tasks that sounds great.
Would be really cool for m14 and make sense
Yea, and itâs already in game
Firearms
Colt Python (Double Action Revolver chambered in .357)
HK UMP (Submachine gun chambered in .45 Auto)
M4 Benelli (Semi Automatic tube fed shotgun)
Glock 18 (Machine Pistol chambered in 9mm, though it'd probably make sense to have both the G17 and G18)
Melee
Chainsaw
M9 Bayonet (Combat Knife)
Fireplace Poker
Perhaps a spear of some variety? (Introduce stabbing as a mechanic in NMRIH?)
Long Crowbar
Winchester 1887 lever action shotgun.
Crossbow đš
"Chokeholds illegal!"
Two arrow types,
Standard Bolt âĄď¸
"regular ol' bolt"
-
Can be picked up after fired (unless shot at armor)
-
Strong, and can take down infected with just a headshot
-
Can be commonly found.
Firework Bolt đ§¨
"long distanced distraction"
These can be rarely found in the map, using the attachment system to modify the bolt
-
Bolts will be very inaccurate
-
Explodes on impact, creating short duration distraction
-
Hitting a zombie with a bolt will cause other zombies to "attack" that zombie.
Weedwacker/Chainsaw đĽ
"Cuz heck yeah that's why"
Both weapons have a "durability" or would just run out of gas and be rendered useless.
Weedwacker đ§đ§ââď¸đ§ââď¸
-
Weaker direct damage, more group efficiency.
-
Basically a hand-held blender.
-
Longer duration than chainsaw.
Chainsaw đŞđ§ââď¸đĄď¸
-
Stronger direct damage, less group efficiency.
-
Can cut through swat armor and riot shields.
-
Shorter duration than weedwacker.
Both have a unique rev-up animation.
Flare Gun âď¸
"A shot in the dark"
-
Creates a decent, long duration distraction.
-
Shooting zombies will light them on fire. (obviously)
-
Would be considered a rare "throwable."
'Honorable Mentions' >>>>
Guns
.357
-S&W 686
-Colt Python
12 Gauge
-Benelli M1014
.308 or 6.8 for simplicity
-Ak47 or Akm
-FN Fal (wooden stock)
.45
-H&K UMP
-FNX-45 Tactical
.22
-Ruger Mk11
-Ruger 10/22
Melee
-Combat Knife
-Ice Pick (Axe)
-Police Baton
-Pipe Wrench
-Brass Knuckles
-Bat Variants (aluminum,spiked,barbed wire)
-Fire Extinguisher (for the memes)
+A Molotov đĽ
G18s... more g17 with switch. Switch as attachment would make sense
I think it'd be hilarious if they did that but I don't think they're gonna invest the time to model a Glock switch considering the contreversy around it. 
Imma... give a dev crap about it. Lol
Not more controversial than child zombies tbh
now i know 22. is not in the game but.....
if it was added
an american 180 would be nice
They had .22s in nmrih1, its possible later. Its a common round in the us.. they like to keep it practical so it works
I would LOVE the return of the .22 caliber, but we'd have to modernize the gun. Maybe the Sig P322, or Taurus TX22 for handguns, with a Modernized Ruger 10/22 rifle. (especially since modifying it with aftermarket parts is common, and would make it easy for the devs to give it attachments later.)
people have been known to modify it for a suppressor and sight
Unrealistic, you wouldn't find that on the street of Americana 2028 /sarc
Yes, but this weapon is outdated, and is not even remotely a common gun to own.
Weapon Suggestions: Drilling Rifle
German's Drilling Rifle, 2 .308 Winchester Round, 1 Shotgun Barrel, It fits perfectly with this game's Slower pace than requires Precision more than Spray and Pray
It also can cancel animation like Fierra DB12 too!
Crossbow BABY!!!!
9mm:
Handguns:
-Sig P320 (21+1rd, full size)
-CZ SP01 (18+1rd, full size)
-Ruger EC9S (7+1rd, subcompact)
You know, I have thought about this for a while, if gun realism is the aim for this game, would it even matter to add so many gun variants in the game? Damage should be caliber based, so what would be a the difference between a 18 vs 21 mag capacity?
add ump in .45
More pew pewing
I think there should at least be like 4 guns in each caliber, spice things up and for variety
If that was their vision, they would've just stuck with pooled ammo like they did in the initial launch
tbqh I didn't mind the generic ammo variety back then. If the gun themselves are designed and animated properly, with damage true to their real world performance, I'm kind of FOR the generic ammo, since it allows you to add in infinite guns. Pistol, Heavy Pistol, Rifle, Heavy Rifle, etc.
I want Precision weapon, not soam weapons
More military surplus weapons like the m1903, M1, m1917,
The Johnson gun (the funny semi auto that competed with the M1, I couldn't remember it's designation to save my life)
Rare stuff like this would be cool in pawn shops and gun stores
Devs would have to add even more calibers to the game though.
They are not like weapon accessories which are generic and interchangable. More calibers in the RNG rosters can ruin balance and ammo spawns.
Just what I had off the top of my head, but they could add some cold war NATO surplus and use 308 instead of adding 7.62 NATO
I don't care what they add as long as the animation and the performance are realistic.
Yeah I honestly preferred when the ammo was simple types, could've been way easier for more guns to be added
Yeah, but everything was just so baddd. I would hold on to the idea until devs prove they want to put gun realism as a goal in game.
Couldn't really imagine what was wrong with simple ammo types, but I guess I didn't buy the game on launch so I wouldn't know
Nah, ACP enjoyer deserves better, Vector SMG Baby!!!
The problem was that there were only two ammo types, light and heavy ammo. With only two types it very quickly snowballed into just using guns and never running out of ammo (the scavenger perk glitch back then exacerbated that issue). Additionally, on harder difficulties it almost became a requirement to use guns because the red eyed zombies could take 3 - 5 shots to the head.
They could make every gun as realistic as their real world counterpart and use the generic ammo system at the same time. It solves many problems and allow you to add infinite guns.
The whole thing with some naked zombies tanking rifle rounds to the brain is ridiculous.
Isnt that why we have cop zombies now? And soon military zombies with hard helmet?
Bayonet attachment that converts shoves into melee attacks?
i dont mean to get knit picky on this but there was something that bothered me with one of the weapon choices. All locations I know of are in PA. Pottsville, Lewiston which is west of there and Limerick Generating Station, the only power plant I can find nearby is just east of Pottsville on the 422. why on earth would we be only finding M7 Spears in any of these locations. There is a big US Marine Reserve base literally between Lewiston and Pottsville in Harrisburg and another in Allentown. The USMC base would be an hour from Lewisburg up the 15, and its an hours west from Pottsville on the 81... I think the Marines and Reserve would try to secure the power plant due it it being a high value asset for infrastructure and using the Reserve bases littered in the area as FOBs, not to mention the proximity to the shore. Due to this I definitely think there would be a much more pf a USMC presence. Due to the asymmetric warfare against zombies I would think Marine Recon could be an element to this. I truly think we would be finding way more M27's and the shorter M27 Recon kits in these locations, especially since the USMC has been fielding the M27 since 2011.
Something like this I would think I would see out there due to the asymmetric warfare in urban enviroments
Nah, I luv ammo management system, It's fun to be benevolent and share ammo for my mates
Asymmetrical warfare? Carbine sure!
just to correct a few things, lewiston is set in lewiston maine not pennsylvania. power plant is located southeast of reading pennsylvania. the military units we see in game are presumably national guard not marines. the spear exists in large quanities in game because it is set in 2028, when presumably there will be a larger number of them kicking around.
Game doesn't have to be that realistic guys lol
i love the realism but i'm not so pedantic to want very area specific firearm loadouts, like the game has a decent variety and we don't need specific variations of what is ultimately just another ar-15 style platform
Yeah this is what I am talking about too. Every weapon must have a niche.
But it has to be at least satisfying.
Who let the cheese man cook?
Well realism like Hunt Showdownâs Weaponry can be really fun, let em cook and discuss
A full auto 5.56 is due, and the m27 would be the answer.
If the tardoes do not success in convincing the devs to implement Back4Blood style mechanics first.
... the devs are resilient to their brain child... i hope it stays that way. The suggestions of pvp are low iq at best
PvP isn't the worst things here. We have swarm of low IQs arguing AGAINST realistic gunplay because they feel the need to "balance" the guns between eachother in this game. They are also ok with gun damage perks đŚđ¤˘
Like one of the tardoes literally have a problem with 9mm doing headshot kills because it "takes away" from the 1911. I tell you man, it already started. This update gun nerf is truly dreadful. They gave us back the shotguns (albeit to COD level) but took everything else away.
The game just wouldnt work with PVP they would have to scrap all the mechanics and start over.
It can't even handle its own NPCs đ¤Ł
People have their games crashes after throwing pipe bombs đ¤Ł
thats the pvp right there
Agreed..
Plus its a co op game
I'm still pushing for variation in the 9mm pistols. Lots of different kinds floating around that have the same capacity.
Same capacity as the m9
Oh no, cant have that! Every gun must have their dmg balanced, fug realism, we need to balance it like Back4Blood, the great zombie shooter masterpiece of our time!
9mm cant blow a brain across the pavement because balance! We need gun damage perks for balance!
id say just get real pick on shot placments
Too bad one of the self proclaimed "pros" here admitted to having problem with hand eye coordination (God have mercy on him) and cant do headshots. So now we have a Romero zombie game where zombies die even with body shots. Great job!
Or we could just add alternate ammo types and ditch the useless gun damage perks.
You dont even need ammo type. Just make .308 and 6.8 the only guns capable of penetrating military and cop helmets. Problem solved. 5.56 can take too shot. The biggest gripe right now is naked zombies tanking headshots too often.
I think what we really need is better hitboxes. Firefighter helmets stopping face shots, low caliber bullets not killing despite shooting their eyes, alternative hitboxes like eyes, necks, being able to shoot helmet weak spots, etc, would solve some of these issues right away.
I have been suggesting a brain and spine hitbox, and for calibers to deal proportional damage cavities/circle upon impact. Smallers calibers create small cavities while rifles create big ones. If the cavity touches the hitbox, then the zombie goes down. Shotguns can create many cavities.
Also, I think AP ammo would be difficult to implement with the radial inventory system and the fact that there is no magazine mechanics. So we can just leave the AP function to the .308 and the 6.8. They can penetrate the cop and military helmet in one shot, while 5.56 takes 2 (2028 all gov soldiers are issued lvlIII helmets đ). 12 gauge, .357 and pistols? Good luck.
Yep
Found on Google from ww2-history.fandom.com
I need this gun in the game
Im pretty sure theyâre gonna add a UMP.
not a fan
shotgun ammunition is inherently bulky and heavy relative to others, it's what makes it a poor choice for gunfights
i'm fine with keeping it as a 'low-tier' ammo choice, like 9mm and .357
ammo with similar capability as 12G, like .308, can suffer from greater rarity of guns and ammo spawns
i'd also like to know how many rounds i'm buying in each box (i know it's 10 but still), it could be included in the item description or smth
would be cool if we could use props to barricade ourselves just like in zombie panic source, idk how it would fit well tho
firearms as aim-based skill checks is much more interesting than the current breakpoint system, which is also immersion breaking
a gunfight is hardly an exact science, and so zombies behaving extremely consistently when shot, regardless of shot placement, is revealing of the underlying "zombie hp" system
gun perks like +damage and +range also hurt immersion because they lack a realistic foundation and similarly hint at the consistency of zombie hp. most gun perks also just don't have frequent use cases, like improved heavy rifle damage dropoff. this is mitigated by being able to just straight up buy the new guns you want, but
i feel that the firearm loadouts should be restricted to 'low tier' guns only, i.e. the handguns and manual action weapons. starting with an MP5 is just silly and removes impetus to loot
Well, speaking about range things, Shotgun are even MUCH MORE accurate and higher Rate of Fire in Pump-action IRL.
For me "Long Weapon" should eats up 2 slots unlike Handgun that eats 1 slot only
Heavily agree. All I know is that Shotgun Shells are like 10-15.
oh shid that's dope
i guess the unmarked ones are just the old items
why no embed lol
Kay
Been running a all shotgun perks character with a double barrel and shell stack for a while. I love it, and now with the new update I can upgrade from a 2 shell capacity. (Also, the guns you buy, come loaded)
That's just being dramatic.
Highly unlikely given that gun customization is a thing.
Recoil management is a legitimate skill though? Hand limb damage is a it iffy, maybe it just means that the survivor learns to aim for tendons, etc, but the recoil skill is a legitimate thing you have to learn.
I'm guessing that's just the lore explanation. Anyways, far as I'm concerned most of the perks added are actually good and balanced, but I still want perks like Headblown gone, and I'd like if melee/limb damage perks were just replaced by weapon modding and alternative ammunition in the future.
Calling a B4B ending is still being dramatic though. That's just fear mongering.
ig this could be a perk for the shotgun skill tree! "shells have greatly reduced weight"
X designation system has teething issues, big surprise
M7's alot closer to the Heavy Rifles than it is to the AR though, i'd love to see it get rebalanced as one
the bullpup was just screwed from the start though, 'cause they didn't have a real LMG offering
the XM250's so promising it's carrying NGSW in my eyes
False, but believe as you will. We've still got a long time to change things, and the devs do bend the knee to good suggestions, or mass community feedback.
If there were to be an update focusing on fully automatic weapons, I would suggest:
-MAC-10, the 9mm caliber version this time around. Trades in the MP5s versatility and modularity for a blistering fast fire rate. Can accept a Long Gun Suppressor.
-M3 Grease Gun, a .45 caliber SMG trading in fire rate for better controllability and a higher stopping power than the 9mm sub-machine guns. Absolutely no modularity.
-SCAR Mk16, a relatively (compared to the real life M4A1) slow-firing 5.56 caliber rifle with solid modularity, capable of attaching most if not all of the Long Gun attachments.
Has the upside of all 3 of these guns utilizing existing ammo types in the game, and at least in the case of the Grease Gun and SCAR are weapons with clearly defined niches.
Mac-10 and Scar MK16 I could see, but barely anybody owns a grease gun these days.
You'll still run into some private collectors of Grease Guns.
Plus they are relatively easily manufactured.
Not nearly enough to find them, especially if they're collectors items. You're way more likely to find a Mac-10 since they're still used by gangs and crime syndicates.
Well if not that, then a UMP in .45 ACP. There's some SWAT teams that pack UMPs, I'd wager.
Or with .45, if we were to add a long gun in it, we could go the .357 route and make a long gun counterpart a non-automatic carbine.
...oh Jesus Christ I just realized what would work. Bare with me here:
A Hi Point Carbine, in .45 ACP
Okay, let's talk roles here. The grease gun would be another gun trying to usurp am already established role. 9mm SMG: MP5A4 as for the Mac-10, it would be better to add it's .45 variant to give that caliber an SMG, while also having it fill it's origin role from the first game.
True
Oh yeah, and it can still retain its downsides like a lack of modularity, the fire rate kicking your ass recoil wise, etc.
Yeah, see the issue? We need more guns for calibers without variations though.
For example, maybe a Marksman rifle for the 6.8 caliber.
My hope is that in the coming updates we'll see the return of 7.62, and maybe in the far future the removal of gun damage perks (if they stay, that's also fine as well).
The 6.8 is tricky because it's really only that and the XM7, and the civilian version (the SPEAR) could create confusion since they're the same model effectively.
The SKS and Vz.58 coming back would be neat, and could be a fun counterpart to the 5.56 guns.
M7 should already be a Heavy Rifle, otherwise we'll end up with an AR, an AK, and an M7 that all do the exact same job but use different ammo
I feel the spear was a bit of an unnecessary add but thatâs just me.
M7 in its current state has little identity
No, I absolutely agree.
The SKS and Vz.58 being counterparts to the Mini-14 and AR-15, and a counterpart to the hypothetical SCAR Mk16 could be either an AKM or a converted Zastava AK clone.
Just go AKM.
I mean the compact, folding stock Zastava M92 (I think it was the M92) would be interesting.
Honestly, I'd be ALL for adding the VSS Vintorez, or AS Val into the game.
maybe for the St Petersburg expansion
9x39 is very, very unlikely. Here in the states, it's unobtainium
Exactly
And remember, this is coming from someone from the US.
You'd think that, but do you know how easy that ammo is to produce?
Only a few places made 9x39 for like rare AR conversions
We ARE getting a US produced, semi auto only VSS clone here soon.
even 5.45 barely made it out of Russia despite being a warsaw pact development
Yea that's why I think something like the Zastava M92 being converted to full auto would make for a neat, full auto 7.62 counterpart.
Actually more likely than an AKM in the states.
who's producing it? are we shipping it from Vladivostok?
Fair, then here's my alternative. We should add the Honey Badger chambered in 300 BLK. Integrally suppressed, produced in the USA, high quality gun and new ammo type.
I mean the fun part is that VSS clone is IN .300 BLK
i hate to give Q free advertising, but quiet guns would be neat
Yeah, but I consider the Honey Badger Superior in several ways.
The reason why I suggest specifically these funky guns btw is because I'm a follower of "few tactical guns"
The SCAR is about as far as I go lmao
The honey badger would be neat but I feel it'd be too much
I think the XM7 is too much but I digress
How so? It would be the first integrally suppressed weapon, and a decently customizable platform for .300 BLK.
True. Could be the semi auto only model.
Could also be the full auto with a fire selector as well, but in my experience you don't wanna full auto the honey badger anyways, especially not in this game.
feels like M7 is only here because somebody thought it would be cool, but it has nothing that actually makes it cool irl
no default optics, no default suppressors, 6.8mm is extremely similar in performance to 5.56
Yeah it's kinda guy I suggested the Mk16 too. Part of it is I think it'd be a neat way to fill a full auto light rifle niche.
and 6.8's just scattered around on trash cans like it's even remotely commercially popular
And the Zastava M92 because I guarantee the process of drilling a hole to make it have a third position would take off.
Since you want a WW2 gun, how about an M1 Garand? 30-06 caliber, basic customization, and those rifles are literally everywhere.
While I don't disagree that'd be cool, the problem therein lies it being too similar to like the M14
Plus .30-06 being a one off caliber most likely
Ballisticially it's fairly close to .308
not big on WWII guns, that surplus is long dried up
Fair. Unless they added the BAR but that's unlikely, although it would introduce the first fully automatic gun for such a caliber.
Don't forget that Springfield and Browning still make them.
not in quantities even remotely comparable to the millions of ARs that get produced yearly, but if unicorn guns like vz68 are in the works then whatever i guess
Actually hear me out:
The Mk47 Mutant taking the place of the Vz58
Not the borderline fictional full auto model
Now the Mark47 Mutant I could actually see. But then it's kinda fighting against the AKM. Plus it also would go against your "Less Tactical Guns" preference.
True
It IS more civilian focused though and probably more likely nowadays than a Vz58
mutant isn't any more "tactical" than the AR
I love the Vz.58 though
Yes, but if he wants less tactical guns why would he wanna add the Mutant over the AKM?
One compromise is the Vz.58, if picked instead, comes with a railed handguard for lights
Just to give it more use over the SKS
Whereas the SKS is lighter weight and more common
just tape the light to the handguard 
For a full auto 7.62, I still recommend a converted Zastava M92.
Why not replace the VZ58 with an SA? Those are more common in criminal groups.
SA?
If you mean semi auto, the Vz would still be semi auto
honestly i don't think that criminal groups influential enough to obtain machineguns actually exist anymore
because you'd hear more about it from gun control groups
Trust me when I say that's absolutely not the case
Those are the exact groups who HAVE them, and they have them because the conversions are stupid easy
kids with switches absolutely exist, organized crime is dead
Wouldn't that mean the exact opposite? Selling gun modifications like that is still organized crime.
Also, cough Cartels cough
Like I said, the best you could find is a glock with a switch or a draco lol. Maybe a full auto micro ar15 but idk how common those are.
Believe it or not, while they've been phased out large scale, the Army and Marine corps still have limited stocks of M3 Grease guns that they issue to tank crews when the armory is bone dry
pretty much everything except the M3 has been handily obsoleted OTOH
If COVID was anything to go by, you'd be seeing a lot of printed/80% guns, and a lot of obscure calibers like 10mm
They've essentially emptied their entire stock of M1 Garands, M1A1 carbines and 1911A1s to the CMP (civilian marksmanship program)
ADD A P90 AND MY LIFE IS YOURS
If were being honest. In this situation where there's no gov or anyone coming to save you.. most would drill the third hole in ARs and convert them.
Also... not to mention forced reset triggers and safeties
As they are legal.
I don't know if anyone's mentioned this but bayonets.
Bayonets are already in the game files , they have models and all that "easily" could add them in the next update
imagine having FRTâs as an attachment you can find out in the wild like scopes and suppressors.
But adds the chance to jam.
I am so excited. just so I can bop them in the face with it.
Depends on the gun but yes lolol
Would some guns not jam of would some guns not be FRT compatible?
Yea. I've seen hk mr556a4s work perfect with frts
Guess we need some HKâs in the game then!
Ive brought it up to max đ here's to hoping
A rake
Oh dear lord, if we're gonna add more 5.56 guns let's at least make sure they're unique. I'd hate to have this game do the same thing as Ready or Not and have 10 flavors of AR-15 as the rifle selection.
on a related note, most of the long guns feel really same-y
you get something with high capacity, it does 100 damage to the head, it takes 2 shots to delimb (MP5, AR, M7, probably the AK too)
the lower tier rifles have this exact damage profile but with reduced capacity (Lever Action, Bolt Action, Ranch Rifle, probably SKS)
only the M14 plays in a meaningfully different way because it can collat and oneshot knees
which is why i really want M7 to become the M14's upgrade, since currently it's a pretty uninteresting AR sidegrade
also why i want MP5 to 2 tap headshots so that it's not an enormous upgrade over the AR
problem with doing that to the mp5 is that you'll get the same sort of situation from nmrih1, where the mp5 is used as a free ammo dump for the m9 (30 bullets) since they'll do the same damage
Yes, the ammo and functions may more or less be the same but Asthetics DO matter. Before the Dark Waters update for Ready or Not your rifle selection was literally AR-15, but 10 different coats of paint. It absolutely sucked.
mans forgot about the 7.62 ak74u-alike /s
At the least, with different guns there's the possibility of using attachments to differentiate them.
It exists, doesn't mean it's any good compared to others. Besides, attachments make it too long for good CQC.
Nah. Honestly the m27 makes the most sense as marines are frontline
But it'd be full auto
Adding frts would make some guns not worth being in game
in low intensity situations it'd be better to save the weight on the MP5, but if you've gotten yourself cornered or need to clear zombies quickly, the recoil, RPM, and capacity of the MP5 could save you
even then the m9 can tap really quickly so honestly i'd use it over the mp5 every time if it was nerfed
That burst fire on the MP5 is very potent since the last update though.
Even with better sights and a light?
đ¤ˇââď¸ MP5 has such low recoil and usable sights that it earns its keep in my eyes
The Microdot and Flashlight attachments exist on the M9 as well.
Diopter sights are great
yeah, that extra 1kg of weight can carry so much more ammo if the mp5 doesn't 1 tap
Attachments for light on a pistol? Since when
think they just meant the handheld light
Uh, since attachments were added? They're just rare. I've found a few before.
i've paired a pistol red dot with an M9 a singular time
i've never found one for pistols since that update
Like I said, they're rare. No idea why the devs made pistol attachments so stupidly hard to find.
Hmm. Ill have to look more. .. but the m9 and 1911 doesn't have the slot when you equip
M9 has an optics rail, the others don't
Yes the rail is there but the slot does not exist
Well ya
wtf it was there last update
i noticed the slot was removed, maybe this update?
probably because there's no point for a pistol flashlight when you have the handheld
What, did they remove the under rail recently?
I wss taking about accessory rail
That rail
i guess that could be for a laser sight? M1911's model also has one
not that i would ever pick up a laser sight 
yea but the handheld light is probably here to stay
Ya. Adds suspense. I enjoy
I kinda wish we had the flashlight melee animation from the original.
The light would need to be a big maglite lol
Yes. Its my range gun. X300 ultra I believe
I should say.. training gun.

Lol hilarious you noticed that and not my carry gun đ
I only have a Diamondback AR-15 currently. Haven't had the spare cash to customize it yet.
Ahhh you're new to guns. Welcome to the community:).
New? Not necessarily, more like I just haven't customized it. Plus I don't have many areas in my locale that I can shoot.
Ahhh.
Mk23 would be a nice alternative to the 1911, especially bc that's the only .45 gun we have rn. bigger mag capacity, maybe slightly more penetration, heavier weight
Mk23 is also just badass
glock 21 
EVERY single weapon from NMRIH 1 will make me happy
Glock 21.. no thanks. Don't need more than the 17 in game. Or 19
a .45 glock would be better differentiated from the 1911 than a 9mm glock would be from the M9
A usp would be more ironic and a better gun.
since how rare 9mm is in the game... no more 9mm guns please 
we need more .45 ACP guns
A MK.23 with a suppressor is literally the same weight as an unloaded Mp5. A Glock 21 could be 2's improved .45, and the Sig P320 as the new "Glock" meta
Wow. I never said mk23. I said usp.
Usp tact is 2 oz lighter than the 21.
And no one wants the 320. Glock is still the iconic 9mm.
Uh.. this sounds like a bad rng you problem tbh. I got to power plant with 130 rounds of 9mm last night... on nightmare in pub
Honestly there's nothing that either the glock or 320 can do better than the 92a4. The only complaint i have is I wish the berretta skin was changed to the 92a4.
Which they still might as the AR is now a Dd
Depicted by the rail
The P320âmore specifically the M18âholds 21rds as it's issued capacity
Also... weight on guns with attachments is not a thing in game. The weight does not currently change when you add the attachments
Glock 17 magazines have mag extensions stock. I have 20 rd mags personally
That came from glock, stock
In fact, one of them came with my 19x iirc
Adding the 320 will not appeal to gun people and two is not as prevalent as a gun in the us. Glocks are everywhere. I mean I own two and I don't like them
Tldr you're more likely to find a glock 19 or 17 than.a 320. And thats what maxx is trying for - realism of weapon availability
BUT if they replace the 92 with a 320, then ok
They don't come with 20rds stock, both pistols come 17rds stockâthey make OEM extensions, but they come with 17rd capacity
The P320 is literally being issued to fire team leaders as standard loadout
Yes which is why it would make more sense to replace the berretta.
Police often use glocks and swat teams use staccatos, here at least
So glocks are more likely to be a drop
From a glock 19x post
Included with the pistol is a standard 17-round magazine, two 17+2-round magazines and coyote-colored pistol case.
So sorry, it comes with two 19 rd mags
Listed standard is the 17rd mag; the extensions are an optional add on

Anyway, Glocks; for the most part, yesâthey're common with cops; cops also get free reign to choose a personal sidearm. The reason I suggest the P320 is because the amount of military zombies you see implies they have a larger presence than law enforcement
BRUH!!! wtf, am I the anomoly here?!?! what is this!! 
Uhhhh no they do not get free reign. Its department issue dude. Also, you see a lot of police zombies too so I don't get your point. Riot shield zombie is pd.
I mean tbf, power plant has the most loot.
I can only find tiny 9mm ammo boxes, have yet to see a big one so far
Wth dawg thatâs nuts.
If anything I mostly find the big ones
Remember more bullets = more hungry customers fed! 
đ I would say get scavenger or expert if you can.
who is that đ
never heard of him
imo cop zombies could get anything devs wanted to give them, M9 seems to be the chosen sidearm tho
i've seen feds with stacattos who had to transition to whatever the .40S&W P226 model is
Feds don't use .40 anymore?
đ¤ˇââď¸ never say never
I didn't, i said that's not issued to them.
no, that was a whole squad of BLM guys with .40s
i'm sure some of them didn't care one way or the other, but people don't usually drop their stacatto for a P226 because of preference
Issued is 320 in 9mm. Per my friend who taught blm officers in a class.
Its probably the P229--it comes in both 9mm and .40
Also. Coast guard uses glock 9mm models over the 320. Coast guard went from 229r to glock
National Park service also carries the P320 x-carry. So smokey bear isn't safe from ND's either
Turns out, the ranger in the watch tower died from a dropped sig
Lolol I wish they did that
Just a sig 320 on the deck in front of him
usp definitely makes more sense than mk.23 to be fair
i feel like the odds of you finding one in the wild are very, very low
really i think we need the mac 10 from the first game
full auto only so you have to decide whether to try to tap fire (and usually end up firing two rounds because of the insane fire rate) or unload it and hold out for a 1911 which is the more efficient option
.45 should feel like the strongest pistol caliber in the game, the gameplay balance around it should be trying to use your ammo well rather than like, worrying about perks too much imo
unless they add a better 357 gun
Nerf gun does zero damage to the body but one shot head shot
1911 benefits/relies the least upon perks compared to the other 2 tho
it does need headblown to oneshot reds, but the base gun oneshots everybody's knees
really the only thing that could be better for 357 is double action for the model 19, like automags and deagles would be so out of place
it seems like they're being pretty conservative with the amount of guns they add but
man i want an automag...
Honestly I've seen more usps than glock 21s lately
the mp5 should NOT weigh the same as a full size assault rifle or shotgun. it should be like 1.5kg or something. also batteries are hilariously heavy for such a small item
it seems like items of a similar type get identical weights for balancing purposes, but there's odd ones out like Radio and Machete that weigh multiples of .25kg for some reason
and Machete's the best 1h melee so it kinda deserves the weight, but that logic isn't applied to other best-in-class like Super Shotgun and 1911
machete i understand given it is now the only one handed melee that can dismember in one charged swing (without perks)
either way MP5's better than the MC-15 so lol
rare exception if you want to collat crowds with Mohawk
but i think the m4 should have slightly more weight than the mc15, just by a little; the mp5 should have slightly less weight,
gruber should weigh less than the m4 because of its smaller mag size (and what feels like lower damage to me?)
but that's complicated
i like knowing that if i want to fit an extra bandage in, all i have to do is dump my spare battery or whatever
i think balancing can be perfectly adequate without also using weight as a balancing tool
explain how i can be too full to pick up ammo, then i drop a bandage or something, pick up the ammo, then can magically also fit the bandage?
and no i did not have scavenger or vulture
individual pickups are .35kg minimum, but when they get stacked into an existing item they weigh less than that
so basically you went from 9.9kg -> 9.55kg -> 9.60kg -> 9.95kg
idek i hope it gets streamlined
i think the weight increments should be in 0.05kg or 0.1kg
it's the same deal as if you have a bunch of different ammotypes in your inventory, theyre all .35kg minimum even if the same quantity of ammo wouldn't add up to .35kg ina stack
0.20kg at most
what about pills? i had 1 pill but was able to eat it 3 times? is there multiple pills in one bottle?
i think it should just give you 3 "pill bottles" with 1/3 the weight when you pick it up
like you dont have "ammo box" with 10 ammo but you dont know how much of the 10 ammo youre getting, if that makes sense
yea but a .1kg item would be such a small slice of the inventory pie it'd be inconvenient to drop or select
idk i haven't had an issue remembering how many pill charges i have left
Garden Cultivator
Acts like a mace kind of weapon
Thinking of an animation where you could uppercut them with the trimmers but sounds to difficult and pointless
Or one of these spears
They do weight the same. Plus its integrated light. A mp5a4 weights like 6.66 pounds stock. Typical AR is 7
Add the integrated light, its the same as the AR
i believe you but that makes no sense with the size difference,, did they make the mp5 outta solid steel or some shit? why is it so heavy
Yes. Its stamped steel and the bolt is solid.
whats an ar made out of?
Aluminum
that explains it. aluminum mp5 when
Lolol
Yeah bro we gotta trim them zombie beards. Even tho I donât think Iâve seen any zombie with one lol.
Imagine getting a bunch of Mall Ninja knives and shit as weapon options
Looting em from peoples bedrooms
Cheapo steel bs that does just basic damage
So if there's an ammo type and set of weapons to re-add
It's .22, and with it the Ruger MkIII and 10/22. Maybe an American 180 since there's a few of those floating around the full auto market.
it is, which is pretty funny
like imagine picking up somebody's used bottle and there's just one charge left
M110A1 is the us army new DM rifle and would go great with m7a1
Yaaaa more hk bb. Should add m27 too
I personally want the Judge Taurus in the game. A 12 gauge revolver would be so fun, and very maneuverable due to its small size.
Its not a 12 g, its .410.
The cylinder would be freakin huge if it was 12 g. Well bigger than it already is
new attack direction method i think should exist (i might have gotten L and R swing directions mixed but thats not the point) and apply to both blunt and sharp. charged swings would be the same, just yknow, charged
I think the current charge attack system is fine. Having to hold both mouse buttons for a vertical strike would be uncomfortable.
I have a huge list of weapons, I am only going to post a few for now but these are guns I would love to see, :
-Cobray Terminator, a single shot starter shotgun, it would be easy to produce so it could act as a new starting gun that's produced by the responders out of scrap, it would come with 5 extra shells so its more than a one time use weapon,
-AA12, very uncommon and only found in military areas or the weapons store,
-VZ .58, a 7.62x39 rifle, it would be completely full auto like the first game
-AKM, many call it an AK-47 wit its actual name is AKM, it'd be full auto as well
-SVD, a semi auto sniper that would run in 7.62x39
-AK5, a modern Swedish variant of the FN FNC that would be rare and full auto
-Walther PPQ45, a .45 german pistol that would uncommonly spawn in police cars but commonly spawn in houses and garages
-SPAS-12, a semi-auto shotgun that would uncommonly be found in police cars, military areas, gun stores, and Lookout Tower
-KRISS Vector, a rare .45 smg that would be mostly found in military areas, it would have great control but extremely fast fire rate meaning ammo will go fast unless used in burst or single fire
-Glock 17, a 9mm that would be extremely common
-M16A4, a military reservist rifle in use by all US military corps, it would be common in military areas, and it would only be burst fire or single fire
-CZ scorpion EVO 3, a 9mm smg that would be found in more common areas like cop cars or garages
-H&K UMP, more specifically the .45 variant, it would be uncommon and could spawn in cop cars and military areas
-M76, a 9mm smg that was loved by US spec ops during the cold war and could be found in military areas and police cars
-MAC 10, a .45 smg that would be extremely common and extremely uncontrollable
-Sig 226, a 9mm pistol favored by police, common in police cars and uncommon in houses and garages, has a chance to fall of zombies when killed
I think we may wanna balance the firearm numbers by their calibers, currently we still only have M1911 that's using .45, considering we have a 9mm SMG that has a built-in flashlight, maybe adding a MAC-10 that uses .45 that comes with a suppressor? (sort of like the one found on L4D2)
M16a4 makes less sense than the m27 we've stated in here for a 5.56 full auto. The hk m27 is in use by the marines as standard loadout.
Sig is a repeat for the 92 currently in-game
Aa12? Bruh I worked in industry for years and have never seen one. There's probably a handful in existence, I disagree with having it in game. Plus it would be absolutely OP
Also.. instead of walther ppq45... should be hk usp tactical in 45
Absolutely bc theyre so cheap as full autos. More likely to see this in civilian use.v
Honestly at this point just have directional melee like kingdom come deliverance, for honor, mordhau, or anything
i dont think its awkward, in fact when i was starting the game i thought that you held both to do an attack. really i just want to have finer control over where my swings come from
I agree about the AA-12, itâs just a gun I love and think would be fun to have, but I completely disagree with the m16a4 making less sense, itâs burst fire and controllability would be great for distance shooters, and as I pointed out itâs one of the main guns used by the reserves I agree with adding the m27, also known as the HK 416 it would fit quite well, I disagree about the sig, just because the 92FS is in game donât mean they shouldnât add more common pistols and the Sig 226 is common among police, last I would love to see the HK USP but itâs quite rare, donât get me wrong itâs a beauty but so few own it because of its price
M16A4 makes the most sense if we still have a NG presence
This is assuming the m7 flops. This game is staged in the future I thought.
yea, in 2028
only the Army is getting M7s for now, and tbh i don't see the Marines picking it up and sending off the M27s to the NG
the ingame one is designated M7A1 tho, so the platform has atleast seen some improvements instead of being considered dead on arrival
speaking of M7, the reload animation is interesting, we use the leftside mag release but not the bolt catch
simultaneously proficient and newbie with the platform
The marines use the m27 is my point.
But also.. ng may get m7s? Who knows... I honestly see the m7 failing
I have been following the M7 for awhile now, multiple soldiers including a high ranking officer has brought to light multiple red flags with the system, here's the read https://sofrep.com/army/us-army-officer-sounds-alarm-on-xm7-rifle/
I doubt we will be seeing the rifle in large numbers, only possibility is that its used with sniper units or scout units, it would be a decent gun for scouts but even then I think the M4A1 is still better and more useful
also the National Guard wouldn't get the higher tech rifles, as I pointed out before the M16A4 is extremely common among the reserves alongside the M4a1, both guns are also issued to the National Guard, secondly to my knowledge the M7 is only being given to specialized units, which would not include the National Guard
M7's already been type classified and is being produced in numbers far exceeding that of similar DMR units like the M110/A1/A2/whatever they've cooked up next, Lake City's spinning up 6.8 production.. M7 is no longer a maybe at this point
not that i think M7(A1) will be in NG or even Marine armories by nmrih2's 2028
Can you give some heavy weapons of disposable ammunition, such as flamethrowers, machine guns and even chainsaws?
It can be placed in the armory of some difficult tasks, such as sawmills, gates and military hospitals.
machine guns not happening , flamethrowers mmm idk , chainsaws are happening but wont be disposable lol
Looking forward to it very muchđ
If you set the button like this, there is nothing to cancel the melee attack.
hmmm, what about pressing the shove button?
i do wish we could shove to interrupt a charged attack, but shoving explicitly to cancel seems silly
we have reload cancel shoving though, so meh
The M7 is still being trialed at the moment, itâs being field tested with In March 2024, 1st Battalion, 506th Infantry Regiment of the 101st Airborne Division began fielding the rifle. In May 2025, the rifle was type classified as the M7. Pulled from the wiki, as well as the fact that multiple soldiers and high ranking officers have ripped apart the gun calling it to heavy, to bulky, mag size, and the fact the barrel is to weak, there still is a good chance it wonât go into full production, after-all we have seen this before with the Heckler & Koch XM8, itâs name may have stayed as the xm8 and itâs used by a different military now but it was tested and fielded with the US but after a bit it was dropped
not sure why you're bringing up the XM8, it's not the same situation as the M7, and M7 production numbers eclipse the XM8's by orders of magnitude
M7's been type classified, it's been approved, it's being produced in the tens of thousands, these rifles aren't going anywhere
like.. 30k-40k rifles per year? that is full production, FN's M4 contracts are a similar rate
I am bringing up the XM8 because its a similar situation, it was tested, fielded but turned down, Malaysia's navy did take it though if memory serves, the M7 will see action most likely but it will not see it in high numbers, first a lot of soldiers don't like it, "While soldiers have a duty to obey lawful orders, they can refuse to use a firearm if they believe it is untrustworthy, particularly if it poses a significant safety risk. This is because a soldier's duty to obey orders is qualified by a duty to refuse manifestly unlawful or dangerous orders" many soldiers have stated that the gun is unfit for service meaning the contract has the chance to be cancelled if enough soldiers refuse to use it, secondly its only being fielded by a 2 units, only 2 in limited quantity's, 1st Battalion, 506th Infantry Regiment of the 101st Airborne Division, to my knowledge all other units are still operating the M4A1, there is a lot of pushback against the M7 right now so I could easily see it being cancelled
"The Heckler & Koch HK416 was introduced in 2005, incorporating the same lower receiver as the M4A1, but replacing its direct impingement system with a gas-operated rotating bolt, more comparable to that of the G36. The HK416 was adopted by the Navy SEALs, Delta Force, and other special forces. In 2010, it was adopted by the Marines as the M27 Infantry Automatic Rifle. The same year, the Rangers and Navy SEALs adopted the FN SCAR, but later withdrew their purchase, as it was not a significant enough improvement over the M4A1" this is from the M4A1's wiki, something similar will likely occur with the M7, after a bit they will realize its a step back compared to the M4 and they will withdrawal from the purchase like they the Rangers and Seals did with the scar, is it used in limited quantities with them, yea but extremely limited
Saying the m7 is not going anywhere is a bold statement. Do you know how our gov works? Or doesn't.
Also, the old gen scar beats itself to death. Lol not shocking at all.
That is very true, at first they thought it was a beastâŚ. And to be fair the newer models are, but those early ones were not well put together and the recoil would rip them apart
they're being produced at rates similar to existing M4 contracts, Army's getting what they paid for
Existing m4 contracts.. meaning they ARE NOT replacing the m4. Meaning it could still be retracted as it did not meet requirements. You know just bc something has the mark designation does not mean its impervious to cancelation?
I think the marines took the best approach tbh. M27 is bess
100% agree, its similar to the M4/M16 which was being used at the time for the marines so it wasn't a massive change in design so the soldiers didn't require new training to operate it, but it had better internals making it more volatile than the M4A1 and M16, to be honest if the army wanted a high Cal weapon they should've made a 7.62 NATO gun instead of making a new, larger, bulkier, ammo, that being .277 savage, for example there is is the HK 417, a gun that has a larger round, but the round is slim enough to fit more than 20 in a mag, or the recent modern FN FAL made in Illinois called the DSA SA58 OSW, there are so many better guns, and better choices to go with than completely redesigning a heavier, bulkier, round and gun like the M7, if you ask me the army should've adopted the M27 as well
Agreed
I don't give it more than a year before the withdrawal from the M7 purchase and either return to the M4, adopt a 7.62 NATO cal gun, or redesign another waste of money, don't get me wrong I love new gun designs but when there are better choices then its nothing more than a waste of tax payer money
100% agree. Sounds like you've served. Lolol
I haven't yet, had family who did, I am planning on joining the army this year to follow in his footsteps, may his soul finally rest in peace
Most don't understand the procurement cycle. As shown by this thread.
Sorry for your loss
thank you, it was a few years back, he was my grandpa, served in Vietnam as a radio operator, most would downplay such a roll but it was his job to get units out of hell and back to base, and sadly he didn't always succeed, he heard his comrades die, their last words, their screams, at that point one would wish to be dead, he hid it well but I could see the pain in his eyes, he died of a heart attack, I always saw him as my hero, because he may not have had to kill as much as the basic infantry but he heard his brothers die and he pushed on trying to get more of those men home, until they pulled out of nam he was there fighting for his brothers
God bless your father man, I may not know what his unit did but if he served he's a hero
those men and woman put themselves through hell for their country, for their people, even if the war is considered a mistake it doesn't change the fact of the bravery of those who died over there for us
speaking of M7, modeled follower/feed lips/updated cartridges plz
shotguns based off the 870 express or Mossberg 500 like the Original game and would be commonly found in Civilian homes
Your dad didn't deserve those trauma.
He is still brave enough to fight for you nonetheless
I don't think tragic experiences shouldn't be framed as bravery, otherwise we fetishize these trauma and Military Industrial complex to happened in the future.
I'm surprised no one mentioned the Saiga-12; its a mag-fed shotgun based off the AK platform thats being used by SWAT and the USCG
Uhh.. swat teams use benellis remington and mossberg, friend
Uscg may be true as the internet says so but I just text my source to see if they do
I think the x12 should be a m1014
there is a m1014 in the files
Need
He says they used the same that I listed off for swat.
"My unit was legitimately part of the unit labeled here, we did not have Saiga's."
That looks like a seized gun off a boarding that some bored GM is just dumping shells with off the side.
Tldr don't believe the wiki. It's false.uscg does not use saiga 12s
Skull? People need to stop making false claims man. Lol
I skull reacted because lying on a wiki about the us Coast Guard is CRAZY ngl.
True story.
war is tragic, it doesn't change the fact that they were brave enough to fight, and I am not fetishizing their deaths, their trauma, but I will always respect and consider them as hero's, they are brave for wiling to take on that trauma, to take on that hell to protect their country, their families, their friends, that fact you see it as fetishization for considering them brave to take on that trauma and pain for others is disgusting
sadly a lot of people lie about these facts
There's one scene I remember from a show that kinda hit the spot for me
"If I don't write my book, all the damage I got isn't good damage, it's just damage. I have gotten nothing out of it, and all those years I was miserable was for nothing."
Just like Heroism of War being used as Propaganda for Military Industrial Complex itself, They are Brave and Resilient, but don't let them distract you from the fact that Vietnam war as is absolute dogshit and Kent State Protesters are as brave as these Soldiers.
I wouldn't say as brave. Most likely would not lose your life protesting. Deaths happen in war. That's quite a blind and misrepresented generalization.
I mean, I would considered Field medic brave AF and the fews position I could called "Hero" in the end of the day, people just wanna go home. Because I got called "disgusting" #1047174484047704204 message
Btw, Happy men mental health awareness!
I hate the word "hero", I prefer moral person
I wouldn't call people who draft dodged and protested as brave as people who went to war. Sure Vietnam was stupid as hell logistically and questionable morally.
They aren't brave nor coward, they are smart.
Smart? Thats cowardly
It's not "immoral" to not go to the death pit
It's not "immoral" or "Cowardly" to not go to the death pit that only served Military Shareholder.
Ftr my dad enlisted at the start of the draft.
Are you even American? Respectfully
Because if you died, who TF is gonna take care of your family?
I'm not American,
Lol most Dodgers didn't have family brother.
Then your opinion on draft dodging is null, imo. Respectfully
Unless your country has conscription or similar
What?
I dont know how else to say that honestly. Lol
I mean, In Thailand Here, Why tf would I willingly go to military, low payment, shitty Military corruption, and if someone really die, My mom's to old to work, It's easier to died than to live for someone you know right?
Its not as weighted or relevant. You never had to sign up for it.
I mean, I went to college man for a reason. I get it
Tbf, I also would not have strong stances on things happening in Thailand. Shoot, I barely have strong opinions on things that happen in the asian country my mom is from.
Be realistic, USA's most war ain't non like Ukrainians' defensive warfare or Palestinian's desperation against IDF's oppression, US is the aggressors.
If you're gonna hit off each other for money and personal bullshit, I ain't gonna dig it if I have my mom to care for and my own worthy life.
Hot takes, Ukraine war should have ended long ago, we shouldn't be sending them anything. We never should have interfered
Unless there's some guarantee for great benefits for my family and myself, I ain't think that avoid draft is "Coward"
That's your own prerogative but here in USA, we have the draft. That was utilized in ww2... if there were a ton of dodgers, how would that war have ended?
You do realize that a large portion of draft dodgers did not have families and used college as an excuse. I find that cowardly while my father purposely finished his degree then went.
Didn't USA only chose to intervene because Germany might have get rid of USA's overall profit, Businessmans from USA like Henry Ford and Fanta (Coca Cola) are also the mayor funders for the nazis, the fact that Hitler's dream goal of genocide is replicating what USA successfully did to the Natives.
Not to mention people are actually either neutral or even supportive of Hitler via Fascist Rally, but Thanks to Jewish Gangsters, that shit didn't happened.
Where are those statistic from?
Even if you don't have family? Why TF would you die for someone's own aggressions and profits
During the Vietnam War, most draft dodgers were in their early twenties, typically between the ages of 20 and 22, during the years of 1970-1972. The majority of these offenders were first-time violators of the Selective Service law.
Give me the good arguments to not dodge drafts in most USA wars morally?
Its a known thing. I know bc ive spoken to dodgers and service members alike.
I would call those Protesters who're just civilians in Kent State Massacre Brave
Lolol. Dood you know 4 of the 6 draft wars were like... moral wars right? You need to read history before you comment more
Such as?
And I think I was talking about avoiding war in Vietnam



