#code-discussion

1 messages · Page 320 of 1

light sky
#

hi

regal salmon
iron kraken
#

BLUDDDY

fervent belfryBOT
#

@regal salmon

Tag » When to use AI

Collaborative AI tools like the Roblox Assistant, ChatGPT and extensions of these can be safely relied on for solving smaller issues like coming up with a name for something, or for a list of game ideas that fit a certain topic.

As of 31st March 2024, almost all AI tools found on websites are not tools that anyone should rely on for real solutions. Beginners shouldn't because fake code can be generated, which isn't fun to debug for you or those helping you. Non-beginners should use it solely for the name/idea generation, or for generating a feature/system that you have made before (it's best to review something you know before blindly copying a potential hallucination).

Side Notes

  • This does not apply to pathfinding, which does not affect how you code
  • Assistive code AI tools, like Tabnine and Copilot, suffer from the same problems. Always review solutions they provide before accepting them
remote bear
regal salmon
stuck rose
#

WTF IS THIS

wise turtle
#

class end syntax now support go-to definition in studio

#

🙂

crystal current
#

Basically Roblox Studio can now recognize stuff made with the new class...end syntax better. So if you click a class, method, or property name, it can instantly jump you to where it was created instead of you having to search through scripts manually.

stuck rose
#

no i mean

#

classes

#

actual classes

wicked eagle
glossy slate
edgy plover
#

@strong flicker how much lua experience do you got?

strong flicker
icy chasm
regal salmon
icy chasm
#

So now you know when to use ai

regal salmon
icy chasm
regal salmon
#

are you okay?

odd prairie
edgy plover
strong flicker
nimble shard
#

Any suggestions on my website

stuck rose
#

its great

#

put me in the quotes

nimble shard
stuck rose
#

its very great

#

jk dont put me in
wouldnt change anything on it

#

dont know if people normally put country music in a portfolio page tho

charred jay
#

i dont like octrees

dense drift
#

how to delete shift lock or to remove it from a game

brazen hound
brazen hound
#

no problem ❤️

quasi light
#

yo guys

limpid elbow
#

hi

quasi light
limpid elbow
quasi light
limpid elbow
quasi light
limpid elbow
#

its a rng game , based on purple

#

because

#

i got no clue

limpid elbow
quasi light
#

Like what's the theme of it

limpid elbow
#

thats the theme

quasi light
limpid elbow
#

idk how to say it

quasi light
#

what do you get when you press the random button?

limpid elbow
limpid elbow
#

yeah

quasi light
limpid elbow
#

this is all i have for now

#

to show

#

@quasi light

quasi light
limpid elbow
#

yh

quasi light
#

you made the roll icon?

limpid elbow
#

half of it, i used AI to enhance the image so it didnt look blurry exporting

#

because roblox is weird like that

quasi light
limpid elbow
#

i used

#

to work on games and they got discontinued looking for a new project now @quasi light

limpid elbow
quasi light
limpid elbow
#

uhh ok

umbral carbon
limpid elbow
umbral carbon
# limpid elbow wdym?

Usually when people ask to get hired in this channel (which is not allowed), they don't know their stuff

velvet saffron
#

Excuse meeee are you trying to bypass words

#

I could get you BANNED

remote bear
regal salmon
#

from 2 years ago yo

static gazelle
#

Sup y'all

somber monolith
#

Guys, can someone explain please something. My client memory usage is 1600 Mb with empty baseplate without active scripts. I wanted to see if it ok and I read that a good memory usage in around 400 Mb. I was in surprised but when I checked other games on roblox I saw that they had 2000+ Mb. So how much memory usage I should aim for?

daring timber
static coral
#

test in real game

#

and also only mobile players gonna have around 400 mb memory usage

#

for pc will usually be 1.5gb+

somber monolith
#

Oh ok, thank you guys dogesmile

static coral
fervent belfryBOT
#

@dreamy ginkgo

Tag » Use the Marketplace

All hiring, recruiting, or collaboration requests—paid or unpaid—must be posted in the marketplace channels. Read #marketplace-info to find out how to post.

This includes:

  • Job offers, freelance work, or commissions
  • Team recruitment for games, partnerships or volunteer work

Posting these outside of the marketplace is considered channel misuse and may result in moderation action. Only asking for advice/feedback is acceptable.

-# View our Discipline Guidelines for more information about the rules.

toxic grove
#

can anyone give me an idea to code

errant zinc
severe timber
toxic grove
severe timber
#

no not the players. like npc

toxic grove
severe timber
toxic grove
#

So basically creating my own Pathfinding

severe timber
#

Steering behavior doesn't need pathfinding search it up there is a post on dev forum

spark crescent
#

hey looking for

#

scripters

topaz pulsar
#

how do you guys make like a training tool with safety, like do you put a task. wait on server and on client? or only on client?

nimble shard
static gazelle
#

@spark crescent for what

fiery quail
dense iris
#

Whats the issue likely here?

Ive even went to versions where this issue wasnt present and the issue is prominent there too

dense iris
# fleet silo Whats the issue, exactly?

When moving, it clips me down under the baseplate. I figured it’s be an issue with hip height (havent checked yet)

What concerns me is, this wasnt’r happening last weekend, and going back to those versions the issue is also prominent in them.

fleet silo
#

Whats your code doing?

dense iris
#

the code righr now just sets the player that shifts hip height to a certain amount

#

and theres no errors that would effect anims

dense iris
tame warren
#

guys i have something that moves down when you step on it and back up when you step off it, but its really unsmooth movement and im not sure if theres a more efficient way to do it

lusty summit
#

yo i'm new to coding and i'd like some advice from people who are experienced to know what i should focus into, and some tips that could be useful, thanks in advance

ripe plume
tame warren
ripe plume
ripe plume
tame warren
#

ill just do here

#

local Players = game:GetService("Players")
local RS = game:GetService("ReplicatedStorage")
local keyEvent = RS:WaitForChild("KeyPress")

local function attachKey(model)
local part = model:FindFirstChildWhichIsA("BasePart")
if not part then return end
local restCF = part.CFrame
local activeParts = {}
local isDown = false

local function pressKey(player)
    if isDown then return end
    isDown = true
    keyEvent:FireAllClients(part, "press", restCF, player)
end

local function releaseKey()
    if not isDown then return end
    isDown = false
    keyEvent:FireAllClients(part, "release", restCF)
end

local hitbox = Instance.new("Part")
hitbox.Name         = "Hitbox"
hitbox.Transparency = 1
hitbox.CanCollide   = false
hitbox.CanTouch     = true
hitbox.Anchored     = true
hitbox.CastShadow   = false
hitbox.Size         = part.Size
hitbox.CFrame       = part.CFrame
hitbox.Parent       = model

hitbox.Touched:Connect(function(hit)
    local player = Players:GetPlayerFromCharacter(hit.Parent)
    if not player then return end
    activeParts[hit] = player
    pressKey(player)
end)

hitbox.TouchEnded:Connect(function(hit)
    if not Players:GetPlayerFromCharacter(hit.Parent) then return end
    activeParts[hit] = nil
    if not next(activeParts) then
        task.delay(0.1, function()
            if not next(activeParts) then
                releaseKey()
            end
        end)
    end
end)

end

local function attachFolder(folder)
for _, item in ipairs(folder:GetChildren()) do
if item:IsA("Model") then
attachKey(item)
elseif item:IsA("Folder") then
attachFolder(item)
end
end
end

attachFolder(workspace)

ripe plume
#

pls do it like this:

#
-- ur code here
edgy plover
#
-- ur code here
ripe plume
#

lol

#

i tried

lusty summit
ripe plume
#

np

#

i recommend checking out zoneplus, topbarplus first

edgy plover
#

``

lusty summit
tame warren
#

lua

#

wait

#

lua

#

ah its shift

ripe plume
#

let me try tosend it as a .txt file

tame warren
#

lua

local Players = game:GetService("Players")
local RS = game:GetService("ReplicatedStorage")
local keyEvent = RS:WaitForChild("KeyPress")

local function attachKey(model)
local part = model:FindFirstChildWhichIsA("BasePart")
if not part then return end
local restCF = part.CFrame
local activeParts = {}
local isDown = false

local function pressKey(player)
    if isDown then return end
    isDown = true
    keyEvent:FireAllClients(part, "press", restCF, player)
end

local function releaseKey()
    if not isDown then return end
    isDown = false
    keyEvent:FireAllClients(part, "release", restCF)
end

local hitbox = Instance.new("Part")
hitbox.Name         = "Hitbox"
hitbox.Transparency = 1
hitbox.CanCollide   = false
hitbox.CanTouch     = true
hitbox.Anchored     = true
hitbox.CastShadow   = false
hitbox.Size         = part.Size
hitbox.CFrame       = part.CFrame
hitbox.Parent       = model

hitbox.Touched:Connect(function(hit)
    local player = Players:GetPlayerFromCharacter(hit.Parent)
    if not player then return end
    activeParts[hit] = player
    pressKey(player)
end)

hitbox.TouchEnded:Connect(function(hit)
    if not Players:GetPlayerFromCharacter(hit.Parent) then return end
    activeParts[hit] = nil
    if not next(activeParts) then
        task.delay(0.1, function()
            if not next(activeParts) then
                releaseKey()
            end
        end)
    end
end)

end

local function attachFolder(folder)
for _, item in ipairs(folder:GetChildren()) do
if item:IsA("Model") then
attachKey(item)
elseif item:IsA("Folder") then
attachFolder(item)
end
end
end

attachFolder(workspace)

ripe plume
tame warren
#

oh wait i didnt dash it

ripe plume
#

copy that and paste it inside

tame warren
#

sorry i thought i sent it

#

and the realised i didnt

ripe plume
#

lol dw u tried

ripe plume
# tame warren

(wertywertywerty777's code)

local Players  = game:GetService("Players")
local RS       = game:GetService("ReplicatedStorage")
local keyEvent = RS:WaitForChild("KeyPress")

local function attachKey(model)
    local part = model:FindFirstChildWhichIsA("BasePart")
    if not part then return end
    local restCF      = part.CFrame
    local activeParts = {}
    local isDown      = false

    local function pressKey(player)
        if isDown then return end
        isDown = true
        keyEvent:FireAllClients(part, "press", restCF, player)
    end

    local function releaseKey()
        if not isDown then return end
        isDown = false
        keyEvent:FireAllClients(part, "release", restCF)
    end

    local hitbox = Instance.new("Part")
    hitbox.Name         = "Hitbox"
    hitbox.Transparency = 1
    hitbox.CanCollide   = false
    hitbox.CanTouch     = true
    hitbox.Anchored     = true
    hitbox.CastShadow   = false
    hitbox.Size         = part.Size
    hitbox.CFrame       = part.CFrame
    hitbox.Parent       = model

    hitbox.Touched:Connect(function(hit)
        local player = Players:GetPlayerFromCharacter(hit.Parent)
        if not player then return end
        activeParts[hit] = player
        pressKey(player)
    end)

    hitbox.TouchEnded:Connect(function(hit)
        if not Players:GetPlayerFromCharacter(hit.Parent) then return end
        activeParts[hit] = nil
        if not next(activeParts) then
            task.delay(0.1, function()
                if not next(activeParts) then
                    releaseKey()
                end
            end)
        end
    end)
end

local function attachFolder(folder)
    for _, item in ipairs(folder:GetChildren()) do
        if item:IsA("Model") then
            attachKey(item)
        elseif item:IsA("Folder") then
            attachFolder(item)
        end
    end
end

attachFolder(workspace)
ripe plume
#

lmao

#

alr, could u send the client side too?

visual tree
#

I'm on phone

tame warren
#

uhh i dont think there is a client side script

#

wait lemme check

visual tree
#

Ohhh

#

Ur talking to him

#

Mb mb

ripe plume
ripe plume
small ruin
tame warren
ripe plume
#

make sure to send it as just a msg not the .txt file pls

#

lol sorry the formatting is taking longer than the fix 😭

tame warren
#

oh ok

#

local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local RS = game:GetService("ReplicatedStorage")

local PRESS_DEPTH = 1.2
local PRESS_TIME = 0.1
local RELEASE_TIME = 0.28

local infoPress = TweenInfo.new(PRESS_TIME, Enum.EasingStyle.Sine, Enum.EasingDirection.Out)
local infoRelease = TweenInfo.new(RELEASE_TIME, Enum.EasingStyle.Back, Enum.EasingDirection.Out)

local localPlayer = Players.LocalPlayer
local event = RS:WaitForChild("KeyPress")

event.OnClientEvent:Connect(function(part, action, restCF, touchingPlayer)
if not part or not part.Parent then return end
if action == "press" then
local pressedCF = restCF + Vector3.new(0, -PRESS_DEPTH, 0)
TweenService:Create(part, infoPress, { CFrame = pressedCF }):Play()
-- Only the player who stepped on the key hears the sound
if touchingPlayer == localPlayer then
local sound = part:FindFirstChildWhichIsA("Sound")
or workspace:FindFirstChildWhichIsA("Sound")
if sound then sound:Play() end
end
elseif action == "release" then
TweenService:Create(part, infoRelease, { CFrame = restCF }):Play()
end
end)

ripe plume
#

oh well
okay so ur issue is the tween is too choppy?

tame warren
#

yes

ripe plume
#

choppy in what way

#

slow before the tween starts? or not smooth

tame warren
#

shoild i send a video

ripe plume
#

yes

tame warren
#

yeah its just not smooth

#

like when its moving it looks like its moving in like 30 fps

ripe plume
#

ah

#

but yeah a vid would be nice still honestly my brain is real foggy rn

tame warren
ripe plume
#

ooh that's what you're making

#

what i'd just do in ur case just do it all locally
also instead of touch use magnitude so it wont jitter

whole condor
#

Vro not every game has to be brainrot simulators

ripe plume
#

some people use zoneplus instead but ur fine w just magnitude

tame warren
#

alright

#

what fake lims am i wearing then

sudden crow
#

i need help i have a virus on me game

tame warren
#

the hat thats a lim?

#

you want me to show?

sudden crow
#

its so hard to find it

tame warren
#

haha very funny got the whole squad laughing

#

you can take a bow now

#

just because i dont spend my life savings on roblox doesnt mean im poor

#

fine whatever

spice oasis
#

is PromptGamePassPurchaseFinished safe? it seems like users in my game have been able to spoof it (I already use ProcessReceipt for products)

#

context is that I see this shit

#

and I think the top 5 isnt legit

ripe plume
#

and its not really recommended to use anyway

spice oasis
ripe plume
#

why do u have a gamepass robux leaderboard btw?

#

like how does that make sense

spice oasis
#

userownsgamepass actually caches the wasPurchased when a client buys it

ripe plume
#

why not products

spice oasis
#

it's all purchases

ripe plume
#

ooh right

#

sorry

spice oasis
#

ive seen ppl on the devforum mention that the PromptGamePassPurchaseFinished is completely spoofable with exploits and that UserOwnsGamepass is useless because it caches whatever PromptGamePassPurchaseFinished.WasPurchased is 🙏

ripe plume
#

what u could do, not the best solution, but just swap all gamepasses for products and make sure ppl cant buy them twice and save them in a datastore

#

then u can use just processreceipt

static coral
# spice oasis is PromptGamePassPurchaseFinished safe? it seems like users in my game have been...

In this video I mess around in Roblox games trolling a ton of people by killing them, kicking them, etc. And then I donate 300 million robux to some random game lol

Join my discord: https://discord.gg/vaehz
Forum post explaining the vulnerability: https://devforum.roblox.com/t/promptproductpurchasefinished-vulnerability-fix/2943231

Thanks for ...

▶ Play video
spice oasis
onyx swallow
#

no

#

@hearty shard

fickle python
#

bad practice you say

#

🤣

onyx swallow
#

doing this is in every channel

fleet silo
#

would fix

fickle python
fleet silo
#

When incrementing newWeight

fickle python
#

yeah there's way cleaner ways to do it that don't involve copy pasting shit and then changing the name

fleet silo
#

I think a simple dictionary will work fine

#

Since youre alreading using strings for your if statements anyways

tame warren
fleet silo
#
local Values = {
  ["Rare"] = 0.1,
  ["Epic"] = 0.25,
  ["Mythical"] = 0.5
  ["Legendary"] = 1
}

newWeight += (soulLevel * Values[entry.Id])
fleet silo
stone rapids
#

😨

fleet silo
#

Always verify thy code!!!!!!

wintry herald
#

anyone got advice on making better framework?

tulip stag
#

Officially passed scripter application

#

hell yeah

lime gyro
regal salmon
#

congrats

weak flax
#

can someone help me? i put the same color for both of thm but the image label isnt showing the same color

bold briar
weak flax
bold briar
#

oh nice

sinful sandal
#

Stegosaurus rig bug:

Everything works (animations + movement + states), but when I press Rest it looks like the dinosaur is floating. The HumanoidRootPart stays at ground level but the visible model sits above it like it’s “locked” to the top of the HRP instead of the ground. All animations preview correctly in Clip Editor but in-game the rig feels offset from the root. Need help figuring out why the body isn’t properly aligned to the HRP during Rest.

someone help

sinful sandal
stone rapids
sinful sandal
#

its originally RootPart

outer flax
#

make the rest animation move the body down not the legs up

sinful sandal
sinful sandal
#

but in clip editor its completely fine

mossy lynx
ocean garden
#

???

sullen sparrow
#

claude can make anything bruh

#

ts made a working ballistic missile with irl anti interception techniques

spark crescent
#

hey guys

regal salmon
rigid dagger
#

Can anyone help me with a hitbox that is kinda slow? When the player dashes it kinda falls behind and when the player moves backward, the hitbox is studs ahead (it’s fixed)

plain gazelle
#

If ur good at making games with ai then dm me

plain gazelle
whole condor
plain gazelle
#

I need people hungry for robux from games

whole condor
gilded hare
potent maple
#

Hello

#

if I'm using Replica with ProfileStore and, on ProfileStore init, I create a replica and pass profile.Data into the replica's data field, then using :Set() updates both the replica data and profile.Data.

Is this the correct way to use it and rely on replica methods to update both, or should I update the profile data directly through the data manager and then update the replica manually?

next star
#

does anyone now why i stay mid air after jumping?

void tusk
#

generally you want to have a single source of truth for things though

edgy plover
#

@void tusk are you taking comms rn

void tusk
#

maybe idk

#

depends on the size of the comm

cursive crown
#

is there a way to make it so raycasting dosent pick up on accesories because idk how to type it up through filtering

void tusk
cursive crown
next star
void tusk
#

gonna need more context than just what you have

#

code ?

next star
#

1sec

next star
#

if that helps

cursive crown
void tusk
#

every accessory should have a part called "Handle" in it

#

you can set CanQuery false for that part

void tusk
#

its probably your "doJump" code tho

#

check whether line 238 is actually being run

#

add a print statement there and try jumping

#

ok i sleep

next star
#

alr ty

#

gn

potent maple
robust anchor
#

no if replica has the reference to profile.Data it wont get desynced

#

but dont do shit like that cuz its voodoo

plain gazelle
#

** Looking for ppl who tryna make roblox games with ai i have a team of 3/4 lookin for ppl money hungry the reason we need 4 ppl is bc it means the gmes get done faster**

remote bear
amber snow
#

Whats like a complex feature to code that I could work on to improve myself on coding

sacred drift
#

turn ideas into reality

#

that's what coding fr making stuff work

amber snow
#

Yeah but id like to polish my skills a bit

#

Looking to do some commission work but i need advanced stuff for my portfolio

fathom igloo
#

WE all love Roblox

sacred drift
fathom igloo
#

This was the image that caused this btw

sacred drift
#

you uploaded it?

fathom igloo
#

Yes

#

And got the warn

sacred drift
#

the rocks maybe the reason

fathom igloo
#

What’s wrong with rocks

sacred drift
#

it's look like an inappropriate word

#

I suggest use alt to upload image not gonna lie

fathom igloo
#

Oh

#

Do you think I’ll be ip banned if I upload this

sacred drift
#

test it out

crystal moat
light fable
#

what should i add?

light fable
crystal moat
light fable
chilly silo
light fable
#

for night vision and stuff

safe pelican
hollow wadi
#

is 280$ a fair price to script my brainrot game and do the ui?

feral night
#

U gotta pay em more

hollow wadi
feral night
#

Ig

hollow wadi
#

I’m paying too much?

ripe plume
#

for ui slot spinners do you guys just tween the pos of the items and use clipdescendants? or is there a better way

regal salmon
prime plank
#

you lose like 300 + 200 in ads

#

and you coupd make hundrefs of thousands

weak radish
tough hedge
#

Is attributes the best way to handle states in a combat game

quaint tree
#

for an actual fullgame yes

#

for a brainrot game no

#

it takes less than a week to make dude

viscid marsh
#

making a rng type game

i'm sure this game has potential to surpass all rng games but the thing is I don't have the funds to hire devs needed so i'm looking for people to volunteer for a percentage of game's revenue. The marketing for the game is covered because I have connections with multiple youtubers with 20k+ subs and I do content myself also I have someone willing to spend ad credits on the game so It can hit the algorithing so please reach out to me my dming me

severe spoke
#

guys

#

can some one try my game ????

gilded raft
sly stream
#

how much would an rng type game cost to script

balmy owl
ripe plume
hexed elbow
#

hey does anyone know any good free vps

stone rapids
hexed elbow
#

or tell me

#

some options fr

stone rapids
#

someone probably knows but i dont sry

hexed elbow
#

oof

cyan oyster
#

is there a way to detect Full Mask face accessories and delete them?

ripe plume
#

idk if its safe or anything but i've used it for years and havent had anything bad happen yet

dense wasp
patent cypress
severe spoke
patent cypress
severe spoke
prime tree
severe spoke
uneven solar
#

hello butchers and what not

hallow escarp
feral night
#

he probably sold that same game to like 10+ ppl

hallow escarp
#

first of all im a boy

#

second of all im only selling one copy of it

feral night
hallow escarp
#

the template for steal an item im selling 5 copies of

feral night
#

Scammer

hallow escarp
#

but the complete game im selling 1 copy only

hallow escarp
#

its an original idea never been done before

feral night
#

There is literally a free model for that made by a youtuber😭

#

Pls dont listen to this guy @hallow escarp

#

Ignore him

hallow escarp
#

for what?

woeful mist
#

mods

hallow escarp
#

tf..

woeful mist
#

what

hallow escarp
#

what did i even do why u calling mods now too

woeful mist
#

im not calling mods

#

its a slogan

hallow escarp
#

i dont get it all i did was offer to help him out

woeful mist
#

why u being insecure

#

i wasnt calling moderators

hallow escarp
#

he just accused me of lying lol

woeful mist
#

its my daily slogan

hallow escarp
#

if u look in my bio

woeful mist
#

"mods"

hallow escarp
#

ul see the server

#

ul see i aint lying

feral night
#

I did not say you are lying

#

Im warning ppl not to buy from u

#

BCUZ steal a thing is a FREE MODEL

#

YOU CAN LOOK IT UP IN THE TOOLBOX

opal canyon
#

anyone here working on a game

stone rapids
#

🤑 👀 this again 😃

robust onyx
next scaffold
#

I need some tips on what to code WHYYYYY

#

literally anything

stone rapids
next scaffold
acoustic vigil
#

DM to make game togther

next scaffold
edgy plover
#

@quiet stream dms!

proper osprey
#

Does anyone want to make a game with me, you get your fair share of whatever the game makes

proper osprey
dense drift
#

how to make shift lock Z

#

someone help me

orchid pebble
#

yo i need some help or ideas so i gotta make a roof system like which is apart of a main building system but i kinda dont understand it fully.. since i do need the roof models to work like each point is clicked and it strectches and fills that space im not sure if im clear or smth?

stone rapids
#

👋 Just a reminder to read our rules and use the marketplace to hire!
-# Hiring or looking for work in our channels classifies as misuse and will result in moderation.

wicked lake
#

Who wanna make a game with me ?

vapid crest
#

how long did you guys code before doing comms?

weak tundra
#

anyone reccomend any good networkers? currently using packet rn

brisk rivet
#

Yo why do ragdolls like not work

slate iris
#

too risky to collab with no payment tbh

plain gulch
#

Hi all, I am learning scripting, can someone point me towards a resource that can help me with button simulators and incremental maths

fathom igloo
edgy grotto
#

DM me if your looking to help in a chainsaw man inspired game

twilit cloud
#

like addition?

#

you kind of learn that in primary school

#

this may help with buttons

#

specifically Activated()

broken grove
twilit cloud
#

unless they mean how and what to add

#

vars

broken grove
#

Probably just how to balance the formula with all the different components

amber snow
#

what are good systems to script for portfolio?

solemn oasis
#

FPS/Movement system

edgy plover
#

@vestal pendant dms!

haughty sapphire
eternal thorn
uneven parrot
#

looks nice

#

ui is cool too

eternal thorn
quasi light
#

Yo guys

twilit parrot
quasi light
pulsar zinc
#

That’s crazy

prime plank
#

like

#

massive numbers

#

so it looks fast

#

right from the start

quasi light
#

Yo guys

coarse cedar
#

Who have experience in moderating? Dm me if you do

hidden osprey
#

hey does anybody have a lock pattern module for a server wide distribution system? ill pay if needed

pulsar zinc
#

@coarse cedar is a scammer guys btw, has a fake dyno bot that takes your roblox account info

twilit parrot
#

@wintry tartan dm me

plain gulch
reef falcon
#
local groupId = 36002928

game.Players.PlayerAdded:Connect(function(player)
    player.CharacterAdded:Connect(function(character)

        repeat wait() until character:FindFirstChild("Head")

        local plrTag = nameTag:Clone()
        local StrikesCount = player:WaitForChild("Strikes"):WaitForChild("StrikesCount")

        plrTag.PlayerName.Text = player.Name
        plrTag.PlayerRank.Text = player:GetRoleInGroup(groupId)
        plrTag.Strikes.Text = tostring(StrikesCount.Value)

        StrikesCount.Changed:Connect(function()
            plrTag.Strikes.Text = tostring(StrikesCount.Value)
        end)

        plrTag.Parent = character.Head
    end)
end) ```

why does this part not work:
```StrikesCount.Changed:Connect(function()
            plrTag.Strikes.Text = tostring(StrikesCount.Value)
        end)```
scenic hare
#

or atleast I think so

#

try using

StrikesCount:GetPropertyChangedSignal("Value"):Connect(function()
  plrTag.Strikes.Text = tostring(StrikesCount.Value)
end)
robust rose
#

while at it also change this part player:GetRoleInGroup(groupId) to player:GetRoleInGroupAsync(groupId) as its deprecated

clever kindle
#

anyone heard that new lucki album?

dreamy ginkgo
#

67

#

67

#

67

reef falcon
#

when the value changes, the text doesnts.

scenic hare
prisma jackal
reef falcon
scenic hare
#

also make the print enter that function

reef falcon
spark lark
#

is it wise to store an OOP class as a component on an entity

#

for instance related stuff

reef falcon
#

@scenic harewhat should i do

scenic hare
#

it should work for everyone

spark lark
#

each step

scenic hare
#

maybe its your location of the script

spark lark
#

and see whats not working

#

like print to see if strikescount exist

#

print the value

#

prints are your friend

sacred drift
#

chat is "the game" botted? it seems like an mm2 modded game so weird

sacred drift
#

it's in up and coming

#

40k ccu

#

this is crazy it just came out just today

#

and the owner account is created also just today

scenic hare
#

what is THE game?

sacred drift
#

I can't send photo

#

111464960528701

#

this is the game id

outer flax
#

what is that 😭

scenic hare
#

just tell me the name

sacred drift
#

the game

#

bro it's litteraly the name

outer flax
sacred drift
#

crazyyyyy

outer flax
#

what kind of experiment ah game is going on

sly sand
#

how do u get the commented lines of code to become green instead of the dark gray it is on default

sacred drift
scenic hare
#

WHAT

#

WAIT ITS JUST CALLED THE GAME??

outer flax
#

and it's in the frontpage and was created today

scenic hare
#

bro I was so confused 😭

#

probably botted ngl

sacred drift
#

mm2 modded ah game

#

has to be one of the weird things happened today

scenic hare
#

but its definitely botted for sure

#

maybe kids are carrying the game

sacred drift
#

it will probably taken down

#

niklis hate mm2 modded games now

scenic hare
#

servers dont look botted too

#

well its not like i can tell the difference between a 7yo and a bot

#

but man..

#

2.6M visits in one day??

sacred drift
#

doing some searching right now

scenic hare
#

they definitely did something unethical to the game and it succeeded

sacred drift
#

but there has to be something fishy

scenic hare
#

there definitely is

scenic hare
sacred drift
#

yeah considering it's in the front page right now

scenic hare
#

cant even tell the difference if its a bot smh

sacred drift
#

😭 roblox weird man

scenic hare
#

but its not even been a full day yet wtf

outer flax
#

imagine it's some new crossroad and all those kids are cooked

scenic hare
#

possibly

sacred drift
scenic hare
#

i dont like to join new sketchy games that released in less than a day

sacred drift
#

but just in hours?

scenic hare
#

with that much people

sacred drift
#

not even a whole day

scenic hare
#

ts fishy asf bro

#

and the group only has 2 people

sacred drift
#

will have to wait what happens

sacred drift
scenic hare
#

yeah its lowkey interesting

sacred drift
#

it's just a rabit hole at this point

#

seems to be connected to mmv

scenic hare
#

maybe some youtuber will talk about it

sacred drift
#

I saw a sharkblox vid discussing about this

scenic hare
#

already??

sacred drift
#

more like a roblox dev giving away all his limiteds because he is getting termed by making mm2 modded games

#

similar ccu to "the game" rn

cursive crown
#

do you two know how to properly send over the camera position, into a server script

fair granite
#

Anyone invest?

quasi light
fair granite
#

It’s not slop

quasi light
#

Yo guys

fair granite
cursive crown
idle igloo
#

camera itself only exists on the client. the server has no idea where a player is looking hence a remoteevent could help with that

idle igloo
fair granite
#

Can anyone help me script

vivid oxide
quasi light
vivid oxide
quasi light
vivid oxide
quasi light
fringe plinth
#

What game?

vivid oxide
quasi light
fringe plinth
#

nice

quasi light
vivid oxide
quasi light
turbid plume
#

I don't know why hiddendevs feel suffocating now.

quasi light
vivid oxide
turbid plume
quasi light
#

Footages of my game

#

The game is like 5% done

vivid oxide
#

acc

quasi light
ashen brook
#

FPS RAY PATH:
MUZZLE TO CENTRE OF CAMERA OR HOW WHAT IS THE START DIRECTION AND END POINT

ember nimbus
weak tundra
ember nimbus
#

actually has a userbase

weak tundra
#

Ok

humble ice
#

i got a question im a starter and i wanna learn programming to but where did you guys learn to be good

woeful gate
graceful fern
#

Guyz is InputBinding scriptale cz last time its code wasnt created by roblox in luau while instnce was created

wide sparrow
#

dont move to a bigger framework for the sake of moving to a bigger framework

weak tundra
wide sparrow
weak tundra
#

Ok

#

👍

wide sparrow
#

theres also bytenet max if you want remotefunctions

weak tundra
#

That is actually cool

wide sparrow
#

but theres def a lot of unofficial wally uploads for packet

#

in general even a lot of unofficial forks are fine

weak tundra
wide sparrow
#

but in general a lot of unofficial uploasd aree going to be fine, because people are just reuploading the same code as the roblox module

#

you'd have to check your versions though

weak tundra
#

Alr

#

Thank you for the help

ripe plume
#

already come pretty far on an rng game but today a rng template is releasing so im too late already.. anyone got other ideas?

rain spire
#

How do yall learn How to code

ripe plume
#

youtube, making simple games, hiddendevs

teal wraith
green bramble
#

im trying to make a ball car, the hardest part is probably camera control

reef falcon
#

playerr.Character.Head.NameTag.Strikes.Text = playerr:FindFirstChild("Strikes"):FindFirstChild("StrikesCount").Value

How do I make a text of a textlabel the value of an intvalue in a script in SSS?

quasi light
#

send the data with it

reef falcon
#

its for a nametag system

quasi light
reef falcon
quasi light
#

use FireAllClients for the remote

reef falcon
#

from localscript to script

#
    local playerr = game.Players:FindFirstChild(PlayerToStrike)
    
    playerr.Character.Head.NameTag.Strikes.Visible = true

    local PlayerGUI = game.Players:FindFirstChild(PlayerToStrike):FindFirstChild("PlayerGui"):FindFirstChild("StrikeNotificationGui")
    wait(0.1)
    playerr.Character.Head.NameTag.Strikes.Text = tostring(
        playerr:FindFirstChild("Strikes"):FindFirstChild("StrikesCount").Value
    )

    PlayerGUI.StrikeNotification:TweenPosition(UDim2.new(-0.016, 0, 0.738, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Back, 1, true)
    wait(3)
    PlayerGUI.StrikeNotification:TweenPosition(UDim2.new(-0.216, 0, 0.738, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Back, 0.5, true)
end)```
quasi light
#

From localScript to script?

reef falcon
# quasi light From localScript to script?
    areYouSureLabel.Visible = false
    
    local PlayerToStrike = textBox.Text
    game.Players:FindFirstChild(PlayerToStrike):FindFirstChild("Strikes"):FindFirstChild("StrikesCount").Value += 1
    
    ReplicatedStorage:FindFirstChild("StrikeRemote"):FireServer(PlayerToStrike)
end)```

This is the local script
void stone
#

i Need Help w a script if anyone can help?

quaint pine
#

modellers are so hard to find these days

severe spoke
#

yooo guys

severe spoke
quaint pine
severe spoke
#

guys can some one explaine to how can i get ad credit ??

quaint pine
#

buy

#

ot

sudden crow
#

i need to fix a small bug on one on me script the bug is Sometime when i use the taser on some one its kill him idkn Why

coarse cedar
#

Who have experience in moderating? Dm me if you do

marsh granite
#

anyone know where i can obf a script for free?

short trellis
#

anyone want to build a roblox game toghether pm for details {you will be the scripter}

novel vortex
#

hello, im new to scripting and ive been working on a card batler game, my question is how people put vfx on ui, ive seen a guy do it, i cant find info online, any info will help me, my goal is to make the battle visually appealing

jovial spade
#

best you can do with just scripting is basic glowing parts

novel vortex
#

i have the vfx assets though, but when i try to apply them, they just dont work 😔

#

idk if i need 2d or what, well that makes no sense

jovial spade
# novel vortex i have the vfx assets though, but when i try to apply them, they just dont work ...

Most UI VFX in Roblox aren’t actual 3D particles directly on the UI. Usually people either render particles in the world with a ViewportFrame, use sprite-sheet animations, or fake the effect with ImageLabels + tweens/gradients/glows.

If your VFX assets “just don’t work”, it’s probably because ParticleEmitters and Beams only work on 3D parts, not ScreenGuis directly.

Example of fake UI VFX:

local image = script.Parent

image.ImageTransparency = 1
image.Size = UDim2.fromScale(0.5,0.5)

game.TweenService:Create(image,TweenInfo.new(0.3),{
    ImageTransparency = 0,
    Size = UDim2.fromScale(1,1)
}):Play()

People usually stack this with glow PNGs, rotating UI, gradients, blur, additive effects, etc to make flashy battle UI.

novel vortex
#

tysm

jovial spade
#

feel free to ask for help

#

js ping me

novel vortex
#

yes i will!

junior nebula
#

Can marketplace service only be called only in one script?

jovial spade
# junior nebula Can marketplace service only be called only in one script?

No. Roblox Studio MarketplaceService can be used from multiple scripts at the same time.

For example:

  • one script can handle gamepass purchases,
  • another can check owned passes,
  • another can process developer products.

The main thing is:

  • use MarketplaceService from the correct environment (LocalScript vs ServerScript depending on the function),
  • and avoid connecting the same purchase callback multiple times.

Example bad practice:

MarketplaceService.ProcessReceipt = function()

inside several scripts — because only ONE ProcessReceipt function can exist globally on the server. The last one overrides the others.

But normal calls like:

MarketplaceService:UserOwnsGamePassAsync()
MarketplaceService:PromptGamePassPurchase()

can be used anywhere across multiple scripts.

jovial spade
civic gull
junior nebula
fathom hawk
jovial spade
fathom hawk
civic gull
jovial spade
# junior nebula wb process receipt?

yeah ProcessReceipt is the exception its a global callback for dev product purchases so if you do this in 2 scripts:

MarketplaceService.ProcessReceipt = function(receiptInfo)

the second script overwrites the first one usually people make 1 central purchases script for all dev products then handle everything from there

civic gull
#

otherwise it gets rewritten

zenith wyvern
#

bullying marketplace service so much

#

i saw exploiters found a way to fake purchases

scenic hare
#

I HATE MARKEPTALCES ERVICE

scenic hare
#

but honestly considering roblox security i wouldnt be surprised

zenith wyvern
#

its something with async

zenith wyvern
#
inline constexpr uintptr_t Walkspeed = 0x1dc;
inline constexpr uintptr_t WalkspeedCheck = 0x3c4;
``` this is hyperions memory check for walkspeed LOOOOOOOOOOL
inner wharf
#

I want to ask what kind of velocities are needed to make the ball's trajectory fully adjustable and so that it can bounce off surfaces without stopping the given traction.

edgy plover
#

@barren pelican dms!

echo belfry
#

how did you guys learn oop? I’m finding it very difficult to understand

inner wharf
#

8

sharp dune
#

looking fr ui and scripter

inner wharf
vital yacht
inner wharf
vital yacht
marsh granite
jovial spade
#

its pretty good

haughty sapphire
haughty sapphire
haughty sapphire
gusty fiber
haughty sapphire
gusty fiber
haughty sapphire
trail pebble
#

how should i go about making players bounce up a bit after being slammed into the ground

hoary cedar
still spire
#

Someone know why hd admin dont work?

stone rapids
still spire
#

It says need to update

wide sparrow
#

close to negligble at the scales most people are going to be using them

#

plus i agree it doesnt give you yknow full control over the typings (like blinks insanity of vector3s with defined types of every vector or cframes etc etc) but like

#

again its just you're realistically never going to need that level

haughty sapphire
#

also no unreliable

wide sparrow
#

oh mbad i guess i was conflating two libraries yeah nvm

#

i take back what i said thats horrible

haughty sapphire
#

more than a negligible perf difference

clever sapphire
haughty sapphire
trail pebble
#

who can test m1 parrybased game rq

severe spoke
#

hi guys

#

can some on give me ideas ??? i have the speed shop system and i have the base system i need ideas pls help ?

uneven hollow
#

what is a speed shop system

severe spoke
modern crest
#

robux?

soft hornet
#

Do programmers actually rely on Roblox’s built in help when writing code because it just gives you the code or they write everything or most them selves.

#

I’m new and the basic stuff is being given to me so I was wondering how it affects more experienced folks

soft hornet
broken grove
#

Disabled that because it's annoying

#

Code assist

modern crest
soft hornet
#

Like it gave you the code

modern crest
#

sometimes

soft hornet
elfin spire
severe spoke
#

guys pls can some on give me ideas ??? i have the speed shop system and i have the base system i need ideas pls help ?

soft hornet
severe spoke
#

listen to me guysssss pls reply can some on give me ideas ??? i have the speed shop system and i have the base system i need ideas pls help ?

elfin spire
soft hornet
remote crane
wide sparrow
#

its like autocomplete but even dumber than gh copilot autocomplete

#

my main problem is in most cases it has no way of knowing what you want to actually accomplish next

soft hornet
severe spoke
#

can some one help me find idea for my game ?

#

my game have base and plot system and money ui andd speed shop working

peak jolt
#

However, the roblox studio in-built assistant specifically is very much utter trash at most things

#

If you're going to use any AI, do not use any of the AI provided by roblox

#

It's all very bad

abstract flame
#

looks like it improved well since i tested it last time

#

idk if it is still that bad

#

definitely not better than copilot ig

zenith wyvern
elder matrix
#

rate my code

formal jay
solemn mason
spark carbon
drowsy pumice
spark carbon
#

HE'S CALLING GETSERVICE ON FUCKING GAMEGUI

drowsy pumice
#

over 1.5k lines of tomfoolery and messing around

elder matrix
solemn mason
elder matrix
solemn mason
#

so?

spark carbon
#

wait till they realize

#

this is godot

#

this ain even roblox

elder matrix
#

see runs good if its new

solemn mason
#

doesn't really matter

#

there's a leak somewhere

elder matrix
spark carbon
elder matrix
#

ill continue to run collectgarbage on every physics step

#

till then

spark carbon
#

coded in lua

elder matrix
#

worlds worst character code ever

spark carbon
#

running on a game engine that uses gdscript

solemn mason
spark carbon
elder matrix
#

it still only uses 100 mb after 3 hours of run time

solemn mason
elder matrix
solemn mason
#

well it must be some else

#

not memory

elder matrix
spark carbon
#

brotassium carbronate, ts has been around for like a month with partial progress

#

it is NOT finished

#

or finched

spark carbon
#

18 days, not even a month

#

shit is younger than my 19 day old cousin

elder matrix
#

and inherit they shit right

burnt niche
#

If anyone could rate my website message me i want partners and testers.

  • Feedback is appreciated to, message @burnt niche
onyx swallow
#

And part instances

regal salmon
# elder matrix rate my code

you shouldnt be setting the parent before setting all the other properties, that'll slow it down since it has to update the object more after it's been displayed rather than only updating it once

ripe nest
#

How Can i Take acssosories Shirts pants Clothes etc. And Put it on a Dummy Is there a way on Studio To Take The things the palyer is wearing and via A Local Sided of that palyer Put The stuff a random friend of his is weraing like a Friend Invtier I am trying to figure out how to do it Can anybady help me is there anyWay in studio to do that or is it imposible i Got it to work Via the server but via the Local side of the player i couldent figure out

regal salmon
regal salmon
trail galleon
#

guys roblox AI is insane you dont need a coder anymore just know how to prompt and command it what to do

regal salmon
#

ok

trail galleon
#

lol yeah coding is pointless but whatever tell me otherwise the next 2 years from now i just 100% know nobody then will be coding but prompting

#

i mean ik how to code i just know the future i used it myself and im impressed

regal salmon
#

where've you been the past couple years

#

people been saying that

trail galleon
#

like a month ago it was horrible but now its awesome

trail galleon
regal salmon
#

i'm not going to deny that ai will be at least on par with humans in the near future

#

i just enjoy coding by hand

trail galleon
#

hey thats okay!

regal salmon
#

and wish more people would enjoy it too

trail galleon
#

coding is fun

#

your right but i was just saying it cause i was impressed

#

i do know roblox will soon be complete slop with this cause its now more easier then ever to make slop with a free coding tool

#

(it is some slop) but again i hope people use it for good

regal salmon
#

yeah ive accepted that and left roblox dev for the most part already lol

trail galleon
#

lol yeah but hey dude if u wanna make quick money the door is open! and now is the best time to do it, but actually if your doing this to be happy and for fun and not for money thats cool. im actually learning to make 2d games cause i wanna upload a game idea i had to steam soon

regal salmon
#

i do want to make money, but simply for the reason that i want to be able to continue doing game dev as a career. i'd rather enjoy making the game than make a shit load of money from it

regal salmon
trail galleon
#

a dude made a brainrot game in a day from AI, Roblox AI so its not like you have to enjoy it but do it to pay bills

#

lol

regal salmon
#

im also working on a steam game atm

trail galleon
#

david is pumping it out ofc and hes doing it cause it makes money lol

regal salmon
#

started pretty recently but ive already paid the fee so no going back now..

fickle python
#

naming an npc Swashbuckler broke my game entirely and renaming him to Pirate fixed it

#

this engine is cursed

trail galleon
regal salmon
trail galleon
#

hey thats neat gl with it!

regal salmon
#

thanks

#

what's your game about?

trail galleon
#

fun fact i actually knew the guy zeekers lol

#

before he made lethal company

#

through roblox

regal salmon
#

wow :o

#

that's cool

trail galleon
#

XD simple math stuff

#

cause i wanna get good at math

regal salmon
#

i mean the idea you mentioned

trail galleon
#

i can DM the snake game

regal salmon
#

cause you said you had one you were working towards being able to make

trail galleon
#

vampire survivors mixed with TD, mixed with mechs machines

#

lol

regal salmon
#

oh, cool!

#

what engine are you learning?

trail galleon
#

im not learning it rlly anymore i mastered it and nobody likes it lol

#

clickteam fusion 2.5

regal salmon
#

oh

#

ive tried that before, seems like a bit of a challenge outside of point and click, no?

trail galleon
#

it was it took me 2 years to master it

#

and i can make a game in like days

regal salmon
#

impressive

trail galleon
#

the only think that holds me back ever would be art lol

regal salmon
#

real shit

trail galleon
#

i added u

regal salmon
#

most of my friends are roblox devs, but thankfully my job as a programmer is the most engine-heavy so they arent forced to learn it to help me

regal salmon
soft hornet
# regal salmon ai is very fast

But no way it’s advanced enough to make a full functioning game for you. Roblox won’t allow that. It will make dissatisfied devs. And Roblox needs devs.

regal salmon
#

i wouldnt know, i havent tried to make a full game with ai before lol

spark carbon
regal salmon
vapid crest
#

im looking for some developer friends if anyone wants to add me. i have a group with 20k members and 1.3M+ visits for context

trail galleon
#

actually use it and see for yourself the roblox AI

umbral carbon
#

Did you try coconut simulator?

trail pebble
regal salmon
umbral carbon
regal salmon
umbral carbon
novel vortex
regal salmon
#

on the bright side most of the negative reviews are jokes

upper anvil
#

can anyone tell which ai bot is best for code checking

vapid crest
#

im looking for some scripter friends just add me up

edgy plover
#

@weak bridge dm me!!!

silent plover
#
drowsy fractal
#

and whos david cuzi wanna ask him how

tawny vigil
#

and he made the jaccuzi

summer nymph
#

sucks to be me :/

calm otter
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Quiuck question

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Whatts the lows and highs of a good Lua heap?

summer nymph
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ill get back to you in a sec

calm otter
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Okay haha, cause my game is so terriblely optimized, its using 715 mb of lua heap 😭

summer nymph
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yeah so uhm

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quick questionn

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i mean

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bruh

calm otter
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I am assuming connections are being maid and arent being cleared, which is causing a steady increase of memory usager

calm otter
summer nymph
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u wont mind if i sound ai generated

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right

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ah frick i ruined it

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za conversation

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sad :/

calm otter
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Nah youre good say what you want to say

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I like learning

summer nymph
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wait 1 sec

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im busy on side quests irl

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Skull i deleted my browser not even kidding im lowkey sorry foor this inconvenience

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AW DAMMIT

calm otter
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Haha all good

summer nymph
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i will be back in a LONG time

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Good luck on yo code

upper anvil
fathom hawk
fathom hawk
severe spoke
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can some one help me to make the brainrot games lighting

modest hound
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too lazy to rewrite

ember nimbus
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move local Cached = {} out of the function's scope

modest hound
ember nimbus
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at the start