#code-discussion
1 messages · Page 319 of 1
local label = script.Parent
local billboard = label.Parent -- CharacterText
-- Wait for the TimeLeft value we created in the Spawner script
local timeValue = billboard:WaitForChild("TimeLeft")
local timeLeft = timeValue.Value
while timeLeft >= 0 and billboard.Parent do
label.Text = tostring(timeLeft) .. "s"
task.wait(1)
timeLeft -= 1
end

what should i do
btw here is the spawn manager
rip cant send it\
show me the door in explorer
show me the door in explorer still
that wont fix it, i know what the issue is but i want to see its name
help?
i mean
changed to this
what is that 😭
just search it up
and then ur gonna use this
local Door = script.parent
local ClickDetector = door:FindFirstChildOfClass("ClickDetector")
local DoorClosed = true
ClickDetector.MouseClick:Connect(Function()
if DoorClosed then
Door.Transparency = 1
Door.CanCollide = false
DoorClosed = false
else
Door.Transparency = 0
Door.CanCollide = true
DoorClosed = true
end
end)
looks good
✌️🥀
very little why
Im getting into terrain generation.
But I'm thinking I might need to hire people for their expertise in it, because I need to make custom modules.
At least for getting me up to speed, I don't like iterating code with AI, I need the principles organized.
Lmk thoughts.
Specifically need to use Voronoi system (thereby constraining the generation, forcing it to apply hill, lakes in specified regions), and possibly a parts to terrain option (for finer control of the terrain, as well as to label what type of foliage or look).
I'd need to make use of octaves for good lower detail.
What my workflow is rn, I do large map blockouts, defining zones of a pve env, there are choke points, types of infrastructure.
Right now I'm studying layouts of destiny, creating high information maps in studio.
anyone know how to counter this delay when the map is shown during death
hi is this any good
QuickNet Download | Documentation | GitHub | Benchmarks Code High performance networking simplified About QuickNet is a high performance networking library meant as an alternative to default RemoteEvents and RemoteFunctions. I made this library for personal use in my projects, but I’ve decided to open s...
depends on your scenario
is it better than event
then again, depends on your scenario
its a buffer system
oh ok
its better for events that need to be small
for example firing a bullet
just found someone who says vibe coding is peak 💔
Can someone tell me if it's only rojo -> roblox or it can be the other way?
roblox studio cannot connect directly to vscode using rojo
its rojo - roblox not roblox - rojo
@earnest radish
rojo cannot connect directly to vscode using roblox studio
connection flow: rojo › roblox
no prob
Although its possible to sync both ways with something else
maybe like a json file or that stuff
Azul:
just use blink
what does it mean to be 10x faster than remotevents 🥀 isn't remote event the fastest
does anyone know any openedsource hotbars i could use for brainrot games
im p much it means that it has buffers
remote events definitely are not the best, just on their own
tsx for react lua is nice
otherwise only useful is you prefer ts syntax
roblox has pretty much made luau ts v2 anyway
the npm package system is really good, too
wait what
string interpolation and type annotations
and += -= etc
flamework etc
dont quote me on this i think some luau packages can be installed with npm
release rotriever!!!
what is that 😭
robloxs internal package manager
but they release public code and expect us to use their rotriever files
adapt
they're killing it and replacing it with Loom
yeah it's official but very early stages, does not have a documentation page yet or anything. but it runs on lute
currently accessible with lute pkg
how do i find out more
i learned about it through them talking in ROSS, but you can find the current source code here: https://github.com/luau-lang/lute/tree/primary/lute/cli/commands/pkg
the package list is stored as a luau file?
is there a blender system within roblox that someone has made which can edit meshes in a live game session?
i remember
hearing something similar where meshs could be updated in real-time
but im not sure
that would be cool
i've done some research but most of it is for studio rather than in game session editing
if you can find a plugin that does it then you can look at the source code to see what they do
i mean
roblox added a mesh thing now
exporting editablemeshes is pretty new tho so there might not be much
i forgot what its called but u can make meshes now but idk if u can change ingame meshes
yeah it works with in game meshes
only ones owned by the creator
i guess softbodies are a thing in roblox now
you can ask them because idk, I mean I guess it would make sense for them to use luau as much as possible
wdym
i was like thinking of like a mini version of the blender modeling software but on roblox
ohh i thought you were asking if you could have blender update meshes in game
imo if you really need soft bodies and complex physics simulation...
go to another game engine 😭
but
what about hype moments and aura
that too but my idea of my system would be kinda useless of users had to have blender in order to edit meshes in game
so i found one that got broken with an update and one released in 2020 which is before actual editable meshes got added
very nice
yeah
but could you imagine how cool it would be to make your own meshes within a roblox game
i mean
kinda like build a boat ig but with more degrees of freedom
ik would be awesome
pp potential is limitless
what
yeah
yeah ig the problem would be curves and like the specifc shapes and stuff
just be smarter
easiest way is the integrate blender into a live roblox sesh but that would mean all users must have blender in order to play
panda
yeah
another way could be having a mesh editor rather than a full on mesh creator
but that would be for tri editing
idk im kinda stumped
could find a basic open source editor and port it
wdym
well theres probably plenty of open mesh editors just not for roblox
huh ig so
but idk how i would integrate it for roblox as roblox has so many parameters
youd be able keep the logic of mesh operations and stuff just take care of displaying and converting to editablemesh data
i see
ai could probably fully port one
fyi this isnt a project id even attempt so gl
How many years
lol yeah
im not even a scripter
LOL
but ill try my best
🪦🌹
thanks
lowkey this might be something i should make in unreal engine
rather than roblox as roblox is mainly for kids and such but idk
whats the project anyway
im tryna make like a irl worshop sandbox where people can make creative robotics or custom projects where they can make anything they want to. just a creative place where players are limited based off the current world technologies and resources but players can sell final projects/products for money to buy new resources for their next projects
pretty much an irl makerspace sandbox cuz im really into that myself
also it would reflect irl physics and stuff and allow people to test out things that they prob dont have access to irl
You can't really do stuff like that in roblox
Since roblox is against selling your in game items to ang currency
might have to take it to unreal
If you allow players to sell their in game item to usd, you break roblox tos and can make your game deleted
oh no
thats not what i meant
i meant all of the things would be in game and would be like a currency system within game
Oh I though you said money
its all like a sandbox simulator nothing to do with irl except for replication of physics and real life accesibility to things
what i meant was just like in game currency to keep some form of gameplay
But I think that's too good to be true mostly for that type of game you would need a team to develop it
Can anyone help me with my code I’m new
maybe ill prob spend like 90% of my time trying to figure out a blender like application i can integrate to a live roblox session
If you're a solo developer I doubt that you can finish it, well there's a probability but the chance is so low
everything else would be like a basic placement system similar to build a boat
its just for fun not tryna push it for some widespread usage
kinda like a fun project for the summer
sounds pretty cool
unreal would probably be a better engine but its harder to learn
i actually came from unreal engine to roblox studio 😭
oh lol
shoulda prob stayed there
Yeah I wish you goodluck and hard work bro
thanks
yeah if you know unreal dont come to roblox
ill prob post updates to creations
i came here for the temporary money from cash grabs lol
ah
whats up
guys where can I learn Knit
dont
Search on YouTube
why are there so mant death note people here but they never interact and stay within their own channels
🤷♂️
dont, its outdated and the developer himself has said not to use it
Anyone here who can help me out with something and has an executor? Can pay if necessary just need some help w/ something in my game. Hmu if yes
What do ya need?
hmu
@opaque nest are you ever open long term? It’s an RTS!
❓
Like are you taking comms long term, or interested in a long term opportunity
I can’t add nor dm you, otherwise I’d share clips and more details
However it’s an RTS, real time strategy, it’s 85% done and we have a large scale team. We are just looking for some addition scripting help
no
Alright
how to crouch in roblox studio?
any clue how i remove the default animation in my player character? i'm not talking about the "animate" default thing, there is just one animation always here that do nothing and just break my ragdoll :/. I already try to stop it but it just doesn't care. (it disapear when the character die too)
can you give more context
what happens to player on ragdoll
right now if i put ragdoll on an alive player it just do it but keep the animation and it's rly wierd, if there no animation he just fall in a block, there only the ragdoll physic but doesn't affect how the body look like
by keep animation you mean hes standing? or like what position is the player. Also what do you mean by he fall in a block, does player fall trough baseplate?
just fall like a waffle 🥀
are u sure this is the animation, maybe its motors still connecting the limbs
also what changes in second example🥹
hi broke boi
why are u a waffle
because waffles are tasty 🤤
first part im alive, 2nd part i died, and i think it's the animation because when the character is dead there no longer that animation playing
i think ist my fault
could be, but i would still recommend checking if motors (Motor6D) are enabled
i couldn't find any motor6d in my character, btw i use an already made script didn't make that myself
can you drop the function of that ragdoll if it exists? also motor6d is a type of weld so the names are different
shift
okay so it doesnt seem to disable all the motors6d in the script
or im just blind
lmfao I honestly hate those people who write their programming errors under stackoverflow website and after scrolling down for minutes just to find the person ending the discussion by telling that he found the solution and not explaining it
Let us discuss.
i think that character number 326 is underrated
Hey, im new to coding and i was wondering if anyone could help.
Sorry only pros allowed here
Hey there, does anyone know what name i should put bank info + tax forms under / what person if im under 18 ?
Mine
I like free money
when using remote events, i heard people say that they are unsafe. Why are they unsafe and how would you use a better alternative?
they are only as safe as you make them
they aren’t inherently “unsafe” that doesn’t make sense
but you just have to always assume the client is trying to lie to you about stuff and verify everything sent through is reasonable
okay thanks. what’s a good way to verify the information passed from the client is valid?
hey guys, I js learned how to make a number value!!!
check this out
workspace.part.Transparency = 0.87
YEAHH 
validate on server
like a position
you could spoof a position
and js do yoir cjecks
like check ifs not colliding with smth
if its a valid position
okay thank you
can i use a heartbeat to move a rootpart of like a stand model on a fireallclients and itd be replicated?
thats not even my issue
its a stand and moving the rootpart on another clients screen isnt being replicated
when i do fireallclients
and then move it from there inside a runservice
just make sure server is authority
Hello I have an argument with subhuman can someone answer pls : are server sided scripts accessible thru exploit, yes or no ?
xd
Its ragebait you should relax
is this pro script lvl?
Answer pls ik it’s prob is its js pmo
Yes

💀 bro knows nothing

No
if you mean by decompiling, no not usually (there have been methods to do so in the past, but i'm not sure if they still exist)
but if you mean remote code execution, it's only possible if you give players a way to do so through your own means
e.g. running an unprotected loadstring from player input on the server
it just depends on the data being passed. For example, if you have an event for the client to initiate a purchase. All the client should pass is data like the item they’re buying. The server then verifies the client has the money to purchase the item, the item exists obviously, etc.
The server should receive and trust as little data as possible from the client
^
i believe the idea is called zero trust, not sure if it applies for this use
Mr novinity my app has been pending for 5 days, would you mind spending your valuable amazing time on reviewing it. Much love
for the most part the client should just be making requests to do things, don't let it decide the values used unless it's necessary (e.g. a level select or cosmetic select)
submit an application ticket in #open-ticket
I did 2 days ago
is c++ actually worth learning?
what do you want to use it for?
depends on what you wanna do lol
c++ as far as syntax goes is generally straightforward
but the API usage with shit gets very confusing ngl
hello world print 😨
c then c++
win32s documentation makes no fucking sense
?
uh i just want to get revenue on things i code yk
i don't think learning c will help you with c++
c++ will be more helpful to you at an actual job in that case
like a software engineering position
python lowkey the move
its personally ahh
if you're wanting commissions in game dev, your best option is Luau for Roblox
more abstract but it’s just got such a big eco system
it’s probably one of the most useful languages to know
There is vulnerability in findfirstchild
thats what a guy told me
i mean just depends on the use
and then told me to try c++
every language varies for what you need to use it for
as far as commissions go I would not learn c++
what would u do then?
Roblox/Luau takes the cake on commissions
discord bots with phyton?
?
the market is a lot better than almost anything else
lua is dead
not at all lol
It was joke
the best language for discord bots is js/ts i believe
yeah
discord.js has the largest community
ai can now handle lua
very easy to learn
It cant handle complex tasks tho
true...
yeahh every programming language applies to that argument
not to mention the Luau code models are trained on most likely sucks
just learn whatever you wanna learn
is lua rlly that ez?
You get to experience the legacy first, how minimal it is
jumping straight to c++ makes you use all its bad design decisions while being clueless why its that way
it’s very subjective
but the syntax is i’d say much easier
it’s a scripting language and it’s very high level
i guess im slow then
so much easier than something lower level like c++
but i mean learning the first language is usually the hardest part
after watching vids, i understood c++ phyton and things but
the ideas from one apply across almost every other language
lua is just so hard
is it that the syntax is hard or just understanding the API
im on a begginer level in python
luau seems confusing if you don’t understand the API usage within Roblox
knowing what std::cout does doesnt mean you understand c++
but that applies with utilizing python or c++ libraries
just talking about basics
luau basics might as well be objectively easy
it’s practically coding in plain english
well c++ is drastically harder to learn than luau
lua tutorials be like:
don’t use tutorials man
how to make a killing block
you don’t learn shit like that
why
the best way to learn is to just do shit
It helps learn all syntax and basic basic logic
question everything and figure out what exactly the code means
what can i use for luau?
just code
use rojo so u can use vs code
the best way to learn a real language is to have conversations and interact in that language
same applies with coding
i mean you could just use lua with like Love2D but i’d probably just use Roblox
Yep, learning c first is best, its way more minimal, you get to know what c++ is doing behind the hood more, rather than just blindly copying as a beginner to other languages
that’s like saying i need to learn machine code to learn c
you don’t need to understand the exact low level concepts at all
@rose raptor i still couldnt take any commission
you can learn lua without understanding what the VM is doing
huh
why couldn’t you
now explain me
what
how can a guy who js watched a video on how to make a kill block
make a full combat system
i mean you don’t make huge jumps like that
you work your way through
you will not become fluent in lua in a few weeks with no prior programming background ngl
c++ adds a lot of syntax sugar that hides away what its doing, getting used to not having those features first, makes you get those concepts better
yes but for a beginner programmer the sugar can be nice
learning low level concepts and general programming basics at the same time doesn’t work well
that’s why scripting languages are great for beginners
phyton/lua
and what can i do with lua
instead of making roblox games
our intro to c class for comp sci majors at my college was considered one of the hardest classes just because it’s so hard to get into with no prior experience
i mean outside of roblox the lua eco system is sort of lacking
python would be better for scripting outside of roblox
there’s a library for everything imaginable already
are lua and roblox lua different languages?
yes
where can i find luau docs
idk the specifics
luau has a completely rewritten vm to be much faster and it is both interpreted and compiled with a type system, native buffer and vector types and more
better to use Roblox docs, if that's what ur using it for
?
what is P
yeah
what about it
i make football games and etc can show work sm1 hire
thats already hard
...?
how to find roblox docs
Have you never used lua
because roblox docs is worse with showcases
never
Ohh I see
Try watching tutorials to start
The docs is only good if you have prior experience, it kind of assumes it
Mhm
You should take my advice and learn c first as well
Even for seasoned devs, they dislike c++, for a beginner it’s even more confusing
learning c first 😭
What’s wrong
not the move bro
why would a beginner learn a low level programming language first
unless ur like math genius fine whatever
what
C is high level
what
i forge ttheterminology but you know wat i mean
but some random dude in roblox discord server shud not learn c first 😭
no c is not high level
Not at the cost of complexity
You expect a beginner to even know what a bit wise operator is
That’s the first thing they use with cout for hello world
My point is c is a lot more minimal
Ur probably just thinking about the smaller standard library for some cases
relative
You want a beginner to learn about classes and templates and all those things to even use the language with some understanding
what beginner needs to know about bit wise shit?
it literally just depends on your goals
LOL
that’s not a requirement
if you’re making Roblox games there’s no need to understand the low level concepts
Its just blindly copy pasting then
If you start with c you slowly understand what ur writing
Rather than writing a million different things with no understanding of any
I don't understand shit and I'm doing p fine
I didn’t know I was moving registers manually unless I’m not using the standard library
At that point ur actually using a lower level language
just asking. how long and how much would people charge to script a game like this
https://www.roblox.com/games/17018154575/Touch-Hockey
but you don’t NEED to understand the low level concepts to know how your code works?
I don’t understand wtf the luau vm does
i know what my code does
i understand luau
Because you need to use arc specific assembly
i don’t gaf about what happens at the next level under
if i wanted to utilize lower level concepts i would code at a lower level
(would appreciate an idea or an estimate or smth cuz idk how much i would give a scripter for it)
how can u know what ur code does without knowing everything smh
time to go learn how the luau vm works
so i know how my variables are allocated in memory because that will surely help me out
😭
i think certain concepts are good to learn so i don’t completely disagree
it’s useful to know how luau garbage collects for one
its useful to know that x*3 is 40% faster than 3*x
its these little things.
then never end up shipping a product 👍
🙁
but at least my code runs .0004 picoseconds quicker than yours
i wnna know why exactly that is faster
💔
🤨
same
i am
read the emitted bytecode
first step take yo pants off
lame answer
get this off my screen bro
eating some sinister stuff
average uk meal
ah yes
😡
code organizatoin question, per feature, do yall module script and then scripts on server and client or just put the module script clietn and server script all grouped under the same feature in replicatedstorage with runcontext
american supremacy
what
can someone summarize
i put all server related modules inside SSS and client in starterplayer
or gui module inside starter gui
i use a loader yea
no but i mean like the ones that have cross-server importance like
say im grouping the backpack system
u can put all of em tg in 1 place in replicated storage tg and add an attribute for loader to load certain scripts
but meh its js prefernce
dont recommend putting anything server sided in RS
tho
like i mean do yall do:
PS/BackpackHandler.luau (client)
SSS/BackpackHandler.luau (server)
ReplicatedStorage/Backpack/Types.luau
ReplicatedStorage/Backpack/Builder.luau
or
ReplicatedStorage/Backpack/client.luau (client)
ReplicatedStorage/Backpack/server.luau (server)
ReplicatedStorage/Backpack/Types.luau
ReplicatedStorage/Backpack/Builder.luau
.
yeah but its not server sided its both
what
it doesn’t matter
it also doesn’t matter if your server logic is visible just don’t make shitty logic
real ones workks with all
well i js wanna know what yall do\
i got 2 games working on both got diff arch type
best practice is to obviously conceal server side logic
but it really doesn’t matter ngl
well the code never gets sent over to the client
if it’s replicated storage it does
if it’s a server only container then no it doesn’t
no im 99% it doesnt replicate runcontext server scripts over to the client
it’s a module son
?
no i was asking about this
do scripts even run in replicated storage
yes with their runcontext set
why would you do that
just orgnization dude
that’s just stupid tho
ok
use the server script service container given to you
yea they do js not best
never even considered that so i wouldn’t know
it suppose to only have shared/client modules tho
some people prefer it for easier debugging
yeah that’s all i’ve ever used it for
all of my client sided scripts are in replicated storage
well really I only use module scripts and one client sided script
this is what i be rocking with for the most part
hot
thats what I said
no more gatekeeping send me all that code
vanilla icons?
whats the benefit of doing things like this
organization
send me 3 million robux
ye i like em
where can I find these icons
those aren't the default right
mine look different
look up vanilla3, i think it is
ty
anyone know how will an index system look
Making weather propabilities is such a bother
nobody cares bro
wait mroe like SIX SEVEN 😅😅😅😂
I semi agree, ai can ONLY be good if you hold its hands and it'll do what you say
and even then it loses its brain at harder things
ayo its THE mascot owner
😳
👋 Just a reminder to read our rules and use the marketplace to hire!
-# Hiring or looking for work in our channels classifies as misuse and will result in moderation.
Hi
Where do I turn off constraint view in the new studio redesign
"Heavily advanced" AI telling me to make 5 module scripts of some bullshit
Me and seven use ai
what was the prompt
I dont know it was a long ass time ago
I think it was something along the lines of how to make something but im not sure what it was
Gotcha. Yeah it can definitely be hit or miss, althought they've improved lately. All kinda depends on which agent you use and if its free or paid.
@fierce valve are you a front end scripter, and are for hire?
(Read the first line of his About me)
I realized that
I vouch
SON
🤣🤣
Stop using ai
payment?
not in discord chat channels
yes
so you need 1
ok
is using math.random for variety bias good idea? i js calc wha number it spawns with and if it bigger than certian number it picks that variety
I would recommend using this formula https://youtu.be/7DisaruqPPg
📘In this video, I go over sigmoids in Roblox Studio and how they can help you create neural networks, transitions, and help balance probability and balancing in your Roblox game!
0:00 - Intro
0:17 - Sigmoids Explained
3:09 - Machine Learning
3:47 - Mapping & Transitions
9:41 - Probability
12:36 - Probability Example
15:51 - Damage Dropoff
19...
sigma
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bet
Signs
Yo guys
what can 5 ad credits get you 🙏
one bacon hair

an ice cream
Sum tacos
Excuse me, can someone help me with the UGC bundle where I'm experiencing an error?
"Validation Errors"
Cannot detect frown expression for the Dynamic Head. Please adjust the cage landmarks for the mouth to match the mouth's location on the head and make sure it can display the frown expression.
how to justify this T^T
heavens forbid the dynamic head cant frown
a good warm handshake
a fan sign from an egirl
What experience do you have
What should i try making i have been scripting for 1-2 months.
a basic weapon framework
its as simple as sending the hit pos to the server getting the model getting the humanoid within that model and spherecasting and dealing damage
I done did this. I’ve been learning around 1 or maybe coming up on 2 months I’m not sure. I’ve just been tryna make the game that I’d wanna play. I made a weapon framework which fires the correct sounds and plays the right animations for the guns you are using / equipped
make a finite state machine then
I overthink it a lot tho
U gonna have to explain this 💔
look it up
What are your knowledge? Like do yo know how to do remote events, remote funcions, events?
Make a tycoon, FPS or fighting game
who does that with 2 months of scripting experience
BLUD
everyone nah?
fps is a good one
Would it be something which controls a state such as “stunned” etc?
teachs u alot abt viewmodels
Full stack development with 2 months experience to improve a specific skill is pretty inefficient
..?
BLUDDD
I’m not really sure where I’d rank in terms of stuff like that, I mean yes I know how to use functions / remotes. I believe I have the knowledge to make an ability system, I mean I’ve already written most of the base for it
tycoon is not a specific skill, you have so much to learn with it like transactions, economy, dynamic data, services loader if you got a lot of services and configuration
?
Bro, this is exactly what I said. I said they're trying to improve a specific skill (SCRIPTING) and you're telling them to do full stack development WHICH INCLUDES ALL THE ECONOMY STUFF ETC
hmm
u do have a decent point
The one mutual friend we have is basically the worst mutual friend anyone could have in the world
Oh, I'm sorry then but full stack means what?
bro, how do you KNOW CODY???
LOL
He’s a fallout guy and I make fallout ugc. Pre sure he got banned from my server tho
Practice with tycoons, obbys, like sum tiny pet simulator and all that and when You are ready You can do comissions
what happened exactly?
Heard some rumours about him
Idk if they’re true but I wasn’t gonna take chances
how long ago was this btw?
I think Tycoons would be a way to test my skills, I don’t think I wanna do commissions, I’m a pretty experienced 3d modeller so my $$ comes from there. I’m only learning scripting to make a game I wanna play / publish. I hope it doesn’t seem like I’m deflecting the advice, I appreciate it, I do get stuck a lot overthinking things, just tryna explain my situation in case there’s some niche advice 
No idea probably like 6 months or more
In Roblox, full stack development means building both the client-side (UI, effects, gameplay visuals) and server-side (game logic, data saving, anti-cheat, systems) parts of a game.
It refers to programming the entire game system.
i took the liberty of googling the exact definition for you bc no one seems to know how to google ig
Ohhh ok i didnt know Your situation, if You wanna make a propper good Game that has potential You need to learn the full stack development like porgsrpogs Said I think so.
Because im a begginer so maybe im wrong
Yea I think that’s the way to go, it’s what I’ve been doing anyway. How long have you been learning?
Like 3 months but i didnt script a thing for like a month for school
Nice nice
Yea I watched a bunch of tutorials first, but mainly just learnt from making things I was interested in
It’s way harder to learn when I don’t care for what I’m making
But I get obsessed with future proofing which is kinda my downfall, I rewrote the same code because I was worried it wouldn’t hold up if my game ever became a real thing
It’s good to think that way, but not when learning cause it makes you get stuck
Ohhh okok I still seing the brawl Dev advanced tutorial but the problem with me its that I procrastinate, I have the motivation but i think My brain sees like learning new concepts like a homework. But when I script on My own its pretty fun
Yes I did that too! Well honestly I haven’t finished the advanced playlist 😭 I kinda worked through them in my own way- I’d think of something I wanted to make, then find the tutorial that explains the features needed to make that
Actually the beginner playlist I watched and sorta made things along the way
Then advanced was kinda when I watched them when I wanted to
I procrastinate a lot but not when I’m interested in the thing, the tutorials I’ve watched are the ones I don’t have use for rn
Ohhhhh alright
Yeah me too like yesterday I Saw the soundservice tutorial and it took me like an hour to See the video
But when I was practicing what I had seen in the video I took 10 minutes
Yea 😭
Js do 15 mins daily
and take a small break after a while
like if you r exteremely overwhelmed take a break and take your time
Slowly it gors from 15 to 30 then to 60
thats what i did when i started learning
i did atleast 10-20 mins daily for like a year
then i reached like 6 hpurs straight
Okok i Will do that
its abt being consisent

I don’t mind coding when it’s something I wanna do, but I get to a point where I can mentally no longer read or write 
Usually after an hour or two
I’m sure it gets better over time but I legit just have to stop for the day

I think drafting a plan on notes would help
Frfr it also happens to me
I can't procces more lógic of coding after a while
does anyone want/need a working verification gamepass, with a gui to buy it? it gives the player a chat icon, and an icon above the players head
im good ty hru
im fine:D
it rlly depends
i like problem solving for instance
so its easier
js keep a paper by your side
It helps with abstraction a lot
and start prototyping there
me too lmao
yo is there a way to make an automatic sliding door which opens when it detects literally anything? like a part going into its hitbox or a walking npc/rig cuz ive been trying to find a video tutorial for one but every video makes it so that only the player can open it
Well create a hitbox infront of it thats permanent, then check if anything enters its region
im gonna be totally honest ive got zero idea on how to do that
Do You know básics scripting?
i know how to make a part spawn using an instance lmfao
i kinda just started learning
Makes sense
For that I would put a Touched event in an invisible part in front of the door
If the part is Touched for anything the door Will Open
print("Hello, World!")
error("Bye")
elite comment btw doesn't that mean he has down syndrome?
Either .touched, raycasting from each direction, or :getpartsinbound
id preferably use getpartsinbound
s
is it bad practice to keep similar variables on both the client and server to prevent exploiters?
For example, if I have a walkspeed variable on the client, could I also implement the variable on the server to validate that the player should be going at the necessary walkspeed or would this just be redundant?
How to find a backdoor installed in my game
hackers can't see the names you gave to local variables
- they cant't inject code unless you have a backdoor or read server code
thats aso an walkspeed check
which some games do implment
and can bypass basic walk speed modifcations
of course this is a decent practice
okay thanks
i was asking because sone people would say that it’s redundant, as you’re repeating yourself more than once
are you replicating it from client -> server or server -> client?
like from client to server
is the state client authoritative?
meaning client can freely change X value and when replicated server accepts it as truth
can you tell me what the state is?
can you clarify what the state means?
the variable you're tracking
i’m making a double jump system right now and i wanted to know if i should reference a jump counter variable on the client but also on the server so that the server can confirm that user has the correct number of jumps
unless you already have movement anticheat I wouldn't bother doing that
I’m new too coding and I was wondering what’s the best way too get better at coding?
tenacity
do that its the best practice
it's pointless. client already has full network ownership of their character and doesn't need the server to tell the character where to move. so unless an existing movement anticheat is in place and it can factor in how many jumps the client is supposed to have, there's no real benefit for the server to track how many jumps the client has
pretty particles
Code. Code, lines, and code. Lines of code, and code lines. Intellisence. Lines of lines and codes of code.
me
can someone help me make a rocket building system i have the parts and parts they snap onto but i cant get anything to work please help.
what have you tried
wdym
what efforts have you attempted to connect the parts together
i used attachments with a script on parts that ack of snap tools
what does ack of snap tools mean
acks*
🤣
what does acks mean
ackor/ackress

if you have attachments on the parts already and you just need them to connect by their attachments, apply a manual weld that copies the attachments' CFrame property to the weld's corresponding C0/C1 properties
can you make that for me 
im not claude
should i use claude
sure
idk your vision but if you think it's fun then sure
will it be easier
probably not
sure
LMAOOOO
though I think it's worth mentioning server authority now
it's still in the works but looks promising
my brother said he aint scripting any stuff for a tower game bcuz he wants to use the etoh kit
yo guys i have this problem with my scrolling frame that i can scroll too far and all the things that should show are not on it anymore. someone knows a fix?
make canvassize property smaller
but then its all small and messed up
10 years as a scripter? Wow
in 2 months i'll hit my 11 year mark
and a month after that i'll be promoting to sergeant :>
how did you guys start scripting? Cuz I've watched like all the tutorials of what each of the stuff does but Idk what to go from here. Did you just choose things to script and kinda work on it from there?
thats nuts, when did u start scripting, like what age
sometime in elementary school
yeah, apply what you learn and try to make stuff with it. you'll come across more things you don't know how to do, you solve those, grow and repeat
follow along with the tutorials, apply the things youve learned from the tutorials on your own after them
having to go back and rewatch the tutorials or look things up is fine, doesnt mean youre not learning
just make something you want to make
okay thank you
jesus
h8u
im building a portfolio im making discord bots for free dm me
hey does anyone have any reccomendations on where to start learning coding???
gamerm8 and chatgpt
thank you ill check it out!
claude
only option
@twin terrace how much luaa experience do you got
enough
how many years
since 2019
2019 years?? 😨
yup
depends on job and payment
can ya dm me
hi
hello
Does anyone have a smaller script i can study
go to builtbybit
the free section
Thank you
local CameraController = {}
-- Services
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
-- Variables
local Player = Players.LocalPlayer
local Camera = workspace.CurrentCamera
local Character
local Humanoid:Humanoid
local Root
local Head
-- Config
local Config = {
Offset = {
[false] = Vector3.new(0, 1.5, 0),
[true] = Vector3.new(0, 1.5, 0)
}
}
local Shiftlocked = false
-- Functions
local function UpdateParts()
if not Character or not Character.Parent then return end
Head = Character:WaitForChild("Head")
Root = Character:WaitForChild("HumanoidRootPart")
Humanoid = Character:WaitForChild("Humanoid")
end
function CameraController:Init()
Camera.CameraType = Enum.CameraType.Custom
Character = Player.Character
UpdateParts()
Player.CharacterAdded:Connect(function(NewCharacter)
Character = NewCharacter
UpdateParts()
end)
end
function CameraController:Start()
RunService.RenderStepped:Connect(function()
if not Character or not Humanoid or Humanoid.PlatformStand == true or not Head or not Root then return end
local targetOffset = (Root.CFrame + Config.Offset[Shiftlocked or false]):PointToObjectSpace(Head.Position)
Humanoid.CameraOffset = Humanoid.CameraOffset:Lerp(targetOffset, 0.05)
end)
end
return CameraController
it lerps the humanoid offset to where the had is susposed to be
Thank you
I started 4 days ago and have spent almost the entire time trying to make clouds work

Sup y'all
What's going on bro
What do ya do?
Basically everything lol
Just no gfx stuff why what's up
Mostly script though. Did you need help with something?
Fire! How much lua experience do you have?
Almost a decade lol
How you guys feeling about these spells so far?
Oh can't even post here
Lame
Dm me @static gazelle
Stop DMing people
I was planning on learning how to script, does anyone got any tips I should know?
Is there any workaround robloxes age chat as I run a milsim and it depends on how players talk to eachother if no one can communicate how do I run it?
youtube vids + doc + practical usage
use yt to understand basics then move into the docs
for while if elseif else local function hello() print()
instances
directory
studio basics
no workaround. that was the biggest concern with the age group chat, that it'll kill niche rp games, and roblox just ignored it
No unless the game have a custom chat system
which would break tos and cause the game to be moderated
Yep
Atleast it works
Wait nobody has said this strong of words before
Bomboclat Walahi
is there api documentation for blender to roblox model uploading?
anyone know how does the growing mechanic in GAG works??
Nah.
was thinking the part inside the model became visible one by one based on duration and the others stay invisible , but i think its way more complex and efficient
What's Fizi doin here
Offline or online
Which one
Anyone having issues with breakpoint not triggering on server clients test on the server side?
@uncut nest the online one
Hey, I need help with some code. I tried it, but it didn't work. I also asked AI but couldn't fix it. Can anyone help me? FYI : I have 2 teams in game.Teams called BlueTeam and RedTeam. This is a serverscript in a part. ```lua
local debounce = false
local Players = game:GetService("Players")
local Teams = game:GetService("Teams")
local TeamBlue = Teams:WaitForChild("TeamBlue")
local TeamRed = Teams:WaitForChild("TeamRed")
script.Parent.Touched:Connect(function(hit)
if debounce then return end
local character = hit:FindFirstAncestorOfClass("Model")
if not character then return end
local humanoid = character:FindFirstChild("Humanoid")
if not humanoid then return end
local player = Players:GetPlayerFromCharacter(character)
if not player then return end
debounce = true
if player.Team == TeamBlue then
player.Team = TeamRed
else
player.Team = TeamBlue
end
print(player.Name .. " switched team")
task.wait(0.5)
debounce = false
end)
im P sure the teams work off team color, not team name
iirc
ohh so what should i change?
player.Team = TeamRed
to like
player.Team = Red or smth
brick color
literally this is js a guess
let me check my old code for teams iirc i have smth written hereeee
idunno tbh but for me creating th team in serverscript worked for mee ??
mhmm
i do notice tho like you never set th players team to anything so the if/else never reallyyy works
mayb try making a lobby team n js trying that rqq
'''lua local Teams = game:GetService("Teams")
local TeamBlue = Instance.new("Team")
TeamBlue.Name = "Blue"
TeamBlue.TeamColor = BrickColor.new("Cyan")
TeamBlue.Parent = Teams
local TeamRed = Instance.new("Team")
TeamRed.Name = "Red"
TeamRed.TeamColor = BrickColor.new("Maroon")
TeamRed.Parent = Teams
script.Parent.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
print("Touched")
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player.Team == TeamBlue then
player.Team = TeamRed
elseif player.Team == TeamRed then
player.Team = TeamBlue
end
end
end) '''
make a neutral team rq n set th player to it at start of script nn see if th if/else works after tht
normal teams suck
if the player is not assigned to a team at the start, they will never be assigned to any team
eats u
because of the if
????????
mhm
cannibal or gay which one
ohh yea bruh
I SAID THATTT
WAAAH I SAIDDD THATRERR
oh i wasnt following
so what do i change
why not best of both worlds
player joins -> connect function -> set team of player to neutral or lobby or smth
u need to handle case when player is on neutral team (player.team is nil)
th first onee
oh ok
✨
i fixed it t
local debounce = {}
local Teams = game:GetService("Teams")
local TeamBlue = Instance.new("Team")
TeamBlue.Name = "Blue"
TeamBlue.TeamColor = BrickColor.new("Cyan")
TeamBlue.Parent = Teams
local TeamRed = Instance.new("Team")
TeamRed.Name = "Red"
TeamRed.TeamColor = BrickColor.new("Maroon")
TeamRed.Parent = Teams
script.Parent.Touched:Connect(function(hit)
if debounce[hit.Parent] then return end
if hit.Parent:FindFirstChild("Humanoid") then
print("Touched")
debounce[hit.Parent] = true
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player.Team == TeamBlue then
player.Team = TeamRed
elseif player.Team == TeamRed then
player.Team = TeamBlue
else
player.Team = TeamBlue
end
task.wait(1)
debounce[hit.Parent] = false
end
end)
i need more retro// roblox origin monster ideassss
rnn i havee
drakobloxxer - general do it all monster
lanky - ambush
classic zombie - swarm of very basic pathfinding bots
oozing oscar - ???
john doe
1x1x1x1
david baszucki
yes perfect monster
brother use backticks
not apostrophe
(the key next to your 1 key)
DM me if you wanna make a game
DMs
local muaha = "code code js 67"
print(muaha)
Guys i want ask something
The advance series by brawldev it complete how much percentage from what in devfourm?
hey should i just use vector3 instead of cframe if im trying to set the position of a part
Only reason I wanna do Cframe is cus I wanna try and get familiar
Yep
How do big developers handle all ui animations in their game?
U actually can use vector3 in CFrame
What u mean
How do they handle all the ui tweeting and stuff like that… because I know they don’t use a local script for each ui
Humm when i be a big developer i will answer this question
lol ok
Animation handler
like js repetitive vode in a module
like on hover on click on spawn etc
you could also make. Awhole gui handler that has custom types and with esch type there is an animation asdociated with it
how do i unstall uicord guys
Good question
does anyone know a good way to make like smooth tweening for objects? because im making a clicky keyboard game and my keys movement is not smooth at all. any help?
Chat, who’s the best front end scripter here
Me
hiring isnt allowed here, see #marketplace-info
are you doing it on the server?
if so, try doing it on the client instead
“Dm me if you like not getting paid”
quick question, if i wanted to possibly somehow use code used by the f3x plugin tool (building tool) but integrate parts of it into my game, would it be possible to do this?
the code seems to be here, but be aware of potential copyright issues with using the code as this is licensed under ARR https://github.com/F3XTeam/RBX-Building-Tools
ok what should i avoid to not get copy right blocked
not use their code lmao
its unlikely you will get copyrighted
but be aware that its possible
same situation
ok

