#code-discussion
1 messages · Page 318 of 1
yeah
the problem is that it's hurting the user
that's why I made this little bit here
try making it check if the character is you
I'm trying really hard to make it go "if the guy is the person that activated this function then maybe don't kill them"
that's the thing
that's what the if statement is for
since you have a player variable you can use that to get its descendants
yeah
if hit ~= player.Character or hit.Parent ~= player.Character or humanoid ~= player or humanoid ~= player.Character then
humanoid:TakeDamage(Damage)
ofc there's a else statement after but this the core of it
if hit:IsDescendantOf(player.Character) then
return
end
use this check so it ignores your all character parts
then if it is your character it will just return and not taking the damage
win
but yeah I'm gonna study up on that a little that seems like a useful little thing
or you can use RaycastParams to exclude your character
can any scripter guve me a reasonable price for someone to build me a advanced plane with weapons and like ui systems cuz rn i got 50$
idk how much i would usually pay
20$+ for UI
thats like criminal
uh, like 300+ USD realistically
vehicle scripting is not cheap
I wouldn't do it under 250 personally
?
i was telling him this is not the place for hiring ppl
oh
i mean it seems more like they're trying to gauge how much they should be paying, though i suppose that could in turn get them offers
but they also said they only have $50
yesyes finally
which i don't think would be enough
if u have 50 bucks
js don't spend it on game development
better to save up or learn the experiences you need for game development
put the fries in the bag lil bro
why do ppl honestly code for money
I dont even understand why ppl apply for commissions cause of the comp
50 dollars is honestly not bad
I got a friend who made a whole RNG game for 60 dollars
🥸
erm
rng games are brainrot
I think that mostly goes for every game where someone is hiring another person
i guess bro
hear me out
instead of tostring() or tonumber()
we should have tonil()
toany() when?
today
How can i have a anti cheat that block players from spawning helicopter etc in my game even tho i dont have that system.ingame
Bro am asking for help
Am not hiring anyone
Tired of this bot man
totrue() and tofalse() as well
truly riveting
for key, value in numbers do
if value = 2 do print("2")
if value = 4 do print("4")
best coding advise
we need todockwidgetpluginguiinfo() honestly
const function check_num(array:{ number }, desiredNum: number): boolean
for _, val: number in array do
if num == desiredNum then
return true
end
end
return false
end
const numbers = {2,4,6,8,10}
const desiredNum = 2
local result = check_num(numbers,desiredNum)
if result == true then
...
end
Depends on what you need done, shoot me a dm
It won’t let me dm u, dm me rq
any specific reason why this is so jittery ingame but flawless in studios?
all visuals r on client the server is just a invisible sphere
depends on what
nty
not how it works when hiring a programmer
Wdym?
ofcc
You're the reason I still have hope for this platform. I just know that took longer than it takes to make a single brainrot game.
Keep at it twin
guys why do some people make a remote event through scripts rather than just manually inserting them?
because the way I do it in a script is more dynamic and less work
and no one wants a folder with a million remote events in it
guys what service to activate invite friends or smth
Elaborate
i made like a button that says invite friends and like is there a certain service or smth to do invite friends
im so lost 🙏🏿
so it's just a clean structure thing? no performance issues?
Use SocialService
I still use multiple remotes but it creates them at runtime and theres no real performance issue
huhhh?
SocialService:PromptGameInvite(player)
ohhh
alright thank you!
like I have a module and for example I use
Module.Networker.FireClient(Player, "EventName", Arg, Arg2)
and when the module gets initialized I have
Module.Networker.GetEvent("EventName")
and that creates the remote so the client can listen to it
the docs is your friend btw: https://create.roblox.com/docs
google lags my pc out
💀
Yo guys
Windows lags my PC too
You should use ... instead of arg1, arg2, much more flexible
wth. use another device then
What's yall favorite coding language and why?
luau
why
Yes
BRUH
Much more different
if you know luau, you know lua. only difference between the two is that luau has type checking
And all the roblox stuff*
what are you confused about?
Luau is for roblox so there's all the stuff(raycasts, marketplace and so more) but apart from that they are praticlly the same
other games use it too
When did you start?
like a year ago
What games?
Dang
wth is base 5.1
1 year and doesn't know raycasts
i remember reading it somewhere. let me find it
game engines?
lua newest version I guess
yeah, here:
More recently, Luau has seen adoption in games like Alan Wake 2, Farming Simulator 2025, Second Life, and Warframe.
Oh yeah, GTA 5 online too
lastest is 5.4 i believe
Looks like a mom game UI
when i say "base" i mean raw luau without all the things roblox added for their engine
ah
lua 5.1 is the version of lua that was used to make luau
Ye but what's your favorite language?
probably luau rn since it's my most proficient language
Not really, but I like it for the combinaision of python and C++ with the compilation and the tools coded in native C++
i have a question, how can i play the animation when i click with my tool ?
first load the animation using humanoid.animator:LoadAnimation(youranimation)
and assign it to a animation track variable
then when you want to play it do smth like track:play()
ok thank you
should i use waitforchild for the animator ?
yes
show code
local tool = script.Parent
local player = game.Players.LocalPlayer
local hit = tool:WaitForChild("Hit")
local debounce = false
local function onActivated()
local character = player.Character
if not character then return end
local humanoid = character:FindFirstChild("Humanoid")
if not humanoid then return end
local animator = humanoid:WaitForChild("Animator")
local animTrack = animator:LoadAnimation(hit)
animTrack.Priority = Enum.AnimationPriority.Action4
animTrack:AdjustSpeed(0.5)
animTrack:AdjustWeight(0.5)
animTrack:Play()
end
tool.Activated:Connect(function()
if debounce then return end
debounce = true
onActivated()
task.wait(1)
debounce = false
end)
you're meant to put a animation object inside :LoadAnimation not your tool
how long have you been scripting
1 week 😭
oh lol
do smth like
local animation = instance.new("Animation") -- or create one before hand
animation.AnimationId = "putidhere" -- put your animation ID here
local animation_track = animator:LoadAnimation(animation)
-- whenever you want to play it
animation_track:Play()
I heard C++ is trash
I think C++ is quite similar to Java
Who told you that, C++ is great
how good is it?
it could be physics collision/ownership.
your tool handle or hitbox might be colliding with your own character while jumping
i need help with fixing a combat system /character bug where the combat system fully functions when u first load in but when u select a character the combat system works but u cant do dmg (a battegrounds game ) il pay accordingly as well
#marketplace-info exists yk
it dosent work my application gets rejected if its only for 1 thing
Your character select probably replaces the character without reconnecting the damage/combat stuff to the new one.
could u check it out ?
im not gunna join any groups or studios or anything like that. paste ur code I could give it a check
what code do u need ?
what code is the problem?
press ur f9 check what isnt working
im not sure i didnt find it out yet
no its not like a bug or smth let me send a video ??
dm me it then
kk
does someone know a good video about how to plan systems or think in code?
or any source
It's an example genius
write a story out
detailing what you want your system to do
then after your done write it in pusedo code
then code it
think of it like this
your basically the translator of the story that your creating
rey i think you also facing the same thing
you cant script im i right?
interesting
your goal when considering how to code something shouldn't be thinking about it as one big system, but rather considering all the smaller components/techniques/elements that go into coding that larger system
i think i dont know how to break down systems into small parts 😞
for example, when i start thinking about how i could make a system or how a system is made, i think about the different methods i would use for each element of it
i lowk cant think of any system examples rn tho 😭
what about an fps?
that's very broad, you should first narrow down each system that would go into it before trying to narrow down the specifics of how you'll make them
so you'd have say your viewmodels, gun systems, potentially movement systems
for the guns you could say
when the player clicks a button, they should shoot. to shoot it would be a raycast/projectile/however you want it to work
ill do raycast as the example
that raycast will go x distance to detect a target, and if it finds one, damages that target
that raycast should also ignore x type of objects
i fuck up things when i think about the reuse ability in the future
is reuse a real word?
i wouldnt worry too much about reusability for now
yes
what about reusability
if youre still stuck on the actual coding part, just focus on getting that down before trying to make everything as modular and scalable as possible
it's okay to copy the same script over and over again when you're starting out
of course it's not optimal, but expecting to learn all those concepts before you know how to code is going to make it harder
i did just use it lol
nah i just keep on trying to find the best way to make it as clean as possible
lol
when making something reusable, you should basically try to generalize as much as possible
that means don't reference, for example, specific model layouts unless you're planning on having those objects accessible in every single gun that the script could reference
i hate the feeling of a beginner even after having 4 years
im just seeking perfection
examples being
do not do gun["Mesh Part 0001"], because all gun models are different
but you could have folders or parts that are common across all of them, e.g. gun.Slide
additionally, use FindFirstChild and nil check incase some dont have them so that you don't get errors, and instead just warn yourself
modulescripts are also great for reusability AND cleanliness
since with modulescripts you can avoid having scripts scattered everywhere and basically have everything in the 3 big folders: replicatedstorage, serverstorage, and serverscriptservice
not including initialization of those models
it took me a long while to get good at coding, too
i only recently learned how to properly modularize code, like this year, and i've been coding for 9 years lol
before that, a lot of my code had to be heavily edited or have a bunch of stuff brought over with it to be reusable
5 released games, 0 pretty codebases 
i also use modular frame work idk why i dont find it clean
when i did roblox coding, i would split my code into two things: services and modules
services would act as the core of the gameplay, handling things like room generation, data handling, plots, etc. whatever called for it, and they would be initialized dynamically on startup with a service loader. all my services were in serverstorage but having client services isnt bad either
modules were reusable and moreso meant for utility purposes, handling things like number formatting, configuration, ui screens/components, etc. a majority of those were stored in replicated storage so both the client and server could access, but some were server only
there was a name for this method of modularization but i can't remember what it was called
i kinda do the same but i keep tweaking it a little bit every time to find something cool i can work with
oh okay, thank you for informing me
does anyone have or know where I can download free simulator packages e.g the egg systems etc
What are you looking for
Toolbox or there is a plugin that does that i forgot its name
?
Bc i don't use it
Would it be more viable to use a Finite State Machine or Behaviour Tree for enemies in a combat game?
behaviour tree
more specialised to ai
Ty
im trying to recreate the nullscape tile generation and trying to get the tiles to properly branch out and not clip is killing me
help
does anyone know how the tile generation works
bro my studio is on 5 fps and when i test it on roblox its on 10 fps and 2k ping
what do i do
is it just your game
or every game
mine
how unoptimized it gotta be to have 10fps 😭
probably something like this https://cdn.discordapp.com/attachments/575408342407577611/1455048276662292635/output_1750652512_68969.gif
even worse in studio
i counted the frames
its between 3 fps to 7 fps
slim yo pc dawg
HOLY FUCK
🤝
can anybody look through this open sourced emote system for me
and pick out specific things I want to keep i can pay
any specific reason why this is so jittery ingame but flawless in studios?
Dang good job
beginner scripter here, why doesnt this work?
its not outputting the statements when one variable is wrong
one condition is accidentally nested inside another condition’s fallback path, so it never runs unless the second condition succeeds
Your else belongs to the second if statement, not the first one,
which means the code only checks the num1 error inside the else block of the num2 check
When its in game; it runs on roblox servers. Not your pc. So if you have a good PC it would explain it
and typically you'd rather not want heartbeats moving many things with precision
You're better off using raycasts with vfx for show
Than trying to replicate what a raycast does with regular parts and manual physics stepping
i just made it client projectiles even tho i didnt want to, thanks tho
There's a certain thing to consider there
?
i didnt

So you have server sided hit verification but client projectiles
How do you replicate the projectiles to other clients>?
hit verification for wall raycasting AND hitbox is a remote event fired to server only on the projectiles creator
and for non creators it waits until creator client sends that it exploded or hit
That still sounds very vulnerable
its not PERFECT but i cant tell a difference
replicate what part
The projectile
yes every1 can see the visual projectile
How did you handle the replication may I ask
following the predetermined path from the inita creator creating it
as I can still see at least 2 things in how you're handling it that are very exploitable
Okay not bad
player > click button > does all the singular client stuff sets the trajectory and direction and stuff > sends to server that fires all clients to replicate the vfx > only projectile creator client does all the checks involving server and stuff > replicates the explosion vfx and projectile destroying to all clients
But your source of truth is the client for the hitbox verification?
no
its a remote event to server that returns it
which raycasts an area around the positin of the part
like i said not perfect
but i got a migraine and this the best i can do
Ah, cause here it seemed like you said you fire an event from the client to server
i meant function* but yes the creator of the projectiles client sends a hit verification function which returns if it checks out
then client handles the vfx removing and stuff
i also have betterreplication (not the best one) to try and match clients better
open source, chrono would be better as u can add NPCS and stuff to it but it confuses me
Hmm
thats how u shud do it
theres no way to verify client input so u jus thave to trust it
its not like you have a camera or some program on their computer that knows exactly what they are pressing
ty
@rocky fiber are you taking comms rn
Uh depends on the com itself
Could you dm me!
Did bomb recommend me to you
no lol, but he is on the project
Ah okay
I ran out of things to work on and I been coding for about 5 years
Like rn it’s me just trying to do stuff with http requests on Roblox like this is the first thing I learned when doing stuff like that but now I can make more advanced systems
how much i gotta yap till i can send pics
And emulate live communication through Roblox to discord or discord to Roblox vice versa
quite alot 😔
Look into long-polling
It's the best alternative we have to websockets for live roblox games
Can essentially mimic the functionality, albeit you'll have fractionally more delay
I made my own
I wasn't referring to the package
Long polling is just the name of the method of communication
Https request looks really cool, how do you do that?
HttpService
🤯
can someone hop into a game of mine and give me some thoughts on a character controller
jumping feels kinda off idk why
guys yknow for a building system and like snapping the walls or like doors etc is it best if i use raycasting?
no
youd send a lot
use gettouchingparts
or getpartsinboundingbox
or sm
i forgot the name
Does anyone have any suggestions for making weapon hitboxes?
guys i have a question!!!!
so i'm learning how to script and i wanna learn how to make actual useful mechanics, what would you all recommend EVERY scripter to be able to script?
just do getpartsinbound or raycast
cast it from the sword's blade
there's not really specific things scripters should be able to know. it's more general. what you learn can be applied in many different ways. but, a good scripter should obviously be able to make basic stuff, though
well what are the "basic stuff" that you're on about?
things like kill bricks
if you want to get more advanced, you would be creating entire systems
oh right yea i mean systems
like systems every scripter should know how to make, since most games would use them
like datastores for example
i think instread of making games we should make love
it's really whatever you're striving towards or want to make
i mean i wanna make quite a few genres
horror games being the main genre
but also fighting games
at some point, though, you would have learned enough where even if you've never created a certain system, you would at least know where to start and what it requires
ah right fair enough then
i wouldnt be too stressed about "do i know how to create this certain thing" and more "can i apply the skills i learned in whatever thing im trying to make?"
w bio
Is there a category for that
Like marketplace
idk if i can make love to ppl in the marketplace
when you lowk notice that scripting is you just translating a story into another lanauge
ts is pratical spanish
same with yours
hi guys, sm1 knows how are the chain mechanics srcipted in these chain games?
cus u can't use a normal rope constraint as they glitch for 2nd client
u have to use the chain mechanics that chained 2 player obby uses
guys whats wrong w my script ? it keep saying "debugging" when i start the test
says debugging where
when i test
in the output?
u have to use cframe not position
also why are u using1 letter variab les does nmot make u look tuff just makes it harder to understand ur text
tell me if it doesnt work
still same thing
it is probably ur studio then
lmaooo i was js lasy 😭
you have the debugger enabled
look for a red dot on the side of your script
how to change that
disable it
omg thx bro it worked
Both lool 😭
lol
also is ur thing supposed to teleport @vocal kernel
is it supposed to teleport the player
if ur tryna tp use cframe not posiition cause it doesn towrked
nice
custom slipstreamm
I seen catalog avatar does this (let you able to wear makeup inside the game without buying). My question is, how do you do that? I want to make like a catalog type game, it lets people wear something before buying it. I did it with shirt and other item it works, But when i tried with make up it doesn’t work. I ask Claude and it is still the same reason, doesn’t work..
Can someone show me their microprofiler bar I want to know what is the standard of normal
Just make sure ur not having lag spikes
And u good
w AI 😭😭✌️
Ai..?
I made this myself
And I can show proof cause I stream it
While I’m making it
Nvm bro I'm just joking
But you should use AI nowadays
Tired of people saying ai this ai that vibe coders has gaven us a bad rep
No
Why would I use ai
AI is too OP
That’s horrid thinking
claude is too OP
Why are you guys scared of others using AI
what's an effective way of handling logic when it comes to overlapping stun timers in a state system
store when the stun should end and resolve from that
Cause it’s ineffective when you’re 1. Learning 2. Wanting to update your game
i use ai extensively for learning. its biggest perk is the ability to ask follow up questions. i am worried about how other people use it unethically tho
They use it to prompt things into their game and get it working
Not really how scripting works
yeh vibe coding is unintelligent
For designing new infra, that's about it
And learning** otherwise you will run into complications
anti-ai propaganda
stuns table
lol
anti excessive reliance on AI
wonder if the reception to the emergence of ai today is similar to the older generation's reception to the emergence of the internet
AI is okay
The MCP server is alright
Use it to help you learn or get the idea of a new concept better but the rest is on you
pretty much, except it's less ethical and reliable when integrated with jobs
back then there was a concern doctors would use the internet to decjde what prescription to dispense
@uneven hollow are you taking comms rn
currently somewhere with bad internet, no can do
dm me still
I'd need someone long term anyways
He just said he has bad WiFi
me
what’s ur stream name
anyone trying to make a game tgt?
guys can any scripters send me their portfolio? i want some ideas to improve mine
anyone lowkey know how to fix this stuttering i added coded gizmos for a build system
roblox has bult in gizmos
i know its apart of the studio but im saying in the game itself for a build system?
or am i missing smth?
Introducing Geasy, an easy-to-use gizmo debugging information tool. https://www.roblox.com/library/16364284891 OR search for “Geasy” in the toolbox. Ever wanted to easily view information about any object in your experience REAL-TIME? Say Hello to Geasy (Gizmo Easy), a plug-and-play debugging tool that will help you during the testing ...
nah nah i ment roblox has built in callable gizmos
OH YEAH YEAH
HandleAdornment/SelectionWireframeHandleAdornment
gotchu bro i js forgot which it was
all good
a custom doom based raycaster 🤑
still very bugged
collisions and camera movement
tuff
ty its all GUI
hello
could someone help with fixing a problem? Whenever my LoadingGui ends and fades out, the MenuGui takes a second to load up which is annoying
Guys, how can i apply for roles on HiddenDevs server
head over to #information
oh thx. I haven't realised that there is an info channel
dem
switched from scripting to modeling then to scripting again
forgort everything

I need some help.
Basically i have a game where you move very fast on a surf track and thus its really laggy.
My current bypass for this is that there is a phys value so your speed should be 10000 studs per second but you move only 1000studs per second and get frequently tped forwards to fix it so no real lag + real value.
The problem is i have stuff on the surf track itself and its very wierd since it sometimes just dissapears thus.
Andy idea for a better method?
try using a custom player replication idk
Chrono v2 does it well
And im p sure it works w mounts too
what the hell is chrono v2
Search chrono devforum on ur browser
Cant rlly send links here
alr thx
For anyone who's used Knit, what's better about it then just using a initializer on the server and then that's that?
I cant figure out the specific use case of using Knit but it's quite popular so I am curious.
nothing, dont use it
the only benefit back in the day was intellisense
Hey so I’m starting a dev group and I am a youtuber with 1.2m subs and 42k and. I am creating a studio/groupwith devs I am a dev of 8 years and in the dev group we will be making games etc I have a lot more to say if u interested dm me
5/10 people so far
stop larping
Hey so I’m starting a dev group and I am a youtuber with 1.2m subs and 42k and. I am creating a studio/groupwith devs I am a dev of 8 years and in the dev group we will be making games etc I have a lot more to say if u interested dm me
5/10 people so far
Can anyone coach me for free 😭 🙏
seek employment and then #tutors
why do dragdetectors suck at doing anything
they used to be the future
now theyre not
cause they're drag detectors
that's probably smart
You need constraints to make them drag
-_-
Jokes aside, just look at tutorials and stuff but dont get stuck in tutorial hell
Hey so I’m starting a dev group and I am a youtuber with 1.2m subs and 42k and. I am creating a studio/groupwith devs I am a dev of 8 years and in the dev group we will be making games etc I have a lot more to say if u interested dm me
5/10 people so far
How much did it cost to buy all the subscribers ?
Holy reference
😭
im a learning scripter, I know like the very basics of data stores, but my friend advises on learning Profile Service. What do you guys recommend, learning DataStoreService or ProfileService?
you mean profile store?
profile store is a wrapper for datastore which just handles data for you
datastore service is actual roblox service, profile store is library for making datastore service easy to use
damn bro aint got free nitro
how do i start to code?
What is fair price to pay a scripter for fixing one system
Depends on the system and the fix, skills of the scripter
20-30 mins of work
Im sorry to say this but I doubt you can correctly assume the time it takes an individual to complete work(unless you're a scripter with skills similar to hi s), even by this estimate it depends on how skillfull the guy is and how many years of experience he has, the hourly pay can vary from 15-35+ depending on the person you've hired
what is the one system
can shiny hunters take down canvas again 🙏 😭
whats a fun tutorial that wont KILL me in the first episode (HAS TO BE RECENT)
who needs a scripter in there game
What does this even mean
What is a fun tutorial
fortnite balls
If you need something highly stimulating you should give up because it’s obvious you don’t like it
Yoh just want the money
i dont but okay
Brawl Dev
You do if you can’t watch any tutoria lol
i jsut wanna make a game i dreamed of dawg 😭
name me one dev here who wouldnt want money anyway
debbie downer over here
plr:findfirstChild char returned nil but plr.character is true why is that? does find first child have to be used on a instance?
Wtf are you even saying
Character isn’t a child of the player instance
It’s a property that points to the character in workspace
yo
i hate roblox dragdetectors so i made a little grab system that can rotate, tilt, drop, and anchor. It's a bit similar to 3008. Ignore the evil horse
Yes, that's a script job
also, what you are looking at is likely a free module online that animates text
very useful, I think I may have it
or at least know where to find it
Its static right now
ah, then yeah you need the textui module or somthing like that, look online for it
you might be able to find it
Dmss
I was just gonna pay bro
mainly because I have low energy and gotta poo
How to make a drag system like beat up a gubby
idk what beat up a gubby is but have you tried DragDetector
It’s not that simple… because I have to drag a player model… and also it’s not that responsive
In code disussion
diabolical
@copper orbit how much luaa experience do you have
why asking me of anyone 😭
im just curious
and I have asked everyone already lol
diihepesteindiddy
question this isnt luau i'm just asking what does this mean 䭐Ѓ !␉芇Ɓ ֎ Ȉ䍛湯整瑮呟灹獥⹝浸Ң⠂ 됀䶔荏၀︦눇͗竛옰䶨⺼终杤ᷯ䭊ꆪ媥邽㋀ﯯௌ茳䫑톗㰂欪홒穏Ȭ洣첦攬펯䖖萘䓉൩沤젍썆诋瓁íꨣ頶⊲眄㧇ˊ살㫄琰宒䖯宠졎ㄏ縃烝䵩ጀ僢끩爁⼱㑃텞髣䏄ⲉ꾺걟劼鰦锫脔賂擂峟귢䉃鮕끷๐ࢯ蝖솰ꊙ⫱梃簢ቸ゚틸賺噧㗎郵霜禴⒮骕図∂깥턹饂=แ⧯哟온㺒睶᨞ꫣꓩ荶⠐厤빌苾坱루塄﯂뿋瞉ᨴ쉞褉ヿ䚌Ꮊ퀢μ峟査汳蹤퉙䱤疼רּᅢ苝ꪨᩣܹ⠾器㖈뒎칻䆖㟍瓛৸ 䭐Ѓ !鄞뜚ó Ɏ
Ȉ牟汥⽳爮汥Ң⠂ 谀͊ు졡㝽툢ꅈ≷ϫ馄Ǭ뻚ꎽ먠俋鯖鮃㯔㲧꼆奡ꃕ鯘䝠毟浸讷倇졙驛枂䜍냎湩홯㰯钑㲡ㆌꊫ돢䆆㸤昢뀳岣종咾邺䤜匉醏ᯌ賵몫잾埴騃ꚙ姚植땀壇弶໖㝝縚昊觋정愇戮氪왉赲⥪氚켰鴥抑બꉩd譟薎बড쾉糳鱵娃ཞ禢꿇Ἳ夡ᘬ筽䏻뎃栯ľ 䭐Ѓ !㭼㦗Ģ ι Ĉ潷摲弯敲獬搯捯浵湥浸敲獬ꈠĄꀨĀ 鎬位や蘐⛯߾믒嘔赝닙㔗ꯙⷜ桓隄왴️ᖽળꋊ⸇晍뺚폏뭉뽚嗕˴贞芳熥⋂쪰웥舖氽佯央⒄末끁逖뎭ꏣᷕ鉔⇂䴬冃녈堨푉煜ꪎ媄뀚䝡弻ੋ⾥⍸鏕耬鈯쥤㽽斃첃鍨路謩涶젓板괻芍ꝫ殞㒰䐈曡㈘⾥Ҁ矛슸胢浂瞔㓨쫅ﳕﺓ뵁帘⎌ᖵꏠ歆푐ᅦ髜䣲砏貌Ό뷈瑁ᓵ㥾鸧ூ澁坺滲ꝍ츜瓧컐囒ꫮ잞歗乬垉竿붕廦྄尾 䭐Ѓ !ۍˣ ࣇ 潷摲搯捯浵湥浸푬쥖ူួ㿨밈嫛룬ᆉ䀻ܖй㴔㐖䭅⦬▒ꭩퟎ䡷₂乎䤽ᦜ禾䪳垗갞㚩詌訑ᆻꠊ㈠≥ꄛ켟캓ਹ얌씢ੜ䈺樛헐쮗顲뉊꠪ưࡀⰳᤕ㕚䌌牃恚ⷓ턘죒夒犄悱蚄풥顩煄隔᪄︃끮捘檃䴘⨪ퟀ嬂闓갋⮗Ǖ蕴鬭츳۬ꎰ́䜣ꕨ냅퐦३⮹諃ﵐ湨ꏨ帨寱볝㎭㷠骆蔠駉蛚凱࠴漱괨嵢웰咮ア忈橻ꭰॱḂ뷁貒몴༪뺮ꫛ∞퇆셛ᗔၱ蜭僷ベ〩ⴓ쟌덒岛袘뷷틕桳戏拙솹脼㑙鏰᮷㦚瑨㥧ᑖԅ㸙䉤㱪샧貨臻䣫蘴ㅥ㷆偕愎ꓙ⍏䔔錗엾әꈵ멛⯀鵮㞦♈衮軩菈때챿蛬끓捙䈾쳏該Ꝃ䷸ℚﶁ땄蚓믠㗱玛㌦喍熾䁭⳩ꢏᏮ㩺豫똠邊楹唆웥쯬钀㺷ࠃ툮䄻萶⣃ಧ휇솚គꇠᧀ븍ꢯ⟠瞝砬鯄혀뽵牻Ꚗ䮰欏뿹꺧뎞㸿遇捡洮谦돣牎⒞䆽⽿깕緒暪欖蔋⥥오띵׀쩌箯赹닉綪筣툧닖忮闗ኆ픻榠㖠鋷ﯮ鬸ڹ黳紤㛯玳ꋣ䞲წ咭♗斚谹獢䮜敫㶱멳퇘ᓦᒧﶊ௰愩뙣ﺲ뭘鈣ਸ਼蠓川⳱矠廢ᜳ朳亂▙닀⫺㽮햝Į㈇߾ 䭐Ѓ !⥃ڨ ᮤ 潷摲琯敨敭琯敨敭⸱浸余ᐶ྿矘琠捯瘧ܚ詵뇘滄ẇ襩ꉐ퉀絉胣쌁憺ᖇ淘憇腛ﮥ氺퀝낯則얒幘㚒諘㺭ሤ ꮩೇም⤡ﵞ쵲⑃秱鍀ờ⿶禭⩈Ҝ뒄⦽趵誻嗗扄悂≽燗诛䪔韗꒖쌏幘
What's this copypasta lol
been prototyping a custom swimming system, just finished the feature what adds a low oxygen billboard to other players within the server for when the player is in a 135 stud distance from local player
you should make a space grinding game there really underated
improved version
Prev was better imo
Probably notepad trying to read a Microsoft file
You opened a Microsoft file in notepad
Looks good enough for a DbD game?
this looks like another creation channel that is not filled with cringe anime face arts
Why raycast
you can assume everything is a box
and then do the math
you will have perfect precision then
How so
Why did you make this video
u check the box width based on where ur facing ig
God i wish that was me
You'll make it soon, just keep on coding script-boy
OKAY so i added weapons to my custom doom gaem, very buggy bug im working on it
really coool
ty ❤️
what should i improve?
there's no way thats roblx
uhm
nothing rlly other then first-person
yea
its like that alr
that's insane bro how long have you been a developer?
7 years
solo working on that project
are u making ground branch in roblox
i started 6 years ago but quit because i was too dumb, i was 11 anyways 💔
um i want to learn to code is there anything wall recommende
how bro? did you do it on blender?
did what
the animation
i didn't do it
oh..
my friend did
?
can you ask him? if he did it on blender?
kinda
no no i didn't mean that i've been working on for 7 years 😭 i meant being a developer
Oh
hi guys
Whattup, got some code
W work in roblox creations
it's text I guess
horsy!!
A union type (T | U) represents that some value can be either of the components (T or U) at any given time
How it feels to debug functions
are there any tutorials for some1 who hasnt grazed studio in 2 months and needs to relearn
ai lwk be taking over
creating a custom swimming system
Why
anyone got some quick coding jobs? desparate for robux
code a few small systems and you can make 10k rq
for replicating data / stats to multiple clients is it better to use remotes or attributes / values?
I have a TeleportTop button and a KillAll button, which are both developer products, the problem is, they dont work together, KillAll cancels out teleporttop and then none of them work, but teleport top works alone, I dont know what to do, help pls
use a remote and :FireClient
or :FireAllClients if to all
guyd
yea I know that but wise performance would it be terrible?
who want to partner with me I made a game like its supposed to be like inspired by fisc and sm like that i cant spawn in tring to test it i need help it is just on loading screen (im broke)
no
remote:FireClient()
.OnClientEvent(data)
data.Coins
is how i usually do it
np
probably ran on an rtx 5090
but good work
but not possible to go on roblox
it doesn't look that demanding
rtx 5090?
how does rx 560 sound to you?
oh don't forget that i've run this game on iphone 12 pro
IM DYING RNNNNNN 😭
?
better version 😭
Its just blender animations and stuff right
look at it
does this look like a blender to you
😭 i mean its roblox
Yk you can import models from blender
yea if thats what you meant then yea
but is there any other software really that people use other than zbrush
? for modeling
Im trying to say that things are from blender so aint no one does that shi from roblox
How could anyone do this in roblox i mean modeling the mesh
You just cant do it in roblox
And anyways what type of game u making gang
more like ground branch / tarkov / ready or not
these three combined without looting
coordinated team work with mission extraction
Dang thats gotta be long time making it good luck
solo dev
this is what i already did in roblox
Thats cool how long u been coding for
In game
How do you make that bullets
Like in multi crew tank combat
If you know that game
U can see the bullets from really long
idk how to explain
k
I'm flabbergasted people still do this
Whats this
spamming the same script instead of using a loop
Why u aint using a loop?
can somone help me with my code_
What
Its not me
I'm working on a commission and the person in the commission used that
Ah
Doesnt that person know how to use loops
Or they just skipped the basics
True
quick question
in brainrot games are the brainrot tools or just models an how do they handle when the get them into the inventory]
anyone here knows react with roblox-ts?
the most weird combination but i guess
wdym
you're not expecting me to use react with lua do you?
i don't get people who find embeddable react and ts easier than vanilla luau
guess it's just a preferance
hello does anyone know why I can’t jump after using contextactionservice to bind an action to space bar? i read the dev forum for it and it was telling me to return contextactionservice.actionresult.pass but i don’t really understand the solution
vanilla luau you mean scripting the gui or building it on the workspace?
hi guys im gonna torture you guys with this image 
@hearty shard we have scammer here
how am i scamming
Yk thats the oldest trick in the book
wdym
im not even scamming
i actually need adverstising
Whats the name of the game are u gonna give
survive NUKES for brainrots
Nuke for brainrots?
someone gotta hire this guy
Guys how to check level on server
Wtf
Holy
Open source Terrain generation modules that are good, know any?
I need to repurpose one.
I'm trying to design complex terrain topologies to shape a pve game.
The inspiration is destiny cosmodrome.
It requires shaping steep cliffs around narrow choke points (where the player goes from area to area) and then have expanded areas (fps related gameplay).
Meaning the full map works a bit like a maze, preventing the player from fully keeping track of how all locations fit together (as opposed to square maps where a player can potentially see everything).
I'm essentially talking about applying principles for the terrain layout, placement of lake, mountain ranges, choke points, pathways through a building to reach the other half of the map.
The idea is that I iterate with the module, and that it takes inputs in a dictionary for what it should apply in given locations.
The generation is only for smoothing out the landmarks.
I'm not trying to have landmarks be randomly generated.
Let me know your thoughts.
I'm good with applying maths, but terrain generation is not something I've done anything with yet.
ABABABABABABA
what the actual fuck are u doing
trying to make the part accept the color??
what else
anyone got a tut how we can make upgrade ui like pets go?
investors are not supported in this server
/stats
can anyone help me make swimmable water without terrain. ive made a model that works but its not the best. please anyone down to help?
probably he did
I know what this is but I don't quite know how to explain it
but it's basically junk the system throws out that's data, and your thingy tries to reconstruct that data but it's mostly meaningless
It's Microsoft docs opened in notepad for sure
if iam sending from server to client to play anim for m1's how do i sync server m1 cooldown between each m1 and anim length? so it dont register m2 and play m2 anim while m1 still playing
I have a quick Question is there any full node based coding system for Roblox Lua ?
if there is what's its weaknesses and strengths
never heard of nodes in roblox lua
hmm
i've been developing a sofware to do stuff like that i was hoping to ask if there is any and if its lacking something that i can make sure to put in my software
what typa software?
like unreal engine blueprints
like a game engine?
roblox coding using nodes
ohhh
ohh blender like nodes
this is a SS from my little app
yh i dont think theres nodes in roblox
idk if people would use nodes
i'll show you what i've got
ok
nowadays you can just straight up do it in luau
nowadays more like always bro
im talking about as in on the client for example
did anyone elses studio randomly disconnect and won't connect back?
anyone need a bot for their server?
thats only u bro
you can use Splice (one type of compiler/vm) to directly run luau code
happened 2ice yeasterday
internet issue
i'm on ethernet sonion
how long do you guys think it takes to learn how to script and code games?
1 year
Truly depends on the game
i have been doing it for like 2.5 years
a month depending on your efficiency and the game type
a naruto game
1 year if you're me, 2.5 years if you're that other guy
Probably 3 years of moderate study
3 years if you're this guy
probably like a year ish then if you want it to be good
like 2 years in the middle
but one year if you're me
so be like me
learn quick
your funny
oh so its basiclly like scratch nodes for not so experinced scripters?
say less
Im wanting to make a client sided parkour , but how can I make it cybersecure? (If the parts are generated locally)
wait have you started development?
dude wants cybersecure movement
make it a 1 player game
hey guys
are we deadass
:0
hey guys
I wanna do a backflip in my game, but I wanna make sure it's cyber secure
Seriously though. I look at games like critical revengeance as an example.
is that my name??
W opsec
🤝
my voice chat has been not working for like 2 years i dont know how to fix it so i cant talk in chat 3
id just copy minecraft bedrock tbh, have the server have it's own version of everyones positions calculated during runtime, but also let the client own their own movement completely, and if the server finds a missmatch that's drastic between the server and the client, forcefully tween them back
Ive heard there are methods of approaching it, like server predictions and establishing good anticheat, but ive come here to learn from talented developers. Can you help me?
everybody! get in the car! we're getting out of this town!
uhh I have one but go on..
im interested
So effectively just have an anticheat system?
continue in dms
pretty much
dm me first im 2 lazy
Thanks man, appreciate it
I caught the reference lol
when your girl just lay there and do NOTHING!!!
💢
lol
no prob bob
and he still dmed me first 😭
le bruh
how dare you @pallid wigeon
Steal a brainrot is good
Does anyone know how to make an automatic pass move, I have like no idea how to do it
what is an "automatic pass move"
like when you intercept the ball and it moves toward a teammate
intercept the ball?
what are you trying to make?
a basket ball type of game?
im trying to use a hitbox to stop the ball and it deflects towards your teammate
i'm actually gonna be honest here
i'm not sure how to do somthing like that
i've never once thought of a sport ball system before nor how id go about doing that
mainly because I don't actually know what the ball is, even from a theory standpoint
maybe look up some guides online that breakdown how FIFA works under the hood? and try to copy that logic?
or NBA2K
bascially I want a part to move toward a specific player using body velocity
Guys should I learn luau before lua or lua before luau
School is over in 8.5 days so right now im preparing to learn
I do not think BV is the play here
as the ball isn't really a physical ball
games like FIFA don't have a real ball object
it's somthing else, that's why I can't properly understand it
yeah it gets picked up using radius
If you're just gonna be a roblox dev and dont intend to use it for anything else luau
You but like people said to learn lua first then learning luau would be a piece of cake
I don't see the point in learning lua first unless you're going to use it for something else
its a very similar language so theres no reason to learn lua and then adapt to luau after instead of just learning luau
Do you recommend any places I can learn it
Btw I’m not gonna sit and watch a 10 hour YouTube tutorial
I usually just use the actual documentation, theres a decent tutorial series for understanding how things work if you dont want to read through it though
can find it rq
In the Roblox forum?
either one of those should work for you
Thanks
hi so i started doing studio stuff and i was wondering if you guys know why my animations arent applying to my character, it has no animations even though i set it to r6
i tried using the assitant but it just messed it up , so i looked around on yt but nothing helpful apart from the code to make the anims play on the npc for showcase
@eternal copper how much lua experience
the resources tab is also helpful in this discord #1278154978598326406
well, scripting isnt my strong side. im no backend system type scripter but i can do a good amount to get what i need to have an organized and well structured game.
around 5 years studio experience. scripting probably on par with someone with 3 years experience.
lately i have been more into optimization, and helping some games with that. (not scripting but reducing drawcalls, memory, etc)
bro i just wanna study for my final 😭
Dm me!
Is making different scripts for different animation choice in a hotbar good or better to use a loop
why are you making different scripts
yo need some help, never used type checking in this way before especially in lua so wanna know why my types arent exporting from one module to another
export type gameStatus =
"waitingForPlayers"
| "waitingForRound"
| "roundStarting"
| "roundInProgress"
| "roundEnding"
| "gameEnding"
| "gameOver"
return {}
thats how i got it in the type module, and then i require the module in another
i was assuming i had to return something but even without the return it dont work it shows error-type instead of { }
what the other module look like
literally just
local ServerStorage = game:GetService("ServerStorage")
local Types = require(ServerStorage.Types)
lmao
i meant where you use the type
also put types script in serverscriptservice
Hold on cus i was trying to use it as a line of code instead of a type to check for autocomplete
lemme see rq
yup i got it
why
serverstorage is for storing instances, scripts cant run in there
yeah its storing my modules
i only use scripts to execute modules i dont write my code in scripts
only the code necessary
if it works then i guess, i cant really remember if they would run
modules only run when required anyway so it doesnt matter rlly
are you doing like
local a : gameStatus
at first i was just plain writing Types. to check for autocomplete but once i did
local s : Types.
the autocomplete showed up
so it was just my own stupidity
ok yeah, that was the problem lol
you had to put Types. before it
anyways gl with that
thanks gng
is there a way to have a part follow the character?
Yes, use constraints such as weld constraint or Motor6D if you want an animatable joints
Can I also trouble you with asking about how to make it so only one person can see a part
use client?
Localscript
gotchu
Hi Creators, Following up on our recent post and AMA, we’re introducing a new option to meet the publishing requirements to reach users under 16. Starting May 19th, creators can choose to pay a one-time, 1,000 Robux publishing fee per game. This fee will be refunded 3 months after your game becomes eligible to reach Roblox Kids/Select and as ...
roblox made it easier to publish now lmao
oops wrong channel
@ebon mulch how much luaa experience do you have
anyone up for a small commission? i need a small task done
can pay
cant script but sign me up
Someone used Voronoi grid systems?
Wha u need
DMs @quiet depot
Guys isn't runcontext useless
it's not useless but in 99% cases you wouldn't need to worry about it so just keep it as it's default value
try hireables
unless you wanna pay upfront to a possible scammer
does anyone know how to stop the wobbling? i tried multiple things and none worked
there's only 1 solution i found which is disable collision between them, but then another issue arises which is now they phase through each other
but i dont feel like overeginnered the collision script is the way to go since now they dont even really collide, they just get a force applied and it doesnt look at good
since yall told me tutors arent worth it, rn tryna get a door to work, i mean thats one way to do it but any suggestions? im still on the basics btw so i dont have much to work with
to make the door open and close u'd need a script, but to keep the door up u'd need to anchor it
any unanchored parts just flop to the ground
im aware, whatever i made just refuses to work, not as if i understand what i wrote anyway
show me
tryna get it to let you through if u click on it, i defo messed smth up but it doesnt error anything?
could someone help me fix this ??