#code-discussion

1 messages · Page 318 of 1

slate iris
#

oh so basically someone is taking the damage not you?

frail fox
#

yeah

#

the problem is that it's hurting the user

#

that's why I made this little bit here

slate iris
#

try making it check if the character is you

frail fox
frail fox
#

that's what the if statement is for

slate iris
#

since you have a player variable you can use that to get its descendants

frail fox
#

yeah

#
if hit ~= player.Character or hit.Parent ~= player.Character or humanoid ~= player or humanoid ~= player.Character then
            humanoid:TakeDamage(Damage)
#

ofc there's a else statement after but this the core of it

slate iris
#

if hit:IsDescendantOf(player.Character) then
return
end

use this check so it ignores your all character parts

then if it is your character it will just return and not taking the damage

frail fox
#

ohhh

#

I see

#

I'll look into that later

slate iris
#

add TakeDamage() below the character check

#

it should work i think

frail fox
#

but yeah I'm gonna study up on that a little that seems like a useful little thing

slate iris
#

or you can use RaycastParams to exclude your character

analog oxide
#

can any scripter guve me a reasonable price for someone to build me a advanced plane with weapons and like ui systems cuz rn i got 50$

#

idk how much i would usually pay

lunar pagoda
#

heres not the place lil bro

#

plane script for 50 too

lunar pagoda
#

thats like criminal

gusty locust
#

vehicle scripting is not cheap

#

I wouldn't do it under 250 personally

regal salmon
lunar pagoda
regal salmon
#

i mean it seems more like they're trying to gauge how much they should be paying, though i suppose that could in turn get them offers

#

but they also said they only have $50

regal salmon
#

which i don't think would be enough

lunar pagoda
#

ok

#

50 dollars tho

#

is something else

gusty locust
#

if u have 50 bucks

#

js don't spend it on game development

#

better to save up or learn the experiences you need for game development

lunar pagoda
#

put the fries in the bag lil bro

#

why do ppl honestly code for money

#

I dont even understand why ppl apply for commissions cause of the comp

abstract urchin
#

50 dollars is honestly not bad

#

I got a friend who made a whole RNG game for 60 dollars

#

🥸

lunar pagoda
#

erm

#

rng games are brainrot

#

I think that mostly goes for every game where someone is hiring another person

honest flower
sterile summit
#

hear me out
instead of tostring() or tonumber()
we should have tonil()

lunar pagoda
#

tf

#

to make something nil

#

var = nil

#

wow

#

maybe tho

#

april fools thing

clever sapphire
#

toany() when?

proud meadow
#

today

warm nova
#

How can i have a anti cheat that block players from spawning helicopter etc in my game even tho i dont have that system.ingame

#

Bro am asking for help

#

Am not hiring anyone

#

Tired of this bot man

abstract urchin
clever sapphire
vocal kernel
abstract urchin
#

for key, value in numbers do
if value = 2 do print("2")
if value = 4 do print("4")

oblique lintel
#

best coding advise

stuck rose
subtle fractal
# vocal kernel
const function check_num(array:{ number }, desiredNum: number): boolean

  for _, val: number in array do
      if num == desiredNum then
          return true
      end
  end
  return false
end


const numbers = {2,4,6,8,10}

const desiredNum = 2

local result = check_num(numbers,desiredNum)

if result == true then
  ...
end
edgy plover
#

@subtle fractal are you taking comms rb

#

*rn

subtle fractal
edgy plover
restive kelp
#

all visuals r on client the server is just a invisible sphere

edgy plover
#

@restive kelp are u taking comms rb

#

*rn

restive kelp
edgy plover
#

Long term, RTS

#

Like an hour a day

restive kelp
#

nty

lost gulch
edgy plover
light fable
lost gulch
#

fire game logic

#

bro is evolving everyday

light fable
lost gulch
#

i know your gonna be the next big hit

#

🔥

reef cobalt
# light fable

You're the reason I still have hope for this platform. I just know that took longer than it takes to make a single brainrot game.

#

Keep at it twin

hallow totem
#

guys why do some people make a remote event through scripts rather than just manually inserting them?

pearl ruin
#

and no one wants a folder with a million remote events in it

bronze maple
#

guys what service to activate invite friends or smth

bronze maple
#

i made like a button that says invite friends and like is there a certain service or smth to do invite friends

#

im so lost 🙏🏿

hallow totem
pearl ruin
bronze maple
#

huhhh?

opal pasture
bronze maple
#

ohhh

pearl ruin
#

like I have a module and for example I use

Module.Networker.FireClient(Player, "EventName", Arg, Arg2)
#

and when the module gets initialized I have

Module.Networker.GetEvent("EventName")

and that creates the remote so the client can listen to it

lost pebble
bronze maple
#

google lags my pc out

pearl ruin
#

💀

quasi light
#

Yo guys

quasi light
quasi light
lost pebble
bronze maple
#

only pc rn bo

#

😔

quasi light
#

What's yall favorite coding language and why?

bronze maple
#

luau

quasi light
bronze maple
#

bc roblox

#

🙏🏿

#

is normal lua different

quasi light
bronze maple
#

BRUH

quasi light
#

Much more different

lost pebble
#

if you know luau, you know lua. only difference between the two is that luau has type checking

lost pebble
#

if you're working with roblox

#

base luau is just lua 5.1 with type checking

bronze maple
#

holy what are you talking about😭🙏🏿

#

im so new

lost pebble
#

what are you confused about?

quasi light
lost pebble
#

other games use it too

quasi light
bronze maple
#

like a year ago

quasi light
quasi light
bronze maple
#

wth is base 5.1

quasi light
#

1 year and doesn't know raycasts

lost pebble
quasi light
quasi light
lost pebble
fallen dock
lost pebble
quasi light
fallen dock
#

Random foto

lost pebble
bronze maple
#

ah

lost pebble
#

lua 5.1 is the version of lua that was used to make luau

quasi light
lost pebble
#

probably luau rn since it's my most proficient language

quasi light
calm idol
#

i have a question, how can i play the animation when i click with my tool ?

rapid verge
calm idol
#

ok thank you

light fable
calm idol
rapid verge
calm idol
#

ok thank you

#

i dont know but my code doesnt work

rapid verge
calm idol
# rapid verge show code

local tool = script.Parent
local player = game.Players.LocalPlayer
local hit = tool:WaitForChild("Hit")
local debounce = false

local function onActivated()
local character = player.Character
if not character then return end

local humanoid = character:FindFirstChild("Humanoid")
if not humanoid then return end

local animator = humanoid:WaitForChild("Animator")
local animTrack = animator:LoadAnimation(hit)

animTrack.Priority = Enum.AnimationPriority.Action4
animTrack:AdjustSpeed(0.5)
animTrack:AdjustWeight(0.5)
animTrack:Play()

end

tool.Activated:Connect(function()
if debounce then return end
debounce = true
onActivated()
task.wait(1)
debounce = false
end)

rapid verge
calm idol
#

oh ook

#

and how i put inside :LoadAnimation ?

rapid verge
calm idol
#

1 week 😭

rapid verge
#

oh lol

rapid verge
# calm idol and how i put inside :LoadAnimation ?

do smth like

local animation = instance.new("Animation") -- or create one before hand
animation.AnimationId = "putidhere" -- put your animation ID here

local animation_track = animator:LoadAnimation(animation)

-- whenever you want to play it

animation_track:Play()
calm idol
#

ohhh ok

#

thank you so much

umbral carbon
#

I think C++ is quite similar to Java

quasi light
light fable
opal pasture
#

it could be physics collision/ownership.

#

your tool handle or hitbox might be colliding with your own character while jumping

clever light
#

i need help with fixing a combat system /character bug where the combat system fully functions when u first load in but when u select a character the combat system works but u cant do dmg (a battegrounds game ) il pay accordingly as well

clever light
#

it dosent work my application gets rejected if its only for 1 thing

opal pasture
opal pasture
opal pasture
#

press ur f9 check what isnt working

clever light
#

im not sure i didnt find it out yet

clever light
opal pasture
clever light
#

kk

shy bronze
#

does someone know a good video about how to plan systems or think in code?

#

or any source

pearl ruin
faint plume
#

detailing what you want your system to do

#

then after your done write it in pusedo code

#

then code it

#

think of it like this

#

your basically the translator of the story that your creating

shy bronze
#

you cant script im i right?

shy bronze
regal salmon
shy bronze
regal salmon
#

for example, when i start thinking about how i could make a system or how a system is made, i think about the different methods i would use for each element of it

#

i lowk cant think of any system examples rn tho 😭

shy bronze
regal salmon
# shy bronze what about an fps?

that's very broad, you should first narrow down each system that would go into it before trying to narrow down the specifics of how you'll make them

#

so you'd have say your viewmodels, gun systems, potentially movement systems

#

for the guns you could say
when the player clicks a button, they should shoot. to shoot it would be a raycast/projectile/however you want it to work
ill do raycast as the example
that raycast will go x distance to detect a target, and if it finds one, damages that target

#

that raycast should also ignore x type of objects

shy bronze
#

i fuck up things when i think about the reuse ability in the future

#

is reuse a real word?

regal salmon
#

i wouldnt worry too much about reusability for now

regal salmon
shy bronze
regal salmon
#

it's okay to copy the same script over and over again when you're starting out
of course it's not optimal, but expecting to learn all those concepts before you know how to code is going to make it harder

regal salmon
shy bronze
shy bronze
regal salmon
#

that means don't reference, for example, specific model layouts unless you're planning on having those objects accessible in every single gun that the script could reference

shy bronze
#

im just seeking perfection

regal salmon
#

examples being
do not do gun["Mesh Part 0001"], because all gun models are different
but you could have folders or parts that are common across all of them, e.g. gun.Slide

#

additionally, use FindFirstChild and nil check incase some dont have them so that you don't get errors, and instead just warn yourself

#

modulescripts are also great for reusability AND cleanliness

#

since with modulescripts you can avoid having scripts scattered everywhere and basically have everything in the 3 big folders: replicatedstorage, serverstorage, and serverscriptservice

#

not including initialization of those models

regal salmon
#

before that, a lot of my code had to be heavily edited or have a bunch of stuff brought over with it to be reusable

#

5 released games, 0 pretty codebases Desolate

shy bronze
#

i also use modular frame work idk why i dont find it clean

regal salmon
# shy bronze i also use modular frame work idk why i dont find it clean

when i did roblox coding, i would split my code into two things: services and modules
services would act as the core of the gameplay, handling things like room generation, data handling, plots, etc. whatever called for it, and they would be initialized dynamically on startup with a service loader. all my services were in serverstorage but having client services isnt bad either
modules were reusable and moreso meant for utility purposes, handling things like number formatting, configuration, ui screens/components, etc. a majority of those were stored in replicated storage so both the client and server could access, but some were server only

#

there was a name for this method of modularization but i can't remember what it was called

shy bronze
regal salmon
#

hiring isnt allowed in this channel

jolly panther
#

oh okay, thank you for informing me

alpine storm
#

does anyone have or know where I can download free simulator packages e.g the egg systems etc

static storm
static storm
static storm
alpine storm
#

u forgot

#

🙁

static storm
#

Bc i don't use it

jolly panther
#

any kind

tidal pagoda
#

Would it be more viable to use a Finite State Machine or Behaviour Tree for enemies in a combat game?

static storm
#

Silense

ember nimbus
#

more specialised to ai

tidal pagoda
#

Ty

shell ravine
#

im trying to recreate the nullscape tile generation and trying to get the tiles to properly branch out and not clip is killing me
help
does anyone know how the tile generation works

olive moon
#

bro my studio is on 5 fps and when i test it on roblox its on 10 fps and 2k ping

#

what do i do

regal salmon
#

or every game

olive moon
regal salmon
olive moon
#

i counted the frames

#

its between 3 fps to 7 fps

glass swift
fiery owl
#

can anybody look through this open sourced emote system for me

#

and pick out specific things I want to keep i can pay

restive kelp
fathom hawk
modest hound
#

is rigged models

#

diff from normal?

solid fulcrum
#

beginner scripter here, why doesnt this work?

#

its not outputting the statements when one variable is wrong

pallid wigeon
#

Your else belongs to the second if statement, not the first one,
which means the code only checks the num1 error inside the else block of the num2 check

rocky fiber
#

and typically you'd rather not want heartbeats moving many things with precision

#

You're better off using raycasts with vfx for show

#

Than trying to replicate what a raycast does with regular parts and manual physics stepping

restive kelp
rocky fiber
restive kelp
#

?

rocky fiber
#

If you leave hit verification to the client

#

/ The physics stepping of it

restive kelp
#

i didnt

rocky fiber
#

So you have server sided hit verification but client projectiles

#

How do you replicate the projectiles to other clients>?

restive kelp
#

hit verification for wall raycasting AND hitbox is a remote event fired to server only on the projectiles creator

#

and for non creators it waits until creator client sends that it exploded or hit

rocky fiber
restive kelp
#

its not PERFECT but i cant tell a difference

rocky fiber
#

But did you replicate it from server to client?

#

For others

restive kelp
rocky fiber
#

The projectile

restive kelp
#

yes every1 can see the visual projectile

rocky fiber
#

How did you handle the replication may I ask

restive kelp
#

following the predetermined path from the inita creator creating it

rocky fiber
#

as I can still see at least 2 things in how you're handling it that are very exploitable

#

Okay not bad

restive kelp
# rocky fiber How did you handle the replication may I ask

player > click button > does all the singular client stuff sets the trajectory and direction and stuff > sends to server that fires all clients to replicate the vfx > only projectile creator client does all the checks involving server and stuff > replicates the explosion vfx and projectile destroying to all clients

rocky fiber
#

But your source of truth is the client for the hitbox verification?

restive kelp
#

no

#

its a remote event to server that returns it

#

which raycasts an area around the positin of the part

#

like i said not perfect

#

but i got a migraine and this the best i can do

rocky fiber
restive kelp
#

i meant function* but yes the creator of the projectiles client sends a hit verification function which returns if it checks out

#

then client handles the vfx removing and stuff

#

i also have betterreplication (not the best one) to try and match clients better

#

open source, chrono would be better as u can add NPCS and stuff to it but it confuses me

rocky fiber
#

Hmm

iron kraken
#

theres no way to verify client input so u jus thave to trust it

#

its not like you have a camera or some program on their computer that knows exactly what they are pressing

restive kelp
#

ty

rough vine
#

@rocky fiber are you taking comms rn

rocky fiber
rough vine
rocky fiber
#

Did bomb recommend me to you

rough vine
rocky fiber
#

Ah okay

normal grove
#

Like rn it’s me just trying to do stuff with http requests on Roblox like this is the first thing I learned when doing stuff like that but now I can make more advanced systems

oak sandal
#

how much i gotta yap till i can send pics

normal grove
#

And emulate live communication through Roblox to discord or discord to Roblox vice versa

wooden sierra
rocky fiber
#

It's the best alternative we have to websockets for live roblox games

#

Can essentially mimic the functionality, albeit you'll have fractionally more delay

normal grove
rocky fiber
#

Long polling is just the name of the method of communication

normal grove
#

Yeah Ik

#

You constantly pull from a url

#

I made a package that does it simi well

quasi light
static coral
wooden sierra
icy heron
#

can someone hop into a game of mine and give me some thoughts on a character controller
jumping feels kinda off idk why

orchid pebble
#

guys yknow for a building system and like snapping the walls or like doors etc is it best if i use raycasting?

wooden pecan
#

no

#

youd send a lot

#

use gettouchingparts

#

or getpartsinboundingbox

#

or sm

#

i forgot the name

twin oasis
#

Does anyone have any suggestions for making weapon hitboxes?

urban palm
#

guys i have a question!!!!
so i'm learning how to script and i wanna learn how to make actual useful mechanics, what would you all recommend EVERY scripter to be able to script?

mighty mirage
#

cast it from the sword's blade

lost pebble
urban palm
lost pebble
#

things like kill bricks

#

if you want to get more advanced, you would be creating entire systems

urban palm
#

oh right yea i mean systems

#

like systems every scripter should know how to make, since most games would use them

#

like datastores for example

wicked eagle
#

i think instread of making games we should make love

lost pebble
urban palm
#

but also fighting games

lost pebble
urban palm
#

ah right fair enough then

lost pebble
#

i wouldnt be too stressed about "do i know how to create this certain thing" and more "can i apply the skills i learned in whatever thing im trying to make?"

pearl ruin
#

Like marketplace

wicked eagle
faint plume
#

when you lowk notice that scripting is you just translating a story into another lanauge

#

ts is pratical spanish

lost pebble
steel drum
#

hi guys, sm1 knows how are the chain mechanics srcipted in these chain games?
cus u can't use a normal rope constraint as they glitch for 2nd client

supple topaz
#

u have to use the chain mechanics that chained 2 player obby uses

vocal kernel
#

guys whats wrong w my script ? it keep saying "debugging" when i start the test

vocal kernel
supple topaz
#

in the output?

vocal kernel
#

here

supple topaz
#

u have to use cframe not position

vocal kernel
#

ooohhhh

#

lemem fix

supple topaz
#

also why are u using1 letter variab les does nmot make u look tuff just makes it harder to understand ur text

#

tell me if it doesnt work

vocal kernel
supple topaz
#

it is probably ur studio then

fierce musk
#

look for a red dot on the side of your script

vocal kernel
supple topaz
vocal kernel
#

omg thx bro it worked

supple topaz
#

it was me woh helped irght

#

right

vocal kernel
supple topaz
#

also is ur thing supposed to teleport @vocal kernel

#

is it supposed to teleport the player

vocal kernel
#

yeppp

#

dw its all good it worked like i want

supple topaz
#

if ur tryna tp use cframe not posiition cause it doesn towrked

supple topaz
weary thistle
sudden holly
#

I seen catalog avatar does this (let you able to wear makeup inside the game without buying). My question is, how do you do that? I want to make like a catalog type game, it lets people wear something before buying it. I did it with shirt and other item it works, But when i tried with make up it doesn’t work. I ask Claude and it is still the same reason, doesn’t work..

olive moon
#

Can someone show me their microprofiler bar I want to know what is the standard of normal

faint plume
#

is this what its meant when people say to write a story out

fleet silo
#

And u good

gusty locust
#

How’s that horror game going

prime junco
faint plume
#

I made this myself

#

And I can show proof cause I stream it

#

While I’m making it

prime junco
#

Nvm bro I'm just joking

faint plume
#

Finna say bro

#

💀

prime junco
#

But you should use AI nowadays

faint plume
#

Tired of people saying ai this ai that vibe coders has gaven us a bad rep

#

No

#

Why would I use ai

prime junco
#

AI is too OP

faint plume
#

That’s horrid thinking

prime junco
#

claude is too OP

faint plume
#

I have a game let me just feed to ai so it can make it faster than I can

prime junco
#

Why are you guys scared of others using AI

modest canyon
#

what's an effective way of handling logic when it comes to overlapping stun timers in a state system

uneven hollow
light fable
faint plume
uneven hollow
#

i use ai extensively for learning. its biggest perk is the ability to ask follow up questions. i am worried about how other people use it unethically tho

faint plume
#

Not really how scripting works

uneven hollow
#

yeh vibe coding is unintelligent

thick ether
#

And learning** otherwise you will run into complications

rose raptor
thick ether
uneven hollow
#

wonder if the reception to the emergence of ai today is similar to the older generation's reception to the emergence of the internet

cyan lantern
# prime junco AI is too OP

AI is okay
The MCP server is alright
Use it to help you learn or get the idea of a new concept better but the rest is on you

thick ether
#

back then there was a concern doctors would use the internet to decjde what prescription to dispense

rough vine
#

@uneven hollow are you taking comms rn

uneven hollow
#

currently somewhere with bad internet, no can do

remote bear
rough vine
#

I'd need someone long term anyways

fathom igloo
#

He just said he has bad WiFi

silent anvil
#

yo chat

#

who here is a AEST Scripter

tawny orbit
#

me

clever kindle
remote bear
viscid fulcrum
#

anyone trying to make a game tgt?

languid charm
#

guys can any scripters send me their portfolio? i want some ideas to improve mine

orchid pebble
orchid pebble
#

i know its apart of the studio but im saying in the game itself for a build system?

#

or am i missing smth?

tranquil prawn
#
#

nah nah i ment roblox has built in callable gizmos

#

OH YEAH YEAH

orchid pebble
#

ohh

#

...

#

tysm

tranquil prawn
#

HandleAdornment/SelectionWireframeHandleAdornment

#

gotchu bro i js forgot which it was

orchid pebble
#

all good

tranquil prawn
#

a custom doom based raycaster 🤑

#

still very bugged

#

collisions and camera movement

orchid pebble
#

tuff

tranquil prawn
#

ty its all GUI

runic cairn
#

hello

devout geyser
#

could someone help with fixing a problem? Whenever my LoadingGui ends and fades out, the MenuGui takes a second to load up which is annoying

copper spindle
#

Guys, how can i apply for roles on HiddenDevs server

copper spindle
#

oh thx. I haven't realised that there is an info channel

summer nymph
#

dem

#

switched from scripting to modeling then to scripting again

#

forgort everything praysob WHYYYYY

magic fractal
#

I need some help.
Basically i have a game where you move very fast on a surf track and thus its really laggy.
My current bypass for this is that there is a phys value so your speed should be 10000 studs per second but you move only 1000studs per second and get frequently tped forwards to fix it so no real lag + real value.
The problem is i have stuff on the surf track itself and its very wierd since it sometimes just dissapears thus.
Andy idea for a better method?

latent stump
#

Chrono v2 does it well

#

And im p sure it works w mounts too

magic fractal
latent stump
#

Cant rlly send links here

magic fractal
twin cairn
#

For anyone who's used Knit, what's better about it then just using a initializer on the server and then that's that?
I cant figure out the specific use case of using Knit but it's quite popular so I am curious.

honest flower
#

the only benefit back in the day was intellisense

tranquil prawn
eternal thorn
dire yew
#

Hey so I’m starting a dev group and I am a youtuber with 1.2m subs and 42k and. I am creating a studio/groupwith devs I am a dev of 8 years and in the dev group we will be making games etc I have a lot more to say if u interested dm me

5/10 people so far

dire yew
#

Hey so I’m starting a dev group and I am a youtuber with 1.2m subs and 42k and. I am creating a studio/groupwith devs I am a dev of 8 years and in the dev group we will be making games etc I have a lot more to say if u interested dm me

5/10 people so far

frail lance
#

Can anyone coach me for free 😭 🙏

keen comet
novel parrot
#

why do dragdetectors suck at doing anything

wide sparrow
#

now theyre not

novel parrot
#

Im just going to make my own system

#

Like lumber tycoon 2

fleet gull
novel parrot
#

If you tell drag detectors to do anything they wont

#

They dont even drag

fleet gull
novel parrot
#

You need constraints to make them drag

keen comet
# frail lance -_-

Jokes aside, just look at tutorials and stuff but dont get stuck in tutorial hell

pallid wigeon
#

Hey so I’m starting a dev group and I am a youtuber with 1.2m subs and 42k and. I am creating a studio/groupwith devs I am a dev of 8 years and in the dev group we will be making games etc I have a lot more to say if u interested dm me

5/10 people so far

dusky relic
#

How much did it cost to buy all the subscribers ?

sly sand
#

im a learning scripter, I know like the very basics of data stores, but my friend advises on learning Profile Service. What do you guys recommend, learning DataStoreService or ProfileService?

sly sand
#

yeah

wooden sierra
#

yea use that

#

it doesnt even need learning its so easy

sly sand
#

oh wow

#

whats the difference anyways?

wooden sierra
static coral
modest hound
#

damn bro aint got free nitro

ionic plover
#

how do i start to code?

ripe plume
#

youtube vids

#

or a tutor (aka me)

ember nimbus
#

where'd you get the extra 200 😱

#

what kind of link did they click 🤔

hushed sleet
#

What is fair price to pay a scripter for fixing one system

fickle dirge
hushed sleet
fickle dirge
# hushed sleet 20-30 mins of work

Im sorry to say this but I doubt you can correctly assume the time it takes an individual to complete work(unless you're a scripter with skills similar to hi s), even by this estimate it depends on how skillfull the guy is and how many years of experience he has, the hourly pay can vary from 15-35+ depending on the person you've hired

icy heron
charred crater
#

can shiny hunters take down canvas again 🙏 😭

novel parrot
#

canvas can have my data broski

#

take it all

#

i dont want it

stiff juniper
#

whats a fun tutorial that wont KILL me in the first episode (HAS TO BE RECENT)

magic gazelle
#

who needs a scripter in there game

odd pollen
#

What is a fun tutorial

stiff juniper
odd pollen
#

If you need something highly stimulating you should give up because it’s obvious you don’t like it

#

Yoh just want the money

stiff juniper
odd pollen
stiff juniper
#

name me one dev here who wouldnt want money anyway

vernal peak
#

plr:findfirstChild char returned nil but plr.character is true why is that? does find first child have to be used on a instance?

tame spear
#

Character isn’t a child of the player instance

#

It’s a property that points to the character in workspace

wary owl
#

yo

novel parrot
#

i hate roblox dragdetectors so i made a little grab system that can rotate, tilt, drop, and anchor. It's a bit similar to 3008. Ignore the evil horse

daring echo
#

is animating this title a scripter job?

#

Cant find anyone who can do it

pallid wigeon
#

also, what you are looking at is likely a free module online that animates text

#

very useful, I think I may have it

#

or at least know where to find it

pallid wigeon
#

you might be able to find it

pallid wigeon
#

no

#

i'm willing to push in the right direction

#

but not help

daring echo
#

I was just gonna pay bro

pallid wigeon
#

mainly because I have low energy and gotta poo

daring echo
#

Im lazy

#

Oh fairs

dreamy ginkgo
#

How to make a drag system like beat up a gubby

patent sonnet
dreamy ginkgo
copper orbit
#

In code disussion

stiff ibex
#

wrong channel

copper orbit
#

diabolical

edgy plover
#

@copper orbit how much luaa experience do you have

copper orbit
edgy plover
edgy plover
plain gazelle
fathom hawk
#

i cant send images

#

why

tired vector
#

question this isnt luau i'm just asking what does this mean 䭐Ѓ !␉芇Ɓ ֎ Ȉ䍛湯整瑮呟灹獥⹝浸Ң⠂  됀䶔荏၀︦눇͗竛옰䶨⺼终杤ᷯ䭊ꆪ媥邽㋀ﯯௌ茳䫑톗㰂欪홒穏Ȭ洣첦攬펯䖖萘䓉൩沤젍썆诋瓁íꨣ頶⊲眄㧇ˊ살㫄琰宒䖯宠졎ㄏ縃烝䵩ጀ僢끩爁⼱㑃텞髣䏄ⲉ꾺걟劼鰦锫脔賂擂峟귢䉃鮕끷๐ࢯ蝖솰ꊙ⫱梃簢ቸ゚틸賺噧㗎郵霜禴⒮骕図∂깥꓋턹饂=แ⧯哟온๹㺒睶᨞ꫣꓩ荶⠐厤빌苾坱루塄﯂뿋瞉ᨴ쉞褉ヿ䚌Ꮊ퀢μ峟査汳蹤퉙䱤疼רּᅢ苝ꪨᩣܹ⠾器㖈뒎칻࿮䆖㟍瓛৸ 䭐Ѓ !鄞뜚ó Ɏ
Ȉ牟汥⽳爮汥⁳Ң⠂  谀͊ు졡㝽૛툢ꅈ≷ϫ馄Ǭ๷꓌뻚ꎽ먠俋鯖鮃㯔㲧꼆奡ꃕ鯘䝠毟浸讷倇졙驛枂䜍냎湩홯㰯钑㲡ㆌꊫ돢䆆㸤昢뀳岣종咾邺䤜匉醏ᯌ賵몫잾埴騃ꚙ姚植땀壇弶໖㝝縚昊觋정愇戮氪왉赲⥪⳵氚켰鴥抑બꉩd譟薎बড쾉糳鱵娃ཞ禢꿇Ἳ夡ᘬ筽䏻뎃栯ľ 䭐Ѓ !㭼㦗Ģ ι Ĉ潷摲弯敲獬搯捯浵湥⹴浸⹬敲獬ꈠĄꀨĀ 鎬位や蘐⛯߾믒嘔赝닙㔗ꯙⷜ桓隄왴️ᖽળꋊ⸇晍뺚폏뭉뽚嗕˴贞芳熥⋂쪰웥舖氽佯央⒄⹭末끁逖뎭ꏣᷕ鉔⇂䴬冃녈堨푉煜ꪎ媄뀚䝡弻ੋ⾥⍸鏕耬鈯쥤㽽斃첃鍨路謩涶젓板괻芍ꝫ殞㒰䐈曡㈘⾥Ҁ矛슸胢浂瞔㓨쫅ﳕﺓ뵁帘⎌ᖵꏠ歆푐ᅦ髜䣲砏貌Ό뷈瑁ᓵ㥾鸧ூ澁坺滲ꝍ츜瓧컐囒ꫮ잞歗乬垉竿붕廦྄尾໶ 䭐Ѓ !ۍˣ ࣇ  潷摲搯捯浵湥⹴浸푬쥖ူួ㿨밈嫛룬ᆉ䀻ܖй㴔㐖䭅⦬▒ꭩퟎ䡷₂乎䤽ᦜ禾䪳垗୿갞㚩詌訑ᆻꠊ㈠≥ꄛ켟캓ਹ얌씢ੜ䈺樛헐쮗顲뉊꠪ưࡀⰳᤕ㕚䌌牃恚ⷓ턘죒夒犄悱蚄풥顩煄隔᪄︃끮捘檃䴘⨪ퟀ嬂闓଺갋⮗Ǖ蕴鬭츳۬ꎰ́䜣ꕨ냅퐦३⮹諃ﵐ湨ꏨ帨寱볝㎭㷠骆蔠駉蛚凱࠴漱괨૟嵢웰咮ア忈橻ꭰॱḂ뷁貒몴༪뺮ꫛ∞퇆셛ᗔၱ蜭僷ベ〩ⴓ쟌덒岛袘뷷⮖틕桳戏拙솹脼㑙鏰᮷㦚瑨㥧ᑖԅ㸙䉤㱪샧貨臻䣫蘴ㅥ㷆偕愎ꓙ⍏䔔錗엾әꈵ멛⯀鵮㞦♈衮軩菈때챿蛬끓捙䈾쳏該Ꝃ䷸ℚﶁ땄蚓믠㗱玛㌦喍熾䁭⳩ꢏᏮ㩺豫똠邊楹唆웥쯬钀㺷ࠃ툮䄻萶⣃ಧ휇솚គꇠᧀ븍ꢯ⟠瞝砬鯄혀뽵牻Ꚗ䮰欏뿹꺧뎞㸿遇捡洮谦돣牎⒞䆽⽿깕緒暪欖蔋⥥오띵׀쩌箯赹닉綪筣툧닖忮闗ኆ픻榠㖠鋷ﯮ鬸ڹ黳紤㛯玳ꋣ䞲წ咭♗斚谹獢䮜敫㶱멳퇘ᓦᒧﶊ௰愩뙣ﺲ뭘鈣ਸ਼蠓川⳱矠廢ᜳ朳亂▙닀⫺㽮햝Į㈇߾ 䭐Ѓ !⥃ڨ ᮤ  潷摲琯敨敭琯敨敭⸱浸余ᐶ྿矘琠捯瘧ܚ詵뇘⶛᭍滄ẇ襩ꉐ퉀絉胣쌁憺ᖇ淘憇腛ﮥ氺퀝낯則얒幘㚒諘㺭ሤ ἞ꮩೇም⤡ﵞ쵲⑃秱鍀ờ⿶禭⩈Ҝ뒄⦽趵誻嗗扄悂≽燗诛䪔韗꒖쌏幘

stuck grove
#

What's this copypasta lol

tired vector
deft forge
#

been prototyping a custom swimming system, just finished the feature what adds a low oxygen billboard to other players within the server for when the player is in a 135 stud distance from local player

tired vector
#

you should make a space grinding game there really underated

fathom hawk
glossy ibex
gilded raft
#

You opened a Microsoft file in notepad

silent summit
outer flax
#

this looks like another creation channel that is not filled with cringe anime face arts

paper epoch
#

you can assume everything is a box

#

and then do the math

#

you will have perfect precision then

silent summit
rigid crane
tawny vigil
barren flax
eternal thorn
tranquil prawn
light fable
tranquil prawn
light fable
tranquil prawn
#

uhm

#

nothing rlly other then first-person

tranquil prawn
#

wait

#

make bullets go where barrel is instead of aim thingy

light fable
gaunt pilot
light fable
#

solo working on that project

minor jacinth
normal solar
gaunt pilot
sacred fern
#

um i want to learn to code is there anything wall recommende

slate iris
eternal thorn
slate iris
eternal thorn
#

i didn't do it

slate iris
#

oh..

eternal thorn
#

my friend did

light fable
slate iris
light fable
light fable
static storm
#

hi guys

sweet girder
light fable
languid acorn
slow geyser
#

mhm discussing code

#

banan what do you think about code

shy cipher
hasty crater
languid acorn
#

how can i make ball have smoother physics

novel parrot
#

Might be cooler than me

hasty crater
#

A union type (T | U) represents that some value can be either of the components (T or U) at any given time

silent summit
#

How it feels to debug functions

slate bloom
#

are there any tutorials for some1 who hasnt grazed studio in 2 months and needs to relearn

shadow peak
#

ai lwk be taking over

deft forge
fathom hawk
distant harness
#

anyone got some quick coding jobs? desparate for robux

frail parrot
whole geode
#

for replicating data / stats to multiple clients is it better to use remotes or attributes / values?

dusty shuttle
#

I have a TeleportTop button and a KillAll button, which are both developer products, the problem is, they dont work together, KillAll cancels out teleporttop and then none of them work, but teleport top works alone, I dont know what to do, help pls

frail parrot
#

or :FireAllClients if to all

inner pond
#

guyd

whole geode
inner pond
#

who want to partner with me I made a game like its supposed to be like inspired by fisc and sm like that i cant spawn in tring to test it i need help it is just on loading screen (im broke)

frail parrot
#

remote:FireClient()
.OnClientEvent(data)
data.Coins

#

is how i usually do it

whole geode
#

thank you

frail parrot
#

np

light fable
gilded raft
#

but good work

#

but not possible to go on roblox

solemn mason
light fable
#

how does rx 560 sound to you?

#

oh don't forget that i've run this game on iphone 12 pro

static storm
light fable
fathom hawk
light fable
#

😭 i mean its roblox

fathom hawk
light fable
#

but is there any other software really that people use other than zbrush

#

? for modeling

fathom hawk
light fable
fathom hawk
#

And anyways what type of game u making gang

light fable
#

these three combined without looting

#

coordinated team work with mission extraction

fathom hawk
light fable
#

this is what i already did in roblox

fathom hawk
light fable
light fable
#

for this specific project

fathom hawk
#

Like in multi crew tank combat

#

If you know that game

#

U can see the bullets from really long

light fable
fathom hawk
#

k

silent summit
#

I'm flabbergasted people still do this

fathom hawk
silent summit
fathom hawk
ionic plover
#

can somone help me with my code_

fathom hawk
silent summit
#

I'm working on a commission and the person in the commission used that

fathom hawk
silent summit
#

I don't know

#

They're prob new to scripting

fathom hawk
silent summit
#

True

visual vector
#

quick question

#

in brainrot games are the brainrot tools or just models an how do they handle when the get them into the inventory]

iron kraken
#

new to scripting

#

ould just us e amodule

#

thats perfect use case for a module

outer wharf
#

anyone here knows react with roblox-ts?

thick crater
outer wharf
#

you're not expecting me to use react with lua do you?

exotic phoenix
thick crater
#

guess it's just a preferance

fallow torrent
#

hello does anyone know why I can’t jump after using contextactionservice to bind an action to space bar? i read the dev forum for it and it was telling me to return contextactionservice.actionresult.pass but i don’t really understand the solution

outer wharf
thick glade
#

hi guys im gonna torture you guys with this image Thumbsup

fathom hawk
#

@hearty shard we have scammer here

severe pebble
fathom hawk
severe pebble
#

im not even scamming

#

i actually need adverstising

fathom hawk
#

Whats the name of the game are u gonna give

severe pebble
fathom hawk
severe pebble
#

noo

#

just dm me

frail parrot
static storm
#

Guys how to check level on server

vast jasper
vast jasper
grave arrow
#

Open source Terrain generation modules that are good, know any?

I need to repurpose one.
I'm trying to design complex terrain topologies to shape a pve game.
The inspiration is destiny cosmodrome.
It requires shaping steep cliffs around narrow choke points (where the player goes from area to area) and then have expanded areas (fps related gameplay).

Meaning the full map works a bit like a maze, preventing the player from fully keeping track of how all locations fit together (as opposed to square maps where a player can potentially see everything).

I'm essentially talking about applying principles for the terrain layout, placement of lake, mountain ranges, choke points, pathways through a building to reach the other half of the map.
The idea is that I iterate with the module, and that it takes inputs in a dictionary for what it should apply in given locations.
The generation is only for smoothing out the landmarks.
I'm not trying to have landmarks be randomly generated.

Let me know your thoughts.
I'm good with applying maths, but terrain generation is not something I've done anything with yet.

iron kraken
#

ABABABABABABA

kind sorrel
exotic phoenix
#

what else

prisma remnant
#

anyone got a tut how we can make upgrade ui like pets go?

regal salmon
#

investors are not supported in this server

regal salmon
modest viper
#

can anyone help me make swimmable water without terrain. ive made a model that works but its not the best. please anyone down to help?

errant oxide
#

probably he did

pallid wigeon
#

but it's basically junk the system throws out that's data, and your thingy tries to reconstruct that data but it's mostly meaningless

gilded raft
#

It's Microsoft docs opened in notepad for sure

modest hound
#

if iam sending from server to client to play anim for m1's how do i sync server m1 cooldown between each m1 and anim length? so it dont register m2 and play m2 anim while m1 still playing

near spear
#

I have a quick Question is there any full node based coding system for Roblox Lua ?

#

if there is what's its weaknesses and strengths

glossy slate
#

never heard of nodes in roblox lua

near spear
glossy slate
#

wait what nodes?

#

like wdym by nodes

near spear
#

i've been developing a sofware to do stuff like that i was hoping to ask if there is any and if its lacking something that i can make sure to put in my software

glossy slate
#

what typa software?

near spear
#

like unreal engine blueprints

glossy slate
#

like a game engine?

near spear
glossy slate
#

ohhh

near spear
glossy slate
#

ohh blender like nodes

near spear
glossy slate
#

yh i dont think theres nodes in roblox

near spear
#

come to vc 3

glossy slate
#

idk if people would use nodes

near spear
#

i'll show you what i've got

glossy slate
#

ok

honest flower
glossy slate
#

nowadays more like always bro

honest flower
#

im talking about as in on the client for example

pallid wigeon
#

did anyone elses studio randomly disconnect and won't connect back?

primal wasp
#

anyone need a bot for their server?

honest flower
#

you can use Splice (one type of compiler/vm) to directly run luau code

near spear
#

internet issue

pallid wigeon
#

i'm on ethernet sonion

faint musk
#

how long do you guys think it takes to learn how to script and code games?

dry blaze
primal wasp
honest flower
faint musk
pallid wigeon
#

1 year if you're me, 2.5 years if you're that other guy

dry blaze
pallid wigeon
#

3 years if you're this guy

honest flower
primal wasp
#

like 2 years in the middle

pallid wigeon
#

so be like me

#

learn quick

primal wasp
#

your funny

glossy slate
faint musk
dry blaze
#

Im wanting to make a client sided parkour , but how can I make it cybersecure? (If the parts are generated locally)

primal wasp
pallid wigeon
#

dude wants cybersecure movement

faint musk
#

hey guys

primal wasp
#

are we deadass

faint musk
primal wasp
#

hey guys

pallid wigeon
#

I wanna do a backflip in my game, but I wanna make sure it's cyber secure

dry blaze
pallid wigeon
#

W opsec

faint musk
glossy slate
primal wasp
#

for your game

pallid wigeon
dry blaze
# pallid wigeon W opsec

Ive heard there are methods of approaching it, like server predictions and establishing good anticheat, but ive come here to learn from talented developers. Can you help me?

novel parrot
faint musk
#

im interested

dry blaze
primal wasp
#

continue in dms

pallid wigeon
primal wasp
#

dm me first im 2 lazy

dry blaze
faint musk
pallid wigeon
#

💢

primal wasp
#

lol

pallid wigeon
faint musk
faint musk
#

le bruh

faint musk
#

how dare you @pallid wigeon

vast jasper
#

Steal a brainrot is good

cursive crown
#

Does anyone know how to make an automatic pass move, I have like no idea how to do it

pallid wigeon
cursive crown
pallid wigeon
#

what are you trying to make?

#

a basket ball type of game?

cursive crown
#

im trying to use a hitbox to stop the ball and it deflects towards your teammate

pallid wigeon
#

i'm actually gonna be honest here

#

i'm not sure how to do somthing like that

#

i've never once thought of a sport ball system before nor how id go about doing that

#

mainly because I don't actually know what the ball is, even from a theory standpoint

#

maybe look up some guides online that breakdown how FIFA works under the hood? and try to copy that logic?

#

or NBA2K

cursive crown
acoustic spoke
#

Guys should I learn luau before lua or lua before luau

#

School is over in 8.5 days so right now im preparing to learn

pallid wigeon
#

as the ball isn't really a physical ball

#

games like FIFA don't have a real ball object

#

it's somthing else, that's why I can't properly understand it

cursive crown
#

yeah it gets picked up using radius

feral steeple
acoustic spoke
feral steeple
#

its a very similar language so theres no reason to learn lua and then adapt to luau after instead of just learning luau

acoustic spoke
#

Btw I’m not gonna sit and watch a 10 hour YouTube tutorial

feral steeple
#

can find it rq

acoustic spoke
#

In the Roblox forum?

acoustic spoke
#

Thanks

novel vortex
#

hi so i started doing studio stuff and i was wondering if you guys know why my animations arent applying to my character, it has no animations even though i set it to r6

#

i tried using the assitant but it just messed it up , so i looked around on yt but nothing helpful apart from the code to make the anims play on the npc for showcase

edgy plover
#

@eternal copper how much lua experience

opal pasture
eternal copper
# edgy plover <@368178051256811531> how much lua experience

well, scripting isnt my strong side. im no backend system type scripter but i can do a good amount to get what i need to have an organized and well structured game.

around 5 years studio experience. scripting probably on par with someone with 3 years experience.

#

lately i have been more into optimization, and helping some games with that. (not scripting but reducing drawcalls, memory, etc)

charred crater
#

bro i just wanna study for my final 😭

vast jasper
#

Is making different scripts for different animation choice in a hotbar good or better to use a loop

rapid verge
fathom sundial
#

yo need some help, never used type checking in this way before especially in lua so wanna know why my types arent exporting from one module to another

export type gameStatus = 
    "waitingForPlayers" 
    | "waitingForRound" 
    | "roundStarting"
    | "roundInProgress" 
    | "roundEnding" 
    | "gameEnding" 
    | "gameOver"
    
return {}

thats how i got it in the type module, and then i require the module in another

#

i was assuming i had to return something but even without the return it dont work it shows error-type instead of { }

fathom sundial
#

lmao

rapid verge
#

also put types script in serverscriptservice

fathom sundial
#

Hold on cus i was trying to use it as a line of code instead of a type to check for autocomplete

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lemme see rq

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yup i got it

fathom sundial
rapid verge
fathom sundial
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yeah its storing my modules

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i only use scripts to execute modules i dont write my code in scripts

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only the code necessary

rapid verge
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if it works then i guess, i cant really remember if they would run

fathom sundial
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modules only run when required anyway so it doesnt matter rlly

rapid verge
fathom sundial
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so it was just my own stupidity

rapid verge
fathom sundial
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thanks gng

cursive crown
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is there a way to have a part follow the character?

uncut nest
cursive crown
tough kettle
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use client?

uncut nest
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Localscript

cursive crown
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gotchu

azure coral
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roblox made it easier to publish now lmao

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oops wrong channel

edgy plover
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@ebon mulch how much luaa experience do you have

quiet depot
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anyone up for a small commission? i need a small task done

can pay

kind wyvern
grave arrow
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Someone used Voronoi grid systems?

cunning obsidian
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Guys isn't runcontext useless

jade crescent
stuck grove
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unless you wanna pay upfront to a possible scammer

versed dawn
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does anyone know how to stop the wobbling? i tried multiple things and none worked

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there's only 1 solution i found which is disable collision between them, but then another issue arises which is now they phase through each other

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but i dont feel like overeginnered the collision script is the way to go since now they dont even really collide, they just get a force applied and it doesnt look at good

sleek vortex
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since yall told me tutors arent worth it, rn tryna get a door to work, i mean thats one way to do it but any suggestions? im still on the basics btw so i dont have much to work with

versed dawn
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any unanchored parts just flop to the ground

sleek vortex
versed dawn
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show me

sleek vortex
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tryna get it to let you through if u click on it, i defo messed smth up but it doesnt error anything?

visual vector
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could someone help me fix this ??