#code-discussion
1 messages Β· Page 290 of 1
Ready Or Not fan?
yeaa
Just wrapped up playing the new DLC
Took me forever to figure out A New America
so its basically a ground branch + ready or not + tarkov combined
all together
Anyone needs help
WHAT THE FUCK IS THIS
WHAT THE FUCK IS WRONG WITH JAVASCRIPT
WHY CAN IT SIMULATANEOUSLY READ SLICED ARRAYS CONTAINING EMPTY VALUES
AND UNABLE TO READ IT AT THE SAME TIME
WHAT THE FUCK
Yeah
oh wait wait wait i figured it out
Skill issue fixed
Hi
gosh finally
fucking finally
i cant believe i spent 4 hours on this stupid kata
Persistance
that's the only thing
Frustration tolerance
being better?
dm me
PAIN TOLERANCE
More advanced
yoo wazzup
you've seen my vid i get it π
Hey there alpha
just pay attention in ayanokology class bro you'll get it
this guy
how do you not know
which rock?
No it's supposed to waste your time
*pain medication
when are you gonna put all of this in a free model
rn for free particularly for you
Any other very powerful open source modules, like ProfileStore for example, that i should know about?
even paid ones, I just want to become aware of everything that could possibly be useful to me
how about me im useful π
i believe you, but i don't have the funds to hire people. I wish I did
im useful in other terms π π
no he is straight
i'm gonna re-post my question cuz we spammed it into oblivion
Any other very powerful open source modules, like ProfileStore for example, that i should know about?
even paid ones, I just want to become aware of everything that could possibly be useful to me
replica, networking libs like ByteNet or similar, react-lua, vide, rodux, open source tooling and linters for external editing (vscode, selene for luau, wally for packages etc)
Signal too
thanks
rodux is like extinct atp
also replica?
in the big 26?
still gets used a lot iirc
I don't tend to use it too much
its part of the skid stack
it generalizes replication for no real benefits other than ease of use
networking is specialized for each game
so just do it manually
iris
great debugger
in general keep ur deps to a minimum
well ease of use is a benefit
would say the way replica handles changes in data can be neat
personally i would never use it either
observer pattern go crazy
My issue:
My game uses 3 save slots for more game files, used by key_(SLOTID = A,B,C),
This is optimal as the data table can get heavy.
Now I want to have settings save across slots, so I must create new datastore key key_Settings? That should be the most optimal way correct?
hi
?
u fh?
maybe
uh
why should i dm u ?
ur fh right?
it rlly depends on the comm
that why dm me
well if you wanna commission me, then dm me
i cant dm, discord flagged me...
i am new to script
plsssssss dmmmmmmm
I'd just have the datastore like:
player datastore = {
slots = {A = .., B = ..., etc}
settings = {...}
}
As I said, each slot table can be pretty big, do you really think this is better way?
if you can, compress your tables to buffers and use the highest EncodingService:CompressBuffer level ontop of them
I'm not sure how much you are storing in the datastores, but always try to compress as much as u can is the best tip I got
yes
you could also
save each slot as a key
like
playeruserid..A
playeruserid..B
etc
Just compress and use indexes (primarily numbers) as far as possible, a numerical array with a few thousand elements still shouldn't be too big to handle
Usually it's not a good practice to use more than one datastore to handle player data so afaik it's just better to stick to one
Yeah that was in my orig. message π
i prefer Lars idea tho
π
Alright, to compress it what should I use as datatype for each data?
Wait, you're not saving data using player user id as the key?
buffers
store as much as you can in numerical values
Yes I am
if you're storing names that can be defined as a constant, hash them and make a lookup table for hash = constant
Okay so I can just create Translator that converts my data table to IDs and vice versa, then buffer it?
don't vibecode only using claude 
Something like it, yes
yep
Thank you, will try π
Good luck bro, feel free to shoot me a dm if you got any questions
Thank you π
Will take a while until I get home
Hahah.. lua is 200 local script limit
is that really a thing?
only 200 variables in a local script
NO .
thank god
its so weird if that was a thing
i was confused maybe it was a thing that i never had to deal with
also what kind of script even needs 200 variables 
really complex games probably
or just someone who doesn't know how to reuse variables
each i in "for i=1,5 do" is its own variable
i dont thats even possible
Ah my game does π₯
It has like more than 200 stuff nd diff mechanism
bro is writing the whole game in one localscript
Spagheti AI code
Hi guys, I am new to roblox development, came from golang background.
I have a question about best practice pattern of error handling.
how'd you suggest to handle failure of a function?
return true / false?
return nil?
use the error function?
wrapping things with pcalls ? (kinda remind me of golang's way, really liked it)
maybe something else?
I went over oss projects and saw that everyone is using something different from the other
i just do return
local function killPlayer(player)
if not player then return end
--code
end
error() will actually stop ur code from running tho
warn() might be better cuz it keeps the script running
my bot gave me a HEART ATTACK π
i looked in the output and the bot randomly started targeting ME?? I FORGOT IT DOES THATT
im tryna replicate this
but miy first attempt, doesnt move like classic snake, its more like a worm, finding the fastest route rather then previous positions
Anyone know how i can go about achieving this
i just do print
usually just mark the function's return value as nillable, and make the caller handle the value
There's pcall but it's ugly and annoying to set up, it tends to get used for just async stuff like getting/saving data or prompting a gamepass purchase
grr grr patabim
could anybody let me know the basic considerations i need to know before working on an anticheat for my game
Anyone here good with working with gui scripting? And i need someone who knows how to make like an animation of 3 rigs be like client sided. None of the animations play on the player I just want it to play only for the specific player
If that makes any sense
iirc you need to use Animator instances that are not part of the Humanoid, since that's what controls replication
(also AnimationController)
what are you guys' worst issues/problems when making ui in studio?
If you need help with scripting or you can't script a game
https://project-68z8k.vercel.app/
The only AI coding tool built exclusively for Roblox and Unity developers. Generate flawless Luau and C# code, detailed maps, and pixel-perfect UIs.
does anyone know a good documentation for motorcycle chassis?
sup guys, i wanna know how can i get a job as a scripter, im new heree
lmao, worthless wrapper product
any coder dm me pls URGENT
Same
hey can anyone help me find coding issues I can improve on in my test place?
https://www.roblox.com/games/119832175887449/FightTestV2-TestBranch
get a skill role through their website and use their bot to post a hiring board in the relevant channel
Em I good enough for coms π₯Ήππ
Be different, don't use humanoids.
what
this looks basic
nothing too crazy
Oh π
wayyy too much folders tho
why are there so many folders π
So ion mess up stuff later itβs way easier like that
lowkey
if u have that much stuff
store it in a module
like
local Characters = {
["Character67"] = {
}
}
better to not see that mess gng π₯
It lowkey is stored like that
Itβs all in move 1 bc if u have 4
And they all req so much I think itβs cleaner to store it in 1
π
local 67 = game:GetService("67"
What's a consistent way to detect when the player is in the air? whats something that Is detectable for when they touch the ground after a jump?
world("hello")
Raycast
Humanoid.StateChanged
Exploiters can just change that whenever they want no?
basically 67
hey! iβm a new coder looking for a small group of active coders (both beginners + experienced) to improve together, share tips, and help each other grow π add me if your interested ( its a gc, must be helpful if ur advanced )
Should i raycast the distance from the ground? or a short distance below the feet and stop the raycast then i detect something
If i originated the raycast from the humanoid rootpart how many studs would just below the feet be?
okiii
Throw ray downward From feet to ground. Casting is industry standard i guess .
Don't use raycast cuz it's too precise , use sphere cast for better approximation
Are you sure i should use feet? Would the feet not move around during animations? Or dym offset the cast from the hrp?
You should do from waist
yall i finished brawldev beginners playlist a few days ago now what
make something
uhh idk if im good enough to make smthn yet
also lowkey idk what to male
make**
i made like 5 different stuff from a challenge list i found
Hi guys
can someone fix a script about making the player's jump animation play even when sprinting is happening?
maybe
could i get some help with some camera shenanigans? having trouble getting the camera to follow the head in scriptable mode
not necessarily accustomed to first person cutscenes yet
maybe
Who is an advanced scripter here
not me
make grow a federal reserv bank
can we kiss?
no
fuck you
fuck you too
i hat eyou
no make it for me
me
we did.. and you replied with "maybe".
π₯
tell your problems, dont request help
im pretty sure u did smthn called asking to ask or whatever its called
Alright, I created server-side Gacha and Inventory system designed to provide a secure, plug-and-play backend for any Roblox RPG or Simulator. I would like to sell this and know the fair price I should set this up and the procedure of how to do it securely. Any helpful suggestion is much appreciated :)
ah
how to change my skin color black to white. i cant change with Color3
myf ig.
change with brickcolor or vector or smthn
vector 
idk i just finished a beginners playlist
same
from brawldevs?
ohh im too lazy to watch the advanced one ngl
you must watch
ill watch it tmrw prob
good boy
fuck u
basically as of right now im dealing with some trouble trying to have the players camera follow the head of their character accurately for first person cutscenes. im switching from custom to scriptable for the temporary override but cant seem to get the camera to not "ragdoll" in a sense while scriptable is set
better?
if your camera is scriptable, the only thing that should be affecting it is whatever code you have moving it
show your code for changing camera cframes
this is the first person section it only really applies to
function CameraController:updateFirstPerson(dt, springOffset)
local cf = self.camera.CFrame
local _, yaw = cf:ToOrientation()
if self.rollState.yaw then
local dy = math.clamp(math.atan2(math.sin(yaw - self.rollState.yaw), math.cos(yaw - self.rollState.yaw)), -0.25, 0.25)
self.rollState.velocity += ((-dy * settings.roll.response) - self.rollState.angle) * settings.roll.response * dt
self.rollState.velocity *= math.exp(-settings.roll.returnSpeed * dt)
self.rollState.angle += self.rollState.velocity * dt
end
self.rollState.yaw = yaw
local velocity = self.root.AssemblyLinearVelocity
if Vector3.new(velocity.X, 0, velocity.Z).Magnitude > 0.25 then
local sprinting = self.hum:GetAttribute("isSprinting")
self.bobState.time += dt * (sprinting and settings.bob.sprintFreq or settings.bob.walkFreq)
local amp = sprinting and settings.bob.sprintAmt or settings.bob.walkAmt
local target = Vector3.new(math.sin(self.bobState.time) * amp.X, math.abs(math.cos(self.bobState.time)) * amp.Y, 0)
self.bobState.offset = self.bobState.offset:Lerp(target, math.clamp(dt * settings.bob.smooth, 0, 1))
else
self.bobState.time = 0
self.bobState.offset = self.bobState.offset:Lerp(Vector3.zero, math.clamp(dt * settings.bob.smooth, 0, 1))
end
local finalCF = (cf * CFrame.Angles(0, 0, self.rollState.angle)) * CFrame.new(self.bobState.offset) * CFrame.new(springOffset)
local head = self.hum.Parent:FindFirstChild("Head")
if head then
local pos, look = finalCF.Position, finalCF.LookVector
local minY = head.Position.Y - settings.clamping.headBuffer
if pos.Y < minY then pos = Vector3.new(pos.X, pos.Y + (minY - pos.Y) * 0.25, pos.Z) end
local fDist = (pos - head.Position):Dot(look)
if fDist > -settings.clamping.headForward then
pos = pos:Lerp(head.Position - look * settings.clamping.headForward, 0.35)
end
finalCF = CFrame.lookAt(pos, pos + look)
end
self.camera.CFrame = finalCF
end```
anyone needs help>
ya ^^
TELL
@edgy quarry
this seems like gameplay camera code
is the bobbing and sprinting supposed to be active during cutscenes
nono, it only applies for movement.
replace
your base with
local head = self.hum.Parent:FindFirstChild("Head")
if not head then return end
local baseCF = head.CFrame
you will wanna skip it entirely when in cutscene
this whole section is likely interfering with your cutscenes
local pos, look = finalCF.Position, finalCF.LookVector
finalCF = CFrame.lookAt(...)
remove this
only that section?
try commenting it out and see how it affects cutscene camera
whats the best luau obfuscator i can use
oki doke
why do you need an obfuscator
to obfuscate my code
π
what kinda code are you obfuscating
an anticheat
do you plan to sell it
yes
ah
doesnt rlly do much but temporarily hide your code
Need long term scripter dm with ur portfoilo payment 100-300 bucks
MoonSec
no clue because its only ever used for cheats and stuff
i cant find it
dude
im hiding the code in nil
but you can still decompile it
bro
..
if anyone
is dedicated enough to buy
they'll be dedicated enough to constant dump and reverse engineer
moonsec is easily dumpable dont use it, moonsec's lua vm for some reason places every single global variable inside an array
and wtf
will that do
reverse engineer
dude idc about all that i just want cheaters to not decompile it
they can set like
local IsCheating from true to false
if someone is buying your anticheat they are 100% dedicated enough to reverse engineer the code aswell
good shit man
no
do i care bro
lets stop w the questions
thats literlaly the thing you're trying to protect??
and just recommend me obfuscator
use skidware v4
its almost like im tryna protect it from CHEATERS tyrying to DECOMPILE it
obfuscation is not gonna do anything if someone decomplies your code
if he got the variable he could do that
and the CHEATERS are the ONES that are EXPERIENCED ENOUGH to DECOMPILE IT
also cheaters shouldnt even have access to server code
its
reverse engineer an anticheat? you are reverse engineering thousands of weird strings\
a modulescript
making ss anticheats is a chud move
he's saying a cheater will buy it just to find out how it works and find a bypass
okay?? you can have module scripts on the server
inaccessible to
exploiters
moonsec is deobfuscateable
before u SPEAK?
you need a combination of serversided + clientsided ac's
if a cheater buys it then they're gonna be dedicated enough to do that
do u people THINK before u SPEAK?
yeah obfuscation will literally do nothing for that case
dang, i once tried deobfuscating one but i gave up once i reached the multiple function encryption method
whole editor just lagged aswel it was impossible to do anything there
do you do deobfuscation actively?
it does, he doesnt want them to see the source code of his anticheat
no it was just for fun to see how it works and if stuff like that is safe
YO.
@void tusk still no luck even with the bobbing disabled
yea someone experienced would be able to deobf way easier
but it was thousands of encrypted lines and i just didnt obfuscate them all
they know what to do
we're trying to help yoiu
skiddack vrochacho
an obfuscator won't do anything end of story you're wasting time
USE UR OWN MAKE UR OWN
have YEt to help me
YOU CHUD
i asked for an obfuscator and u start giving me a whole lesson
we're helping you by not giving you one
ALL OF THEM ARE DEOBFUSCATEABLE
it defenitly does, just on a bigger scale someone will be dedicated enough to decrypt allat
MAKE ONE YOURSELF OR PAY FOR LURAPH SINCE DEOBFUSCATION FOR LURAPH IS EXPENSIVE
what you can do against it is add keys
what i meant was commenting out that whole block
bro if someone is dedicated enough to buy a paid anticheat to find a bypass they are 100% dedicated to decrypt everything
then running a cutscene
the entire first person block??
yeah basically
ah
thats why you could add keys
i can try that sure i guess
im not
selling the anticheat to the cheater..?
you dont know who the cheater is?
you might be autistic
we need a diagnosis
a cheater doesnt buy an anticheat and says "yeah bro i exploit games need to decrypt ts asap" they go like "yeah bro need an anticheat to keep people from exploiting"
No dude YOURE the autistic one
prime code help infesting code-discussion
i told u
hi how are you intending to sell it
send me obfuscators
and u still have yet to name an obfuscator i can use
like holy shit bro i dont care about all that
just tell me the obfuscator
use luraph
you couldnt deobfuscate a script even with the source code
calm down g
and use it
luraph
doesnt support debug.info
find a niche one noone knows about and use it
orj ust make ur own
ill try
ah
my anti detects metamethod hooking so debug.info is needed
i couldn't but someone experienced could
ya man for sure
obfuscation makes ur module look suspicious
i think its suspicious enough if its hiding in nil
if the module is accessable to the user from the client
whats the point of hiding a module in nil
its not doing anything
well you cant disable it as it gets cached
wait is ur ac ss or cs
the only thing i have to do rn is obfuscate it so it cant be reversed
cs
ah
the way decompilers in executors work completely bypass the obfuscation in the first place
still no luck. camera doesnt follow head
im trying to make it obscure enough that it just times out
konstant decompiler times out after like 30 secs
so you're trying to make the module script so heavy to the point where it times out
yh
thats like near impossible yk that right?
theres decompillers so powerful they can handle multi-million line scripts
not impossible
NEAR impossible
im talking about konstant g
which one?
i never found one
the one executors use
paid
can u send me link
executors use different ones
dude im using volt and it uses konstant
yea volt is shit
they are trash i tried deobfuscating stuff in there but they just crash after a good 3 lines
overrated
i know'
well ive figured out kind of. it follows but the camera is very limp. doesnt center properly.
how much money do you have bro
volt is 20 monthlky
it is
i guess bro
its always gonna be some other piece of code changing camera cframe
if its scriptable, either your camera cframe code for cutscenes is wrong, or you have something else changing it
yea still tryna figure that out
not sure how well your anticheats are gonna sell, considering its a client side anticheat
in my niche its the only way anticheats r possible
you cant make a serversided anti for my usecase
your prevention methods rlly dont prevent a client from just messing with the require in the first place
again tho, these are all things that can be faked by clients
if you hook require it never fires to server
im using aes256 and they cant decrypt the keys
well you do you
if they try faking a handshake itll get flagged
Yo guys does anyone know how much will it cost me to hire someone to make me cmdr+ with all the commands i want?
f
You know there's a website where if I type Build a shop UI with a cash system. Grid layout, 3 columns, items have name/price/description. Server-side purchase validation. Save cash to DataStore. It'll give me script and help me make it.
The only AI coding tool built exclusively for Roblox and Unity developers. Generate flawless Luau and C# code, detailed maps, and pixel-perfect UIs.
How can I improve my code?
local discotileFolder = Instance.new("Folder")
discotileFolder.Parent = workspace
local discotile = Instance.new("Part")
discotile.Parent = discotileFolder
for i = 1, 5 do
discotile:Clone().Parent = discotileFolder
end
while true do
for _, tile in pairs(discotileFolder:GetChildren()) do
tile.BrickColor = BrickColor.random()
end
task.wait(1)
end
i can do it depending on how many commands it is
code progress then vs now (took me a month to get from that to this)
i don't know what the one on the right is supposed to be or what it does
wdym the state machine defines it
is it OOP
are you using buzz words js because
or can u actually read the code
I swear that's got to be the most readable code I've ever written π
i would like you to actually explain to me what the fuck is going on in the image on the right instead of insulting my intelligence
the round orchestrator
is happening
so u can read the code on the left but you can't read the code on the right?
i asked you if it was OOP and you gave me a non answer
the entire script is not OOP bro
OOP isn't necessary
I do use OOP for when OOP needs to be used
otherwise it's just functional
Your whole website is ai made, also whose paying to use a website on vercel
if the website is made by ai, does that mean the thing costing 13$/month is too? lmao
it's a scam bro π
Lol the entire website is in one index file
most obvious ai made website giveaway
hey i want to learn to make uis functional and interactable how do you guys recommend i start learning
it's literally just a scam lmao
don't think there's any actual ai
tutorials
at best itll just be using another ai's api key
Believable?
very
mm hard to gauge progress cuz it seems like you've just abstracted away the actual creation
would i need like a ui to practice with if so where can i get one
The ai's so good he cant even stop it giving a summary of what the code does
Id genuinely check the site out but I'm on my mobile and doing anything related to that is pain
and I mean check as in check
Well you can join his lively discord server
5 nembers π
3 are bots
fs
Thank god theres a tutorial on writing the prompts
especially when the prompts are written by ai
lmao
Is it true people are making good fully ai games, or is it just a scam
not fully bro
son im crine
not good
but yes people are making fully ai games
how will they build the map?
Idk but i cant ask chatpgt its on cooldown
let me ask claude
Hiring people
bru i hate living in this era bro
Or ai
it makes learning scripting seem usless
Not rlly, ai scripts are awful
Its just about branding your consistency
i know but like in the future
cus ai cant do that
Well thats why ive been learning about programming ai cus there always needs to be someone to maintain the ai..
i mean
Honestly, clayde is VERY good, but its hard to keep track when project gets bigger
Mcp?
Whats that
You connect claude to your roblox studio
So he can like see everything in studio
holy unemployed
?
Im quitting, What js genuinely the point of learning anymore
You learn how to use ai to your Hand ig
They are make ts WAY too accessible π
Fr π
A newbie with claude is better than someone who was scripting gor 2-3 years
bro js yapping nonsense
claude AI sucks
We just lying
ask him to make an anticheat π
What are you on
5 stages of grief, number 1 denialπ
just leave atp
bros getting this info from claudes ass
its not denial if u dont reach the level of programming that claude has after 3 damn years of programming then sorry to break it to you but then your IQ is listed as room temperature
REAL
Why do people come to #code-discussion to try and flex that they can get ai to write a script
its so jobless
fr
Unc i didnt say that
theres a reason people still pay programmers
and then the script is the most obvious AI script that bugs all over the place
plus people dont like hiring people who use ai
you said it replaces anyone with 3 years experience
so how are u suppose to get ur first robux for ads?
commisions
???
build up money from commisions and then invest in ads
ik but no one hires people who use ai
Uh
??? dont use AI
Dont use ai thenπ
what
π
i dont use it. im telling u this not to myself
I made 180k rbx with out ads
Prompt Engineer π₯
ππ
wdym i dont use ai
Wallahi promting is hard βοΈπ₯Ή
who is this guy bro
Chat gpt is down, cant answer
Systematically hyperoptimising and iteratively refining large language model inference directives through advanced prompt engineering methodologies to achieve precise, deterministic alignment with your multifaceted operational objectives and desired output parameters.
let me sell monster energy drinks in greece
Print = βhelloβ (local)
How about now lil btoβοΈπ
u forgot to anchor the script
please never say that again
Your right
Il ask lemondade
Or smth like that
son is useing ALL the ai,s no one is safe
gg
Do i have to learn oop?
below lv5
lets make a mega ai that uses the best of every ai and sell what each api key costs + an extra 50%
well according to you it sounded like claude can do it for you
so whats the point
yes my profession is chatgpt, claude AI, gemini, deepseek and copilot prompt engineer for about 3 years now. i highly specialize in writing optimized; yet powerful prompts to achieve the desired outcome
This isnt a job interview
I lowkey wasnt using module scripts for the first 3 months of scripting and making my gameπ
or linkedin
learning Grok prompts aswell
no we all know what grok makes
explain what a module script is in 3 words
fragment of script
good enough
Purple and cool
Modular, reusable, non-startupβοΈπ₯Ή
did we just use modular to describe a module
yo ai "Explain what a module script is Please"
Modular means, a fragment of something, or scheme that can be reused
So i guess
its like being asked "whats a catalyst for" and responding with "it catalyses a reaction"
muahaha, expected free code didnt you..?
I can show u more if u want, but in dms
why would you encrypt roblox code
son
lmao
first of all its not encrypting its obfuscating
second of all why would you do that
Idk i just saw it on tik tok
And people said you need it or exploiters boom bah ur game
well you can encrypt it but the player will just see the decrypted version
?
i dont think you understand how exploiting works
just hide the script in a vault bro
and never retrieve it
They can read module and client scripts
But not server script
And they can modify local scripts
hi im tryna script a car however whenever i press w it just spins in a circle (the right wheel spins faster than the left), ive checked the properties and they all the same and im currently using motor hinge constraints, is this the best way to script a car or is there a better way of doing it?
you said its not encrypting, its obfuscating and im saying you can encrypt it it just wont stop anything
ohhh like that
yeah since its already encrypted by default lmao
and how do you think a client is gonna get the code to run without the exploiter seeing it
Exploiters can see client code
yeah and thats not a problem
yes so how do you think encrypting code would stop them lmao
i think he means obfuscating π
obfuscating doesnt stop anything though
it just delays it
it does
obfuscating means making it harder to read
stops 99.8% of the exploiters from modefying the code
Well at least they cant read it
they can
its like having a door, now you add a lock to the door
still anyone can come in but most people will not do it
its just harder
no lock is safe for anyone, yet people add them because it prevents most of the people from taking your stuff
locks are more like encryption because you need a key to bypass them, a better analogy of obfuscation is a fence around the house
you dont need a key
it doesnt stop them but it just makes people less likely to be bothered
you can brute force a door the same way you can brute force encryptions
?
no need for force
.
lockpicking is closer to decrypting
son
lockpicking is not almost impossible
its really easy to do
nuh uh just hard to compare
is vs code better than using robox studio?
and scripter wanna collab
In order to get dashes that will move with your camera, eg if i'm dashing for 0.4 seconds and i move my camera to the right during that time while shiftlocked.
Do i need to update my velocity every heartbeat relevent to my camera orientation? or is there another better way to handle it?
im a little confused, doesn't the camera already move with the player?
oh wait now I get it my bad
out of curiosity can someone with the knowledge tell me why AI is not optimal for mainly coding rather than being an assistant

it works pretty good as a tool to speed up dev time
but generally bad idea to let it be the driver
supervision is needed to prevent mistakes
@deft ibex
All hiring, recruiting, or collaboration requestsβpaid or unpaidβmust be posted in the marketplace channels. Read #marketplace-info to find out how to post.
This includes:
- Job offers, freelance work, or commissions
- Team recruitment for games, partnerships or volunteer work
Posting these outside of the marketplace is considered channel misuse and may result in moderation action. Only asking for advice/feedback is acceptable.
-# View our Discipline Guidelines for more information about the rules.
bruh
doesn't have the current programming power to fully substitute a full game developer
AI tends to produce a lot of bugs and security flaws because it's not actually capable of testing the code it gives you
bugs and flaws you might not even see until it's too late
but by the time they accept the post I wont wanna do it anymore π
takes 3 weeks to get a maybe
extra 2 for a no
extra 5 for a yes
you know it takes longer than 3 weeks to make a game, right?
if youre not gonna want to do it anymore in 3 weeks then youre gonna feel the same even if you get a scripter
nuh uh
I can make a game in 30 minutes with $10
easily
yeah plus ai doesn't know what you actually want and its down to how detailed the prompt is
do it then
larper switched channels
bet that chump
XDDDDDDDDDDDDDDDDDD
go on
i got bored
infact ill stream it to you if you want
you are my jester u do not get bored.
im that confident
nah im not home rn
bet ill record it all and send it to your dms in 10
watch me
are u gonna show ur amazing building skills
if you use ai im Killing you
shhhhhhhhhhhhhh larps arent allowed to speak now
guys i chose data store over profile store for a rng game
good thing I wont
anyways hivise start the clock
this dude genuinely gets a notifcation any time ai is slightly criticized
guys is it normal that i run in so many problems when i wanna tween models or use pivotTo
what problems do you run into?
so first my tween didnt work at all, then my friend told me to use primary parts, but if i clone them from replicatedStorage into worksspace they somehow not get clone with the model
you need to set the PrimaryPart of the model, and weld all the other parts in the model to the PrimaryPart (or a part that is welded to the PrimaryPart)
then you can just clone the model itself and tween the PrimaryPart
so i set the PrimaryPart of the model and then i can tween the primary part and the model gets moved with it?
yes, as long as you tween the CFrame of the part
and all the parts you want to move with it are welded to it in some way
what ai are u using
none?
thats ur problem
mb gng
?? π
should i use one iyo
i don't think it's necessary in this scenario
i dont rlly know how people actually vibe-code. Like u just tell the ai to do smth and then hope for the best?
you ask it to make something in as much detail as you can, then also ask it to fix the bugs you find
i see
Basically making them polish everything?
skid coding
so claude is telling me I should use PivotTo and than a for loop to Pivot every part down..
idrk abt that
yup
not sure what it means by that lol
I was about to use SetPrimaryPartCframe instead of pivetto
SetPrimaryPartCFrame is deprecated, PivotTo is the correct way
for i = 1, 100 do
local neueY = 150 - (i * 1.5) -- langsam nach unten
PlaneObjectClone:PivotTo(CFrame.new(175, neueY, 9))
task.wait(0.05)
end
Claude, not my code
german btw
dw abt the text
what on earth
so we just don't code in english anymore
bro i think my claude wants me to fail
gng my claude is on german and its trying to explain smth to me
How easy is lua and luaU comprared to other launguages
it has much simpler syntax but does make some things more tedious to make
. <> > ,< >>....
like there are some features built into other languages that you have to do manually in luau
does roblxo studio support any other languages besides luaU
no
if you want to use a different language, youll have to go to a different engine
for example, Unity uses C#
yo can i post my code in and u guys see if im high or is that some illigal thing to do
Unreal Engine uses C++
I swear i hear somewhere it supports c++π
Godot uses C# and GDScript
heil na
not to my knowledge
there are methods you can use to use Typescript in roblox
using roblox-ts
third party methods
but i dont know of any ways you can use C++
Yeah i guess
How good is path of exile 2
alr so where is my PrimaryPart going (i stopped the test and resumed, after i resumed it was gone. I never use destroy() or set the parent to anything different tho).
guys i might crash out fr fr
is it unanchored?
if so, make sure it's anchored or has cancollide on and is above ground
it's probably falling into the void
claude told me to unanchor it and turn off cancollide
doesnt work if all the other parts are unwelded
since it's by itself atm
mmmh
if all the other parts are welded, it can rely on their collisions to keep it up
and if i anchor it and check cancollide, then i tween the part or the model?
cancollide doesnt need to be on if it's anchored if you dont want it to collide
but yes you can then tween the part
again, though, make sure everything is welded to that part
because they wont move with it otherwise
u the goat ngl
is there like a check mark somewhere if i welded the parts together in properties or smth
cuz im not sure if ive done it correctly ngl
make a weldconstraint, and set Part0 to the primary part and Part1 to the part you want to weld
and i weld every part of my model to primary part
yup
got it
yo how do I make it so that a ragdoll stays after death? ive been trying to figure this out for a hot minute
clone the player's character, set its position to the player's position, and apply the ragdoll to that instead
what would that look like? I can send you my script if you want
player.Character.Archivable = true
local clone = player.Character:Clone()
clone:PivotTo(player.Character.PrimaryPart.CFrame)
clone.Parent = workspace
-- do whatever you do to apply the ragdoll but to the clone instead
-- e.g.
ragdollRig(clone)
if yall wanted a plugin that helped to make UI,what features are you guys looking for
add a feature that allows you to convert offset to scale/vise versa for things like UIListLayouts, UIGridLayouts, etc. and not just basic ui components
I did that work yesterday
that was the main goal of ny plugin
i made it work for UICorner and UIStroke
that would be dope
just wait,ill be finishing it in a week's time
yo..
make yo bank cuh
im actually thinking of making a animation plugin similar to moon animator
thought it would be pretty cool
nah im gonna make it cheaper than AutoScale
and get this..it WONT be $20

seems hard
how do I fix this because this is NOT what I want
I love how
why are u cloneing the charcter?
add a feature that lets me animate parts and it will generate a script that will run the animation using TweenService
they try to stop u from giving the plugin out to ur friends
cause ragdolls
I want it to stay after death
by having a weak ass check in a script hidden
you should send me that when you finish it
probably make the player invisible and add both models to a collision group
so it doesn't mess with the ragdoll
yh find a way to remove the player or something
theres blood in the picture so i assume the actual playermodel has functioning scripts
least random gif
this somehow is a performance improvement (new, old)
bro are u makeing a 1990 mario 64 style game?
makeing
nah i am just using a spyro map to test 12k tri
you can delete the players character
or make it invsiible
quick question
π
can i have an OOP type code within a non OOP function?
i dont talk emojis,is that a yes or no
how so?
im not too familiar with OOP right now but im trying to learn it
means its a good idea and ill consider it
WE are all vip shiwase
i should probably remake my entire move handler using OOP because my current system is.... bad
also consider giving the plugin to me for free
but thats too much work for one day
lmao
guys u should learn physics first then printing last its the best way to learn scripting thats how i learnt it
i learn scripting before i had physics taught in my schools
no like
he meant in scripting.
scripting physics
physics in scripting..
geometry dash players are scary
ohk
my hardest is only future funk sadly
im going to jump to an insane demon then acu extreme demon
have not played that game in a while. Dont know if i will ever get back on track
alg huzz
i am going to add more optimizations but what do you guys think need improvement
whats your way of customizing the map tho
An obj file reader
Making games is so easy
wrong
made one in an hour

I can show you
send screenshots in dm
or screenshare in dms?
what type of hitbox should i be using for a projectile, say for example i threw a knife at someone
well actually, say i threw a big orb of energy at someone
cause i know precision matters for one but not the other
If it were me I would use raycasting, projectiles will merely be visual
i get you
tbh i should rewrite my entire movehandler to use OOP and other things like that, however right now i just want a good proof of concept projectile thing
i mean its relatively easy to code actually
ill see how it works
lmaoo π
HELP HOW DO I MAKE THE TOOLBOX WINDOW GET TINIER IT COVERS THE ENTIRE SCREEN AND I CANT REACH THE CORNERS TO MAKE IT TINIER :(
Any one volunteer to code and script
game idea?
Double click
i sure do see why they used object oriented programing for this, creating a projectile without it which has zero gravity (again, like an energy ball) is more hassle
How should I handle stamina regeneration so it dosen't lag the server and isn't exploitable
why is it lagging?
what are you doing to make it lag π¨
anyway handle it on the server and do it in RunService.Heartbeat
Well its not lagging but I expected that runservice would make it lag
im assuming he is doing alot if Hearbet connections for each player stamina
one .Hearbeat connection will regenerate everyone stamina
Thanks for the help
Whyβd they warn me π€
π
TIL that Roblox mistyped all MarketplaceService functions involving players to be Instances and not Players π₯²
Kukumber
Yeah bro idk
you :Destroy on it?
whats animationPreloader?
did son get banned
@haughty reef
All hiring, recruiting, or collaboration requestsβpaid or unpaidβmust be posted in the marketplace channels. Read #marketplace-info to find out how to post.
This includes:
- Job offers, freelance work, or commissions
- Team recruitment for games, partnerships or volunteer work
Posting these outside of the marketplace is considered channel misuse and may result in moderation action. Only asking for advice/feedback is acceptable.
-# View our Discipline Guidelines for more information about the rules.
no
Lol its not trust me, I do deciphering challenges including ones my government's cyber intelligence agency sets
im trying to make a flight system, my flight system manipulates the player's cframe and position. Im having a problem with the gravity where the player keeps falling, Is there a way around this?
I can think of a few ways off the top of my head but I'm not sure what the best practice is
the simplest and easiest is just updating their CFrame every frame
that doesnt seem to work, i am already doing that and somehow it doesnt lock the player character in position
I NEED
